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Story Hour
Skull & Shackles (2E Conversion), solo campaign
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<blockquote data-quote="Owlbrarian" data-source="post: 8027665" data-attributes="member: 7024999"><p>I was pretty amused that Personal Rain Cloud ended up becoming useful. In my version of Pathfinder Gidras is the inventor of that spell which is why Dolce ended up being excited to meet him. I hadn’t really thought about PCs meeting the inventor of specific spells before though I thought it was a pretty neat idea. Not original or anything, just something I hadn’t done before this game.</p><p></p><p>As far as my version of Cheliax goes I added in the idea of suicide for the maintenance of infernal pacts along with another noteworthy thing. People who graduated at a high grade or accomplished important feats gain special pins that are put on their hats. </p><p></p><p>Each of them are minor magical items that are modeled off of specific devils. Something I sort of regret is the pacing I chose to do for this section. I wanted to get everything “done” before a certain future event, but honestly I think it would have been better to have taken my time with it.</p><p></p><p>Still even though I packed in a few too many encounters, going around devastating ships and getting plunder was a lot of fun. Honestly a pure sandbox with lots of random tables and maybe a plot or two set in the Shackles would be a heck of a lot of fun.</p><p></p><p>Though that is my bias toward sandboxes showing.</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8027665, member: 7024999"] I was pretty amused that Personal Rain Cloud ended up becoming useful. In my version of Pathfinder Gidras is the inventor of that spell which is why Dolce ended up being excited to meet him. I hadn’t really thought about PCs meeting the inventor of specific spells before though I thought it was a pretty neat idea. Not original or anything, just something I hadn’t done before this game. As far as my version of Cheliax goes I added in the idea of suicide for the maintenance of infernal pacts along with another noteworthy thing. People who graduated at a high grade or accomplished important feats gain special pins that are put on their hats. Each of them are minor magical items that are modeled off of specific devils. Something I sort of regret is the pacing I chose to do for this section. I wanted to get everything “done” before a certain future event, but honestly I think it would have been better to have taken my time with it. Still even though I packed in a few too many encounters, going around devastating ships and getting plunder was a lot of fun. Honestly a pure sandbox with lots of random tables and maybe a plot or two set in the Shackles would be a heck of a lot of fun. Though that is my bias toward sandboxes showing. [/QUOTE]
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Skull & Shackles (2E Conversion), solo campaign
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