Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Skype player + Table group. What to expect?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 5865141" data-attributes="member: 984"><p>We did this for a time when one of our players moved out of town. We had voice, we had camera, what could go wrong?</p><p></p><p>As anyone who has ever tried a conference call with multiple people can attest, not that things can go wrong per se, but there are definite challenges:</p><p></p><p>a) flow of conversation is difficult with the remote player, because all the visual clues between the group (knowing when to start, stop talking, etc) are lost</p><p></p><p>b) if there are multiple conversations going on at the same time the remote player will be unable to hear anything</p><p></p><p>c) even with the camera, staying part of any miniatures stuff is difficult (could call this tactical awareness)</p><p></p><p>In the end, at best, the remote player was perhaps 25% involved (not by their attention span, just how much they could comprehend and contribute). We did it for quite some time until they moved back to the area, however it was not the seamless experiment we thought it might be.</p><p></p><p>It did, however, let the campaign go on and had them be at least as much a part of the storyline as they could be, and for that reason it was worth it.</p><p></p><p>good luck!</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5865141, member: 984"] We did this for a time when one of our players moved out of town. We had voice, we had camera, what could go wrong? As anyone who has ever tried a conference call with multiple people can attest, not that things can go wrong per se, but there are definite challenges: a) flow of conversation is difficult with the remote player, because all the visual clues between the group (knowing when to start, stop talking, etc) are lost b) if there are multiple conversations going on at the same time the remote player will be unable to hear anything c) even with the camera, staying part of any miniatures stuff is difficult (could call this tactical awareness) In the end, at best, the remote player was perhaps 25% involved (not by their attention span, just how much they could comprehend and contribute). We did it for quite some time until they moved back to the area, however it was not the seamless experiment we thought it might be. It did, however, let the campaign go on and had them be at least as much a part of the storyline as they could be, and for that reason it was worth it. good luck! peace, Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skype player + Table group. What to expect?
Top