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<blockquote data-quote="SeprenMaelstrom" data-source="post: 5968576" data-attributes="member: 6696363"><p>The first campaign I played in was my friend's in the US, and I and another Canadian fellow on the west coast were skyping in. The other guy was well used to it, but it felt pretty socially disconnected to me. The other three, including my friend who set up the campaign, were there in-person and had a mat and tiles to use, as well as tokens. </p><p></p><p>I found that while it was fun to be part of the experience, and that the between-battle roleplaying got pretty fun [even with the lag in speech causing mass interruptions on all sides], I found myself bored often. Waiting for others to finish their turns felt even more dragging than it can when there in-person. Not to mention I'd be playing after an 8-hour shift at work, so I'd be tired and sometimes dozing off. It was also very tough to hear other Canadian fellow because he was mic'd in as well, so mic-to-speaker-to-mic doesn't seem to translate so well. Never knew what he was saying, and I missed a fair bit of apparently funny dialogue for that.</p><p></p><p>All in all, I'd say it's a good way to go if you can't do it in person. For me personally, I think that may have been my last swing at remote D&D. Currently running my own campaign with 6 people, including myself [character and DM - some don't like it, but I am trying it! Like my character too much not to, hahah], who can all actually come personally. =] Coworkers having nerdy significant others can lead to great results!</p></blockquote><p></p>
[QUOTE="SeprenMaelstrom, post: 5968576, member: 6696363"] The first campaign I played in was my friend's in the US, and I and another Canadian fellow on the west coast were skyping in. The other guy was well used to it, but it felt pretty socially disconnected to me. The other three, including my friend who set up the campaign, were there in-person and had a mat and tiles to use, as well as tokens. I found that while it was fun to be part of the experience, and that the between-battle roleplaying got pretty fun [even with the lag in speech causing mass interruptions on all sides], I found myself bored often. Waiting for others to finish their turns felt even more dragging than it can when there in-person. Not to mention I'd be playing after an 8-hour shift at work, so I'd be tired and sometimes dozing off. It was also very tough to hear other Canadian fellow because he was mic'd in as well, so mic-to-speaker-to-mic doesn't seem to translate so well. Never knew what he was saying, and I missed a fair bit of apparently funny dialogue for that. All in all, I'd say it's a good way to go if you can't do it in person. For me personally, I think that may have been my last swing at remote D&D. Currently running my own campaign with 6 people, including myself [character and DM - some don't like it, but I am trying it! Like my character too much not to, hahah], who can all actually come personally. =] Coworkers having nerdy significant others can lead to great results! [/QUOTE]
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