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Playing the Game
Story Hour
Skull & Shackles (2E Conversion), solo campaign
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<blockquote data-quote="Owlbrarian" data-source="post: 8024037" data-attributes="member: 7024999"><p>At the end of each Skull & Shackles adventure there is a section where several different bits of treasure with some lore tidbits about them. No price or stats for any of them just there for the DM. A few of these have come up in the game though this was the first appearance of it.</p><p></p><p>I mostly ran the infiltration as an improv section using, as Crys said the infiltration rules found in the Gamemastery Guide. I enjoy the rules pretty well though they can sometimes be a bit wonky with all of the PCs having to complete certain checks though I am happy with them in general.</p><p></p><p>The obvious bad guy would have been Sea Devils for the people that wanted the egg, but since this adventure (spoiler alert) involves Sea Devils later I didn’t want to overload the adventure with them.</p><p></p><p>My version of the <a href="https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Iku-Turso" target="_blank">Iku-turso</a> are slightly different from the canon race. I have two versions of the disease, one of which created the person that the PCs talked to. This mostly comes from me making everything up on the fly and just randomly picking an underwater race. They are not natives to the Shackles so I had them traveling here just to try and gain the egg.</p><p></p><p>I had created my Mr Morden-like character (Babylon 5) before I had read about the Iku-turso and their love of diseases. So I just sort of merged the ideas together. Overall I was pretty happy with the result. As far as the egg itself the PCs know it is magical, and thus far all attempts at trying to identify it have failed. I do know what the egg will do and it will be fun to see it in action at a later date.</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8024037, member: 7024999"] At the end of each Skull & Shackles adventure there is a section where several different bits of treasure with some lore tidbits about them. No price or stats for any of them just there for the DM. A few of these have come up in the game though this was the first appearance of it. I mostly ran the infiltration as an improv section using, as Crys said the infiltration rules found in the Gamemastery Guide. I enjoy the rules pretty well though they can sometimes be a bit wonky with all of the PCs having to complete certain checks though I am happy with them in general. The obvious bad guy would have been Sea Devils for the people that wanted the egg, but since this adventure (spoiler alert) involves Sea Devils later I didn’t want to overload the adventure with them. My version of the [URL='https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Iku-Turso']Iku-turso[/URL] are slightly different from the canon race. I have two versions of the disease, one of which created the person that the PCs talked to. This mostly comes from me making everything up on the fly and just randomly picking an underwater race. They are not natives to the Shackles so I had them traveling here just to try and gain the egg. I had created my Mr Morden-like character (Babylon 5) before I had read about the Iku-turso and their love of diseases. So I just sort of merged the ideas together. Overall I was pretty happy with the result. As far as the egg itself the PCs know it is magical, and thus far all attempts at trying to identify it have failed. I do know what the egg will do and it will be fun to see it in action at a later date. [/QUOTE]
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Skull & Shackles (2E Conversion), solo campaign
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