Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 1236974" data-attributes="member: 6562"><p>Here is my random Slaad mutation table for 3.5e. Please consider it OGC.</p><p></p><p><strong>Table 0: Mutation Type</strong> (d10)</p><p>1: Serious Disability</p><p>2-3: Cosmetic Disability</p><p>4-7: Cosmetic</p><p>8-9: Cosmetic Enhancement</p><p>0: Serious Enhancement</p><p></p><p></p><p>Then, roll on ONE of the following tables:</p><p></p><p><strong>Table 1: Serious Disability</strong> (d10)</p><p>1: Weak: -2d4 Strength</p><p>2: Clumsy: -2d4 Dexterity</p><p>3: Translucent Flesh: -2d4 Natural Armor</p><p>4: Attention Deficit Disorder: 25% chance to lose each action</p><p>5: Babbling: cannot stop talking, automatically fails Move Silently checks, cannot communicate or cast spells</p><p>6: Wasting Away: no Fast Healing</p><p>7: Vulnerable to Energy: no Energy Resistances, and takes +50% extra damage from one energy type (d4):</p><p>-- 1: Acid</p><p>-- 2: Cold</p><p>-- 3: Electricity</p><p>-- 4: Fire</p><p>8: Stumpy Legs: -50% movement rate, cannot Pounce</p><p>9: Daylight Blindness: Dazzled by <em>Daylight</em> spell, automatically fails save vs. <em>Flare</em></p><p>10: Stumpy Arms: -5 ft. reach</p><p></p><p></p><p><strong>Table 2: Cosmetic Disability</strong> (d10)</p><p>1: Cyclops: -4 to Spot checks, -4 to missile attacks, -2 Initiative</p><p>2: Small Mouth: bite deals only 1d8 base damage</p><p>3: Only One Arm: -4 to Grapple checks (plus obvious effects)</p><p>4: Single Hopping Leg: -10 ft. movement rate, but +10 to Jump checks, and can Pounce just fine</p><p>5: Glowing (Ex): the Slaadi sheds light appropriate to its color, illuminating a 30 ft. radius. It always fails Hide checks and cannot benefit from concealment.</p><p>6: Annoying Extra Limb: the Slaadi has an extra arm or leg growing out of its body, but the extra limb has a mind of its own. -1 to all actions.</p><p>7: Beak: bite deals only 2d4 damage, cannot communicate (but can cast spells)</p><p>8: Blood Vulnerability: mortal blood acts as acid to this Slaadi, and it takes 2d4 damage every time it successfully delivers a Bite attack against a mortal.</p><p>9: One Big Ear: -4 to Listen checks, -2 Initiative</p><p>10: Scrawny: -20 HP</p><p></p><p></p><p><strong>Table 3: Cosmetic Strangeness</strong> (d12)</p><p>1: Eyes on Stalks (Ex): all-around vision (+2 to Spot, can't be flanked), but eyes are vulnerable to Sundering (10 hp each, re-grow within 1 hour)</p><p>2: Lizard Tail: -5 ft. speed, +4 to Grapple, Balance and Swim checks</p><p>3: Legless Orb Body (Ex): natural 20 ft. Fly speed (Perfect), no land speed</p><p>4: Bat Sight (Ex): the Slaadi has no eyes, but instead has extra bat-like ears, and gains Blindsight 60 ft. (but is effectively blind beyond that range).</p><p>5: Gripping Hand: One arm ends in a great talon that cannot make normal attacks, but grants a +10 bonus on Grapple checks.</p><p>6: Snake Body: the Slaadi has a serpant's tail in place of legs. -10 ft. land speed, +10 to Swim checks, gains climb and swim speed equal to its newly modified land speed, +4 to Move Silently checks.</p><p>7: Willful Extra Limb: 50% chance to gain an extra claw attack, 25% chance to lose action each round.</p><p>8: Slime Coating (Ex): +10 to all Escape Artist checks (including opponent's checks)</p><p>9: Four Legs: +4 to opposed Trip checks, but cannot jump</p><p>10: Bone Plates: +4 Natural Armor, -4 Dexterity</p><p>11: Energy Subtype (Ex): this Slaadi gains the [Cold] or [Fire] sub-type, including immunity to its own energy type and +50% damage from its opposed energy type.