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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5968598" data-attributes="member: 710"><p>If everyone has a reasonable connection, lag should not be a big issue. </p><p></p><p>I usually play with all players in an Hangout and using a virtual game table (maptools) for the map and dice rolling stuff.</p><p></p><p>But we also experimented with a camera and a regular battlemap. My advice:</p><p>1) Host with the battlemap needs a decent internet connection. </p><p>2) A High Definition Wide Angle camera is a good idea. You may also want something to have it hanging or standing stable at the top of the map.</p><p>3) You should probably assign one player to follow the "skyping" playing directions for placing his character. (It doesn't hurt to be this one of the more tactical minded ones - he'll probably have a good grasp of what the other player may want to do - or he may guide him in the "right" direction, which you may or may not want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>We didn't have a really good camera, but it worked okay for a cheap experiment. We're mostly not doing it anymore since it's now at least 2 players that are not available at the gametable and so it's easier to make everything online.</p><p></p><p></p><p>Yes, that silly timeout feature is terrible annoying. I should probably get myself a third monitor to keep it open at all times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>(Of course, that would require a new or additional graphics card...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5968598, member: 710"] If everyone has a reasonable connection, lag should not be a big issue. I usually play with all players in an Hangout and using a virtual game table (maptools) for the map and dice rolling stuff. But we also experimented with a camera and a regular battlemap. My advice: 1) Host with the battlemap needs a decent internet connection. 2) A High Definition Wide Angle camera is a good idea. You may also want something to have it hanging or standing stable at the top of the map. 3) You should probably assign one player to follow the "skyping" playing directions for placing his character. (It doesn't hurt to be this one of the more tactical minded ones - he'll probably have a good grasp of what the other player may want to do - or he may guide him in the "right" direction, which you may or may not want ;) ) We didn't have a really good camera, but it worked okay for a cheap experiment. We're mostly not doing it anymore since it's now at least 2 players that are not available at the gametable and so it's easier to make everything online. Yes, that silly timeout feature is terrible annoying. I should probably get myself a third monitor to keep it open at all times. :p (Of course, that would require a new or additional graphics card... [/QUOTE]
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