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Story Hour
Skull & Shackles (2E Conversion), solo campaign
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<blockquote data-quote="Owlbrarian" data-source="post: 8052648" data-attributes="member: 7024999"><p>Mancatcher Cove!</p><p></p><p>It’s funny that while I do get sick of doing dungeon after dungeon I do start to miss them. I was looking forward to this dungeon especially since a good portion of it was underwater. I always have wanted to run a completely underwater campaign and this adventure path is as close as I have ever gotten to doing just that.</p><p></p><p>Though first getting to Mancatcher Cove. I kinda hate riddles in RPGs. They are either too easy or they are so hard as the party can never solve them. It feels kinda bad to have them come down to skill checks as well. </p><p></p><p>Honestly part of me wonders if you are going to do something with riddles. Maybe a small minigame of some sort is better? Have multiple choices you can choose for each step of the riddle and have consequences that aren't a disaster if you fail? That’s the real annoying bit if you have a riddle that is needed to keep the story going.</p><p></p><p>Especially in the case of something like Mancatcher Cove where this is a treasure that has been lost but the PC’s are able to figure it out with the map on Inkskins back. I suppose anyone else who has figured this out from other copies of the maps were eaten by the wildlife on the island or the Sea Devils. -shrugs-</p><p></p><p>The Sea Devil encounter was pretty fun. I used it as an opportunity to separate the party from one another so they had to deal with multiple threats at the same time. I think I might have run the encounter “wrong” compared to how the book intended it to be. Though not any major mistakes, I make a few of those in book 3 though.</p><p></p><p>I am pretty happy with the rules for aquatic combat save for they sorta screwed over Dolce. We didn’t read about it until they came up in the game late in book 1. It was there we discovered that in addition to water giving resistance to fire and also gives the person resistance to acid. This means Acid Arrow along with corrosive weapons deal less damage to creatures in the water.</p><p></p><p>At least it doesn’t come up all the time!</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8052648, member: 7024999"] Mancatcher Cove! It’s funny that while I do get sick of doing dungeon after dungeon I do start to miss them. I was looking forward to this dungeon especially since a good portion of it was underwater. I always have wanted to run a completely underwater campaign and this adventure path is as close as I have ever gotten to doing just that. Though first getting to Mancatcher Cove. I kinda hate riddles in RPGs. They are either too easy or they are so hard as the party can never solve them. It feels kinda bad to have them come down to skill checks as well. Honestly part of me wonders if you are going to do something with riddles. Maybe a small minigame of some sort is better? Have multiple choices you can choose for each step of the riddle and have consequences that aren't a disaster if you fail? That’s the real annoying bit if you have a riddle that is needed to keep the story going. Especially in the case of something like Mancatcher Cove where this is a treasure that has been lost but the PC’s are able to figure it out with the map on Inkskins back. I suppose anyone else who has figured this out from other copies of the maps were eaten by the wildlife on the island or the Sea Devils. -shrugs- The Sea Devil encounter was pretty fun. I used it as an opportunity to separate the party from one another so they had to deal with multiple threats at the same time. I think I might have run the encounter “wrong” compared to how the book intended it to be. Though not any major mistakes, I make a few of those in book 3 though. I am pretty happy with the rules for aquatic combat save for they sorta screwed over Dolce. We didn’t read about it until they came up in the game late in book 1. It was there we discovered that in addition to water giving resistance to fire and also gives the person resistance to acid. This means Acid Arrow along with corrosive weapons deal less damage to creatures in the water. At least it doesn’t come up all the time! [/QUOTE]
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