</p><p>12: Metal Skin: +6 Natural Armor, -4 Dexterity, vulnerability to Rust effects</p><p></p><p></p><p><strong>Table 4: Cosmetic Enhancements</strong> (d12)</p><p>1: Third Eye (Ex): +2 to Spot, Initiative and missile attacks, +60 ft. Darkvision</p><p>2: Sabre Teeth (Ex): Bite attack crits 20/x3 (instead of 20/x2)</p><p>3: Body Spikes (Ex): as Large Armor Spikes (1d6, 20/x2)</p><p>4: Shadowy Body (Ex): gains 50% concealment in less than full sunlight</p><p>5: Hypnotic Scales (Ex): as Glowing (above), but the Slaadi acts as a <em>Hypnotic Pattern</em> spell (caster level = HD, save DC is Charisma-based)</p><p>6: Glittering (Su): as Glowing (above), but anyone hit by the Slaadi is affected by a <em>Glitterdust</em> effect (caster level = HD, save DC is Charisma-based)</p><p>7: Sabre Claws (Ex): Claw attacks crit 19/x2 (instead of 20/x2)</p><p>8: Blood Feeder (Ex): successful Bite attack heals 1d8 damage to the Slaadi</p><p>9: Double Grin (Ex): this Slaadi has an extra mouth in its abdomen, and can make an extra Bite attack against an opponent within 5 ft.</p><p>10: Horns (Ex): this Slaadi gains a Gore attack (as a Minotaur)</p><p>11: Useful Arm (Ex): this Slaadi gains an extra Claw attack</p><p>12: Big Chicken Wings (Ex): this Slaadi can glide (as <em>Feather Fall</em>)</p><p></p><p></p><p><strong>Table 5: Serious Enhancements</strong> (d20)</p><p>1: Breath Weapon (Su): every 2d4 rounds, 7d8 damage, DC is Con-based, roll a d6 for type:</p><p>-- 1: Sonic (30 ft. cone)</p><p>-- 2: Sonic (15 ft. burst, centered on the Slaadi)</p><p>-- 3: Fire (30 ft. cone)</p><p>-- 4: Cold (30 ft. cone)</p><p>-- 5: Acid (60 ft. line)</p><p>-- 6: Electricity (60 ft. line)</p><p>2: Big Bat Wings: gains a Fly speed equal to land speed +10 ft.</p><p>3: Eyes All Over: gains the effects of a Robe of Eyes</p><p>4: Chia Frog: this Slaadi has a big plant growing out of its back. Each round, it is 50% likely to be of type Plant, and 50% likely to be of type Outsider.</p><p>5: Augmented Claws (Ex): claws deal damage as though they were one size larger, and crit 19/x3.</p><p>6: Augmented Bite (Ex): bite deals damage as though it were one size larger, and crits 20/x4.</p><p>7: Energized Claws (Su): claws deal extra energy damage as though they had one of the Frost, Flaming, Shocking or Thundering enhancements (d4 to choose).</p><p>8: Acidic Drool: bite attack deals +1d6 Acid damage, or +2d10 Acid damage on a critical hit.</p><p>9: Tail Stinger (Ex): gains Sting (secondary natural attack), damage 2d6 + poison (DC is Con based, deals 1d8/1d8 Wisdom damage)</p><p>10: Temporal Instability (Su): constantly under the effect of the <em>Blink</em> spell (cannot control)</p><p>11: Disruptive Claws (Su): casts a targeted Dispel Magic with each successful Claw attack</p><p>12: Rainbow Scales (Ex): as Glowing (above), but the Slaadi acts as a <em>Rainbow Pattern</em> spell (caster level = HD, save DC is Charisma-based)</p><p>13: Umbral Body: gains total concealment in less than full sunlight</p><p>14: Chaotic Flatulance (Su): <em>Stinking Cloud</em> centered on the Slaadi once per minute as a free action</p><p>15: Fire Shield (Sp): at will as a standard action</p><p>16: Shattering Croak (Su): <em>Shatter</em> at will as a move-equivalent action</p><p>17: Blindsight (Ex): range 60 ft.