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Skyrim supplement for D&D 5e
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<blockquote data-quote="SHAFFSTER" data-source="post: 7299913" data-attributes="member: 6699849"><p>Good stuff! I've messed around with the same idea but never got far. I especially like what you've done with the shouts, they seem true to the source and reasonably balanced. A couple of notes/changes I'd make based on my attempts:</p><p></p><p>1) Birth signs(Warrior/Mage/Thief etc.) as a replacement/supplement to backgrounds</p><p></p><p>2) Races, a few things I'd do here. Some some things I think would make them more true to skyrim version and some are just flavor enhancers. One thing I did for all the races was try and adapt their once per day powers(Voice of the Emperor, Ancestral Guardians, Beast Tongue, Eye of Fear, Histblood, etc.) I think it was a nice way to add some uniqueness</p><p> -Argonians: Int doesn't really fit here as I don't think you see many argonian mages. You do see a lot of argonian thieves and assassins so I think I'd go +2 Dex primary and argonians are pretty tough so I'd pair that with +1 con. I know thats the same as redguards but I think it fits but you could swap the two stats and I think its still works. Bonus Flavor: rename "Argonian Resistance" to "Histblood"</p><p></p><p>-Bretons: Bretons were always more like the tougher casters so I think +2 Wis would suit them better and probably +1 Int just so they can still make good wizards though I think they make good cleric-y types in skyrim too. </p><p></p><p>-Dunmer: maybe its all the time I spent getting insulted in morrowind(You N'wah!) but dark elves don't seem very charismatic to me maybe +1 wis instead. I gave them the Tieflings ability to cast Hellish rebuke 1/day and called it "ancestor guardians" and I think that gives them a little extra something. Bonus Flavor: rename "Innate Resistance" to "Ashborn"</p><p></p><p>-Altmer/Bosmer/Orsimer: The PHB races are all close enough to get the job done but writing up your own would let you add some extra bits to make them more Skyrim-y (like some kind of weakness to magic for high elves, animal friendship 1/day for wood elves) and get rid of some of the D&D baggage that doesn't really fit the skyrim version(like fey ancestry and trance)</p><p></p><p>3) weapons/armor: What you've done was a perfect way to handle the different materials but I think you could simplify it by just having the materials be a template you apply to the standard weapons (ie: iron= decrease die size, orcish= +2 damage, elven= +1 to hit, daedric= +2 and increase die size, etc.). Just keeps it all in one table</p><p></p><p></p><p>That sounded like a lot of criticisms but I really do like it! Its a wonderful resource for me and I'm sure many others as well. The Elder Scrolls is a fantastic setting and its good to see it getting some love</p></blockquote><p></p>
[QUOTE="SHAFFSTER, post: 7299913, member: 6699849"] Good stuff! I've messed around with the same idea but never got far. I especially like what you've done with the shouts, they seem true to the source and reasonably balanced. A couple of notes/changes I'd make based on my attempts: 1) Birth signs(Warrior/Mage/Thief etc.) as a replacement/supplement to backgrounds 2) Races, a few things I'd do here. Some some things I think would make them more true to skyrim version and some are just flavor enhancers. One thing I did for all the races was try and adapt their once per day powers(Voice of the Emperor, Ancestral Guardians, Beast Tongue, Eye of Fear, Histblood, etc.) I think it was a nice way to add some uniqueness -Argonians: Int doesn't really fit here as I don't think you see many argonian mages. You do see a lot of argonian thieves and assassins so I think I'd go +2 Dex primary and argonians are pretty tough so I'd pair that with +1 con. I know thats the same as redguards but I think it fits but you could swap the two stats and I think its still works. Bonus Flavor: rename "Argonian Resistance" to "Histblood" -Bretons: Bretons were always more like the tougher casters so I think +2 Wis would suit them better and probably +1 Int just so they can still make good wizards though I think they make good cleric-y types in skyrim too. -Dunmer: maybe its all the time I spent getting insulted in morrowind(You N'wah!) but dark elves don't seem very charismatic to me maybe +1 wis instead. I gave them the Tieflings ability to cast Hellish rebuke 1/day and called it "ancestor guardians" and I think that gives them a little extra something. Bonus Flavor: rename "Innate Resistance" to "Ashborn" -Altmer/Bosmer/Orsimer: The PHB races are all close enough to get the job done but writing up your own would let you add some extra bits to make them more Skyrim-y (like some kind of weakness to magic for high elves, animal friendship 1/day for wood elves) and get rid of some of the D&D baggage that doesn't really fit the skyrim version(like fey ancestry and trance) 3) weapons/armor: What you've done was a perfect way to handle the different materials but I think you could simplify it by just having the materials be a template you apply to the standard weapons (ie: iron= decrease die size, orcish= +2 damage, elven= +1 to hit, daedric= +2 and increase die size, etc.). Just keeps it all in one table That sounded like a lot of criticisms but I really do like it! Its a wonderful resource for me and I'm sure many others as well. The Elder Scrolls is a fantastic setting and its good to see it getting some love [/QUOTE]
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