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Skull & Shackles Adventure Path
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<blockquote data-quote="Lwaxy" data-source="post: 6492869" data-attributes="member: 53286"><p><strong>3 out of 5 rating for Skull & Shackles Adventure Path</strong></p><p></p><p>If your players like railroady stuff, it is a 5 out of 5. If not, this AP is difficult to adapt. For one, the chars get press ganged in the first part, which seems nonsense assuming the players want their chars to be pirates already. This left them without their gear/familiars and more frustration than necessary. Easy enough for the GM to change that, which is what I did, but that meant other adaptions along the road. </p><p></p><p>Despite being advertised as a sandbox, a lot of the railroading is still present later, and to make it come over as a sandbox you need to add other scenarios, and be prepared for players to just cut stuff short and ignore other things altogether.</p><p></p><p> I recommend using Pirates of the Inner Sea, Isles of the Shackles, Frog God Games' Razor Coast and Freeport (which is now pathfinderized but can be used with the old material as well) for your game. It enhanced our game greatly. I also recommend adding a few crewmazes to the wormwood who better correspond with the PCs so as to have allies not governed by the storyarch.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6492869, member: 53286"] [b]3 out of 5 rating for Skull & Shackles Adventure Path[/b] If your players like railroady stuff, it is a 5 out of 5. If not, this AP is difficult to adapt. For one, the chars get press ganged in the first part, which seems nonsense assuming the players want their chars to be pirates already. This left them without their gear/familiars and more frustration than necessary. Easy enough for the GM to change that, which is what I did, but that meant other adaptions along the road. Despite being advertised as a sandbox, a lot of the railroading is still present later, and to make it come over as a sandbox you need to add other scenarios, and be prepared for players to just cut stuff short and ignore other things altogether. I recommend using Pirates of the Inner Sea, Isles of the Shackles, Frog God Games' Razor Coast and Freeport (which is now pathfinderized but can be used with the old material as well) for your game. It enhanced our game greatly. I also recommend adding a few crewmazes to the wormwood who better correspond with the PCs so as to have allies not governed by the storyarch. [/QUOTE]
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