</p><p>18: Croak of Chaos (Sp): <em>Word of Chaos</em> 3/day</p><p>19: Stone Body: DR 5/--</p><p>20: Vindictive Croak: this Slaadi's death causes an explosion in a 30 ft. radius burst, dealing 6d12 Chaos damage to all creatures within the area [Reflex save for half, DC = 10 + 1/2 HD + Con modifier)</p><p></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1236974, member: 6562"] Here is my random Slaad mutation table for 3.5e. Please consider it OGC. [b]Table 0: Mutation Type[/b] (d10) 1: Serious Disability 2-3: Cosmetic Disability 4-7: Cosmetic 8-9: Cosmetic Enhancement 0: Serious Enhancement Then, roll on ONE of the following tables: [b]Table 1: Serious Disability[/b] (d10) 1: Weak: -2d4 Strength 2: Clumsy: -2d4 Dexterity 3: Translucent Flesh: -2d4 Natural Armor 4: Attention Deficit Disorder: 25% chance to lose each action 5: Babbling: cannot stop talking, automatically fails Move Silently checks, cannot communicate or cast spells 6: Wasting Away: no Fast Healing 7: Vulnerable to Energy: no Energy Resistances, and takes +50% extra damage from one energy type (d4): -- 1: Acid -- 2: Cold -- 3: Electricity -- 4: Fire 8: Stumpy Legs: -50% movement rate, cannot Pounce 9: Daylight Blindness: Dazzled by [i]Daylight[/i] spell, automatically fails save vs. [i]Flare[/i] 10: Stumpy Arms: -5 ft. reach [b]Table 2: Cosmetic Disability[/b] (d10) 1: Cyclops: -4 to Spot checks, -4 to missile attacks, -2 Initiative 2: Small Mouth: bite deals only 1d8 base damage 3: Only One Arm: -4 to Grapple checks (plus obvious effects) 4: Single Hopping Leg: -10 ft. movement rate, but +10 to Jump checks, and can Pounce just fine 5: Glowing (Ex): the Slaadi sheds light appropriate to its color, illuminating a 30 ft. radius. It always fails Hide checks and cannot benefit from concealment. 6: Annoying Extra Limb: the Slaadi has an extra arm or leg growing out of its body, but the extra limb has a mind of its own. -1 to all actions. 7: Beak: bite deals only 2d4 damage, cannot communicate (but can cast spells) 8: Blood Vulnerability: mortal blood acts as acid to this Slaadi, and it takes 2d4 damage every time it successfully delivers a Bite attack against a mortal. 9: One Big Ear: -4 to Listen checks, -2 Initiative 10: Scrawny: -20 HP [b]Table 3: Cosmetic Strangeness[/b] (d12) 1: Eyes on Stalks (Ex): all-around vision (+2 to Spot, can't be flanked), but eyes are vulnerable to Sundering (10 hp each, re-grow within 1 hour) 2: Lizard Tail: -5 ft. speed, +4 to Grapple, Balance and Swim checks 3: Legless Orb Body (Ex): natural 20 ft. Fly speed (Perfect), no land speed 4: Bat Sight (Ex): the Slaadi has no eyes, but instead has extra bat-like ears, and gains Blindsight 60 ft. (but is effectively blind beyond that range). 5: Gripping Hand: One arm ends in a great talon that cannot make normal attacks, but grants a +10 bonus on Grapple checks. 6: Snake Body: the Slaadi has a serpant's tail in place of legs. -10 ft. land speed, +10 to Swim checks, gains climb and swim speed equal to its newly modified land speed, +4 to Move Silently checks. 7: Willful Extra Limb: 50% chance to gain an extra claw attack, 25% chance to lose action each round. 