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Skyrim: Return to Volskygge
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<blockquote data-quote="GMMichael" data-source="post: 6323756" data-attributes="member: 6685730"><p>I'll be running a couple games for an upcoming online-con, and my setting of choice is Skyrim, system of choice is Modos RPG.</p><p></p><p>Since I'm sure there are some much better Skyrim experts out there than myself, I'm happy to hear ideas on how to bring the world to life, albeit in a chatroom-friendly way.</p><p></p><p>The adventure will take several heroes of Skyrim out to protect the smallfolk (and the nobility) from a Nord burial site that wouldn't stay peaceful, even after being cleansed by the Dragonborn. I'll be offering six pre-generated characters, one for each available player slot in the game. </p><p></p><p>Here are my pregens:</p><p></p><p><strong>Farkas – Nord Companion, level 3</strong></p><p><strong>Abilities:</strong> P 13 (16), M 7, MP 10</p><p><strong>Skills:</strong></p><p>Fight-melee +2 (+1)</p><p>Defend-parry +2 (+1)</p><p>Cast spell (alter) +1</p><p><strong>Perks:</strong> armor training (field plate), rage, spell maintenance</p><p><strong>Gear:</strong> field plate d12, greatsword d10+1, Jorrvaskr key</p><p><strong>Concept:</strong> a <a href="http://www.uesp.net/wiki/Skyrim:Nord" target="_blank">Nord</a> and member of the <a href="http://www.uesp.net/wiki/Skyrim:Companions" target="_blank">Companions</a>. While, as his twin brother <a href="http://www.uesp.net/wiki/Skyrim:Vilkas" target="_blank">Vilkas</a> puts it, <em>"his brains are not his strong suit"</em>, Farkas is respected as a skilled warrior. Farkas appears morally ambivalent about being a werewolf, and is hesitant to use his <a href="http://www.uesp.net/wiki/Skyrim:Beast_Form" target="_blank">Beast Form</a> (cast spell (alter)). He can be loose with his tongue, often showing impertinence to his elders. However, he warms up quickly to you when met, and is quick to protect his friends. Farkas uses hero points with his rage perk while in beast form, and to represent his keen senses on detect contests at any time. Spell maintenance allows him to stay in beast form without burning another action to maintain the spell.</p><p><strong></strong></p><p><strong>Aela the Huntress – Nord Companion, level 3</strong></p><p><strong>Abilities:</strong> P 12 (13), M 10, MP 10</p><p><strong>Skills:</strong></p><p>Fight-missile +2 (+1)</p><p>Sneak +2 (+1)</p><p>Cast spell (alter) +1</p><p>Detect +3 (0)</p><p><strong>Perks:</strong> armor training (leather), specialize (detect), weapon focus (claws)</p><p><strong>Gear:</strong> ancient Nord armor d6, werewolf claws d6, dagger d4+1, hunting bow d8, 20 iron arrows, Jorrvaskr key</p><p><strong>Concept:</strong> Aela the Huntress, a <a href="http://www.uesp.net/wiki/Skyrim:Nord" target="_blank">Nord</a> <a href="http://www.uesp.net/wiki/Skyrim:TrainerMarksmanExpert" target="_blank">thief</a>, is one of the elite members of the legendary <a href="http://www.uesp.net/wiki/Skyrim:Companions" target="_blank">Companions</a> which reside in <a href="http://www.uesp.net/wiki/Skyrim:Jorrvaskr" target="_blank">Jorrvaskr</a>. She is a passionate hunter but does not always hunt for game, as a group of <a href="http://www.uesp.net/wiki/Skyrim:Silver_Hand" target="_blank">werewolf hunters</a> have attracted her attention. Her wisdom: “<em>Being a Companion means waking up every day knowing that you could die, and having to earn your life by clawing for every breath."</em> Aela uses hero points on contests related to hunting, like stalking prey and taking difficult shots with her bow. Her claws can come out at any time, but she prefers to keep her claws hidden (d4 damage) while she’s in human form. She uses cast spell (alter) to take werewolf form.</p><p></p><p></p><p>Questions, comments, and Skyrim recommendations are very welcome!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6323756, member: 6685730"] I'll be running a couple games for an upcoming online-con, and my setting of choice is Skyrim, system of choice is Modos RPG. Since I'm sure there are some much better Skyrim experts out there than myself, I'm happy to hear ideas on how to bring the world to life, albeit in a chatroom-friendly way. The adventure will take several heroes of Skyrim out to protect the smallfolk (and the nobility) from a Nord burial site that wouldn't stay peaceful, even after being cleansed by the Dragonborn. I'll be offering six pre-generated characters, one for each available player slot in the game. Here are my pregens: [B]Farkas – Nord Companion, level 3[/B] [B]Abilities:[/B] P 13 (16), M 7, MP 10 [B]Skills:[/B] Fight-melee +2 (+1) Defend-parry +2 (+1) Cast spell (alter) +1 [B]Perks:[/B] armor training (field plate), rage, spell maintenance [B]Gear:[/B] field plate d12, greatsword d10+1, Jorrvaskr key [B]Concept:[/B] a [URL="http://www.uesp.net/wiki/Skyrim:Nord"]Nord[/URL] and member of the [URL="http://www.uesp.net/wiki/Skyrim:Companions"]Companions[/URL]. While, as his twin brother [URL="http://www.uesp.net/wiki/Skyrim:Vilkas"]Vilkas[/URL] puts it, [I]"his brains are not his strong suit"[/I], Farkas is respected as a skilled warrior. Farkas appears morally ambivalent about being a werewolf, and is hesitant to use his [URL="http://www.uesp.net/wiki/Skyrim:Beast_Form"]Beast Form[/URL] (cast spell (alter)). He can be loose with his tongue, often showing impertinence to his elders. However, he warms up quickly to you when met, and is quick to protect his friends. Farkas uses hero points with his rage perk while in beast form, and to represent his keen senses on detect contests at any time. Spell maintenance allows him to stay in beast form without burning another action to maintain the spell. [B] Aela the Huntress – Nord Companion, level 3[/B] [B]Abilities:[/B] P 12 (13), M 10, MP 10 [B]Skills:[/B] Fight-missile +2 (+1) Sneak +2 (+1) Cast spell (alter) +1 Detect +3 (0) [B]Perks:[/B] armor training (leather), specialize (detect), weapon focus (claws) [B]Gear:[/B] ancient Nord armor d6, werewolf claws d6, dagger d4+1, hunting bow d8, 20 iron arrows, Jorrvaskr key [B]Concept:[/B] Aela the Huntress, a [URL="http://www.uesp.net/wiki/Skyrim:Nord"]Nord[/URL] [URL="http://www.uesp.net/wiki/Skyrim:TrainerMarksmanExpert"]thief[/URL], is one of the elite members of the legendary [URL="http://www.uesp.net/wiki/Skyrim:Companions"]Companions[/URL] which reside in [URL="http://www.uesp.net/wiki/Skyrim:Jorrvaskr"]Jorrvaskr[/URL]. She is a passionate hunter but does not always hunt for game, as a group of [URL="http://www.uesp.net/wiki/Skyrim:Silver_Hand"]werewolf hunters[/URL] have attracted her attention. Her wisdom: “[I]Being a Companion means waking up every day knowing that you could die, and having to earn your life by clawing for every breath."[/I] Aela uses hero points on contests related to hunting, like stalking prey and taking difficult shots with her bow. Her claws can come out at any time, but she prefers to keep her claws hidden (d4 damage) while she’s in human form. She uses cast spell (alter) to take werewolf form. Questions, comments, and Skyrim recommendations are very welcome! [/QUOTE]
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