Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Story Hour
Skull & Shackles (2E Conversion), solo campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Owlbrarian" data-source="post: 8046964" data-attributes="member: 7024999"><p>It is super stressful especially when we have to have people come over to service things. Honestly at this point I feel like I understand people who are afraid to be around other people better.</p><p></p><p>Ah cracking the rock. Honestly there is part of me that wishes I just had skipped this part of the adventure. Paizo adventures are designed so that in theory people can come in from the middle and more or less play from there. So you could play in book 3 of the adventure path without too much issue. Because of this they rarely reference stuff from previous adventures. Because of this Tidewater Rock is just sort of an afterthought, and becomes a bit pointless since the PC’s get another island at the end of book 2.</p><p></p><p>Add on to that the encounter with Lady Smythe isn’t all that interesting in of itself made this section a little blah. Though you know what makes things exciting?</p><p></p><p>Screwing up your conversion levels!</p><p></p><p>Lady Smythe and Royster were a level higher than they were supposed to be.</p><p></p><p>You might think one level? (and yes level not CR or Challenge everything in PF2 is based on levels) That doesn’t sound too bad.</p><p></p><p>That one level meant that I almost killed Mirielle the entire encounter went from being a fairly even one to a lucky crit or two away from being a TPK. </p><p></p><p>Honestly it is kind of refreshing that it is pretty easy to turn the “challenge knob” without resorting to shenanigans like I often had to in 5th edition. Though on the flip side it can have unintended consequences where for example I made a custom monster using this site (<a href="https://monster.pf2.tools/" target="_blank">PF2e Monster Tool</a>) and used “extreme AC” on accident. This means for that level it has very high AC.</p><p></p><p>To the point that when I used the monster because it also happened to be 2 levels above the party they could only hit it on a 16 or better.</p><p></p><p>Oops.</p><p></p><p>Still I rather err on the side of finer control than looser when it comes to creating challenges. I got pretty good at balancing encounters in 5e by the time I stopped playing it though it was all from gut feelings based on the group rather than math.</p><p></p><p>Overall while at first I felt kinda blah about the encounter, the party splitting up with Nasha separating from the group and climbing on the side of the tower was lots of fun. So I guess I ultimately am glad we did this encounter even though in a lot of ways it was sort of pointless. I suppose they can do a whole “Lord of the Seven Kingdoms thing…”</p><p></p><p>“Lady Miirielle. Captain of the Lady’s Purr. Lady of the Rock and Ruler of the Island of Empty Eyes”</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8046964, member: 7024999"] It is super stressful especially when we have to have people come over to service things. Honestly at this point I feel like I understand people who are afraid to be around other people better. Ah cracking the rock. Honestly there is part of me that wishes I just had skipped this part of the adventure. Paizo adventures are designed so that in theory people can come in from the middle and more or less play from there. So you could play in book 3 of the adventure path without too much issue. Because of this they rarely reference stuff from previous adventures. Because of this Tidewater Rock is just sort of an afterthought, and becomes a bit pointless since the PC’s get another island at the end of book 2. Add on to that the encounter with Lady Smythe isn’t all that interesting in of itself made this section a little blah. Though you know what makes things exciting? Screwing up your conversion levels! Lady Smythe and Royster were a level higher than they were supposed to be. You might think one level? (and yes level not CR or Challenge everything in PF2 is based on levels) That doesn’t sound too bad. That one level meant that I almost killed Mirielle the entire encounter went from being a fairly even one to a lucky crit or two away from being a TPK. Honestly it is kind of refreshing that it is pretty easy to turn the “challenge knob” without resorting to shenanigans like I often had to in 5th edition. Though on the flip side it can have unintended consequences where for example I made a custom monster using this site ([URL="https://monster.pf2.tools/"]PF2e Monster Tool[/URL]) and used “extreme AC” on accident. This means for that level it has very high AC. To the point that when I used the monster because it also happened to be 2 levels above the party they could only hit it on a 16 or better. Oops. Still I rather err on the side of finer control than looser when it comes to creating challenges. I got pretty good at balancing encounters in 5e by the time I stopped playing it though it was all from gut feelings based on the group rather than math. Overall while at first I felt kinda blah about the encounter, the party splitting up with Nasha separating from the group and climbing on the side of the tower was lots of fun. So I guess I ultimately am glad we did this encounter even though in a lot of ways it was sort of pointless. I suppose they can do a whole “Lord of the Seven Kingdoms thing…” “Lady Miirielle. Captain of the Lady’s Purr. Lady of the Rock and Ruler of the Island of Empty Eyes” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Skull & Shackles (2E Conversion), solo campaign
Top