8: Slime Coating (Ex): +10 to all Escape Artist checks (including opponent's checks) 9: Four Legs: +4 to opposed Trip checks, but cannot jump 10: Bone Plates: +4 Natural Armor, -4 Dexterity 11: Energy Subtype (Ex): this Slaadi gains the [Cold] or [Fire] sub-type, including immunity to its own energy type and +50% damage from its opposed energy type. 12: Metal Skin: +6 Natural Armor, -4 Dexterity, vulnerability to Rust effects [b]Table 4: Cosmetic Enhancements[/b] (d12) 1: Third Eye (Ex): +2 to Spot, Initiative and missile attacks, +60 ft. Darkvision 2: Sabre Teeth (Ex): Bite attack crits 20/x3 (instead of 20/x2) 3: Body Spikes (Ex): as Large Armor Spikes (1d6, 20/x2) 4: Shadowy Body (Ex): gains 50% concealment in less than full sunlight 5: Hypnotic Scales (Ex): as Glowing (above), but the Slaadi acts as a [i]Hypnotic Pattern[/i] spell (caster level = HD, save DC is Charisma-based) 6: Glittering (Su): as Glowing (above), but anyone hit by the Slaadi is affected by a [i]Glitterdust[/i] effect (caster level = HD, save DC is Charisma-based) 7: Sabre Claws (Ex): Claw attacks crit 19/x2 (instead of 20/x2) 8: Blood Feeder (Ex): successful Bite attack heals 1d8 damage to the Slaadi 9: Double Grin (Ex): this Slaadi has an extra mouth in its abdomen, and can make an extra Bite attack against an opponent within 5 ft. 10: Horns (Ex): this Slaadi gains a Gore attack (as a Minotaur) 11: Useful Arm (Ex): this Slaadi gains an extra Claw attack 12: Big Chicken Wings (Ex): this Slaadi can glide (as [i]Feather Fall[/i]) [b]Table 5: Serious Enhancements[/b] (d20) 1: Breath Weapon (Su): every 2d4 rounds, 7d8 damage, DC is Con-based, roll a d6 for type: -- 1: Sonic (30 ft. cone) -- 2: Sonic (15 ft. burst, centered on the Slaadi) -- 3: Fire (30 ft. cone) -- 4: Cold (30 ft. cone) -- 5: Acid (60 ft. line) -- 6: Electricity (60 ft. line) 2: Big Bat Wings: gains a Fly speed equal to land speed +10 ft. 3: Eyes All Over: gains the effects of a Robe of Eyes 4: Chia Frog: this Slaadi has a big plant growing out of its back. Each round, it is 50% likely to be of type Plant, and 50% likely to be of type Outsider. 5: Augmented Claws (Ex): claws deal damage as though they were one size larger, and crit 19/x3. 6: Augmented Bite (Ex): bite deals damage as though it were one size larger, and crits 20/x4. 7: Energized Claws (Su): claws deal extra energy damage as though they had one of the Frost, Flaming, Shocking or Thundering enhancements (d4 to choose). 8: Acidic Drool: bite attack deals +1d6 Acid damage, or +2d10 Acid damage on a critical hit. 9: Tail Stinger (Ex): gains Sting (secondary natural attack), damage 2d6 + poison (DC is Con based, deals 1d8/1d8 Wisdom damage) 10: Temporal Instability (Su): constantly under the effect of the [i]Blink[/i] spell (cannot control) 11: Disruptive Claws (Su): casts a targeted Dispel Magic with each successful Claw attack 12: Rainbow Scales (Ex): as Glowing (above), but the Slaadi acts as a [i]Rainbow Pattern[/i] spell (caster level = HD, save DC is Charisma-based) 13: Umbral Body: gains total concealment in less than full sunlight 14: Chaotic Flatulance (Su): [i]Stinking Cloud[/i] centered on the Slaadi once per minute as a free action 15: Fire Shield (Sp): at will as a standard action 16: Shattering Croak (Su): [i]Shatter[/i] at will as a move-equivalent action 17: Blindsight (Ex): range 60 ft. 18: Croak of Chaos (Sp): [i]Word of Chaos[/i] 3/day 19: Stone Body: DR 5/-- 20: Vindictive Croak: this Slaadi's death causes an explosion in a 30 ft. radius burst, dealing 6d12 Chaos damage to all creatures within the area [Reflex save for half, DC = 10 + 1/2 HD + Con modifier) -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
Top