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<blockquote data-quote="kevtar" data-source="post: 5969883" data-attributes="member: 27098"><p>Our group has used Skype a lot for players who have moved away but still wanted to catch a game now and then. Our group likes to use minis, so we hung the webcam over the table. The player on Skype had a bird's-eye view of the minis and map and it worked pretty well.</p><p></p><p>There really wasn't any noticeable lag in terms of audio/video. The audio/video quality was fairly constant - and we've been playing using webcams since 2004, and believe it or not there have been huge jumps in quality in just a few short years, lol.</p><p></p><p>The biggest issue was (a) not being able to see/interact with the members of the group. We realized really quickly that being able to play D&D long distance was ok, but what made D&D a great experience (for us) was being able to see each other, react to each other, etc... those kinds of interactions "lost something" when interpreted through a webcam, and (b) when the action wasn't focused on the player playing via webcam, the player would become bored (e.g. because he was watching a bird's eye view of minis and couldn't have a side-conversation with a player) and the group often felt awkward because they were aware that the webcam player's experience was severely limited. We still have fun, but we had its issues too.</p></blockquote><p></p>
[QUOTE="kevtar, post: 5969883, member: 27098"] Our group has used Skype a lot for players who have moved away but still wanted to catch a game now and then. Our group likes to use minis, so we hung the webcam over the table. The player on Skype had a bird's-eye view of the minis and map and it worked pretty well. There really wasn't any noticeable lag in terms of audio/video. The audio/video quality was fairly constant - and we've been playing using webcams since 2004, and believe it or not there have been huge jumps in quality in just a few short years, lol. The biggest issue was (a) not being able to see/interact with the members of the group. We realized really quickly that being able to play D&D long distance was ok, but what made D&D a great experience (for us) was being able to see each other, react to each other, etc... those kinds of interactions "lost something" when interpreted through a webcam, and (b) when the action wasn't focused on the player playing via webcam, the player would become bored (e.g. because he was watching a bird's eye view of minis and couldn't have a side-conversation with a player) and the group often felt awkward because they were aware that the webcam player's experience was severely limited. We still have fun, but we had its issues too. [/QUOTE]
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