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<blockquote data-quote="demiurge1138" data-source="post: 1178109" data-attributes="member: 7451"><p>Yet another slaad. If there's still any interest.</p><p></p><p><strong>Gold Slaad</strong></p><p><strong>Tiny Outsider (Chaos, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 11d8+44 (93 hp)</p><p><strong>Initiative: </strong> +6</p><p><strong>Speed: </strong> 20ft</p><p><strong>Armor Class: </strong> 22 (+2 size, +2 Dexterity, +8 natural), touch 14, flat-footed 20</p><p><strong>Base Attack/Grapple: </strong> +11/+20</p><p><strong>Attack: </strong> Bite +18 melee (1d4+7 plus attach)</p><p><strong>Full Attack: </strong> Bite +18 melee (1d4+7 plus attach)</p><p><strong>Space/Reach: </strong> 2-1/2 ft/0 ft</p><p><strong>Special Attacks: </strong> Attach, spell-like abilities, spirit drain, summon slaad</p><p><strong>Special Qualities: </strong> Darkvision 60ft, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5</p><p><strong>Saves: </strong> Fort +11, Ref +9, Will +9</p><p><strong>Abilities: </strong> Str 20, Dex 14, Con 19, Int 17, Wis 13, Cha 13</p><p><strong>Skills: </strong> Climb +19, Concentration +18, Escape Artist +16, Hide +24, Jump +19, Listen +15, Move Silently +16, Search +17, Sense Motive +15, Spot +15, Tumble +16</p><p><strong>Feats: </strong> Dodge, Improved Initiative, Mobility, Power Attack</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating: </strong> 10</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment: </strong> Usually chaotic neutral</p><p><strong>Advancement: </strong> 12-18 HD (Tiny), 19-33 HD (Small)</p><p></p><p><em>This small, toad-like humanoid is little more than a foot tall, but its entire body ripples with muscles. It has six insectile legs in place of a normal lower body. Its lower jaw juts from its face like that of a bulldog, and it has jagged fangs. Unlike the warty skin of most slaadi, this creature is covered in small scales the color of burnished gold.</em></p><p></p><p>Gold slaadi are the smallest of the slaadi,not counting the individuals in a silver slaad swarm, but are surprisingly strong. They serve an unusual purpose in Limbo; create more chaos-stuff by draining the souls of non-slaadi. </p><p></p><p>A gold slaad stands about a foot and a half tall, but is very heavy, weighing almost 70 pounds. They prowl the more heavily trafficked areas of Limbo, such as the boundaries of githzerai cities and near portals. As they prey on travelers there, they are hated by all non-slaadi, and are hunted indiscriminately. Githzerai zerths pay large bounties on gold slaad heads.</p><p></p><p>Gold slaadi speak only Slaadi.</p><p></p><p><strong>Combat</strong></p><p>Gold slaadi are masters of ambush, and will never attack from the open if they can help it. They are clever enough to attack unarmored opponents, and often go after spellcasters. Once they bite a foe, they latch on with their interlocking teeth and spidery legs, not letting go until they have drained the opponent’s soul. If severely threatened, they use their spell-like abilities to escape.</p><p></p><p><strong>Attach (Ex): </strong> A gold slaad that hits with its bite attack latches onto an opponent’s body with its powerful jaws. An attached gold slaad loses its Dexterity bonus to AC and has an AC of 20, but holds on with great tenacity. Gold slaadi have a +12 racial bonus to grapple checks (already figured into the Base Attack/Grapple entry above).</p><p>An attached gold slaad can be struck by weapons or grappled itself. To remove an attached gold slaad through grappling, the opponent must achieve a pin against the gold slaad.</p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>bear’s endurance, mage armor, protection from law, shatter (DC 13) </em> 3/day- <em>chaos hammer (DC 15), dimension door, invisibility. </em> Caster level 11th. The save DCs are Charisma based.</p><p></p><p><strong>Spirit Drain (Su): </strong> An attached gold slaad deals 1d6 points of Charisma drain to any creature that has a soul. For game purposes, this renders constructs, fey, outsiders (except native outsiders), undead and any creature without an intelligence score immune to this attack in a conventional campaign setting. A creature reduced to 0 Charisma dies and is forever dead; only a miracle or wish can bring them back to life, and even this powerful magic has a 50% chance to fail.</p><p></p><p><em><strong>Summon Slaad (Su): </strong> </em> Once per day, a gold slaad can attempt to summon 2-4 mud slaad with a 50% chance of success. This is the equivalent of a 5th level spell.</p><p> </p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1178109, member: 7451"] Yet another slaad. If there's still any interest. [B]Gold Slaad Tiny Outsider (Chaos, Extraplanar)[/B] [B]Hit Dice: [/B] 11d8+44 (93 hp) [B]Initiative: [/B] +6 [B]Speed: [/B] 20ft [B]Armor Class: [/B] 22 (+2 size, +2 Dexterity, +8 natural), touch 14, flat-footed 20 [B]Base Attack/Grapple: [/B] +11/+20 [B]Attack: [/B] Bite +18 melee (1d4+7 plus attach) [B]Full Attack: [/B] Bite +18 melee (1d4+7 plus attach) [B]Space/Reach: [/B] 2-1/2 ft/0 ft [B]Special Attacks: [/B] Attach, spell-like abilities, spirit drain, summon slaad [B]Special Qualities: [/B] Darkvision 60ft, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5 [B]Saves: [/B] Fort +11, Ref +9, Will +9 [B]Abilities: [/B] Str 20, Dex 14, Con 19, Int 17, Wis 13, Cha 13 [B]Skills: [/B] Climb +19, Concentration +18, Escape Artist +16, Hide +24, Jump +19, Listen +15, Move Silently +16, Search +17, Sense Motive +15, Spot +15, Tumble +16 [B]Feats: [/B] Dodge, Improved Initiative, Mobility, Power Attack [B]Environment: [/B] Ever-Changing Chaos of Limbo [B]Organization: [/B] Solitary [B]Challenge Rating: [/B] 10 [B]Treasure: [/B] Standard [B]Alignment: [/B] Usually chaotic neutral [B]Advancement: [/B] 12-18 HD (Tiny), 19-33 HD (Small) [I]This small, toad-like humanoid is little more than a foot tall, but its entire body ripples with muscles. It has six insectile legs in place of a normal lower body. Its lower jaw juts from its face like that of a bulldog, and it has jagged fangs. Unlike the warty skin of most slaadi, this creature is covered in small scales the color of burnished gold.[/I] Gold slaadi are the smallest of the slaadi,not counting the individuals in a silver slaad swarm, but are surprisingly strong. They serve an unusual purpose in Limbo; create more chaos-stuff by draining the souls of non-slaadi. A gold slaad stands about a foot and a half tall, but is very heavy, weighing almost 70 pounds. They prowl the more heavily trafficked areas of Limbo, such as the boundaries of githzerai cities and near portals. As they prey on travelers there, they are hated by all non-slaadi, and are hunted indiscriminately. Githzerai zerths pay large bounties on gold slaad heads. Gold slaadi speak only Slaadi. [B]Combat[/B] Gold slaadi are masters of ambush, and will never attack from the open if they can help it. They are clever enough to attack unarmored opponents, and often go after spellcasters. Once they bite a foe, they latch on with their interlocking teeth and spidery legs, not letting go until they have drained the opponent’s soul. If severely threatened, they use their spell-like abilities to escape. [B]Attach (Ex): [/B] A gold slaad that hits with its bite attack latches onto an opponent’s body with its powerful jaws. An attached gold slaad loses its Dexterity bonus to AC and has an AC of 20, but holds on with great tenacity. Gold slaadi have a +12 racial bonus to grapple checks (already figured into the Base Attack/Grapple entry above). An attached gold slaad can be struck by weapons or grappled itself. To remove an attached gold slaad through grappling, the opponent must achieve a pin against the gold slaad. [B]Spell-like Abilities: [/B] At will- [I]bear’s endurance, mage armor, protection from law, shatter (DC 13) [/I] 3/day- [I]chaos hammer (DC 15), dimension door, invisibility. [/I] Caster level 11th. The save DCs are Charisma based. [B]Spirit Drain (Su): [/B] An attached gold slaad deals 1d6 points of Charisma drain to any creature that has a soul. For game purposes, this renders constructs, fey, outsiders (except native outsiders), undead and any creature without an intelligence score immune to this attack in a conventional campaign setting. A creature reduced to 0 Charisma dies and is forever dead; only a miracle or wish can bring them back to life, and even this powerful magic has a 50% chance to fail. [I][B]Summon Slaad (Su): [/B] [/I] Once per day, a gold slaad can attempt to summon 2-4 mud slaad with a 50% chance of success. This is the equivalent of a 5th level spell. Demiurge out. [/QUOTE]
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