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Slaad-a-palooza!
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<blockquote data-quote="demiurge1138" data-source="post: 1290149" data-attributes="member: 7451"><p>I said I'd do it soon. Even I didn't expect it this soon. Note that this critter also fulfills another request above...</p><p></p><p><strong>Colorless Slaad</strong></p><p><strong>Small Outsider (Chaos, Evil, Pseudonatural)</strong></p><p><strong>Hit Dice: </strong> 17d8+68 (144 hp)</p><p><strong>Initiative: </strong> +13</p><p><strong>Speed:</strong> 100ft (20 squares), climb 60ft</p><p><strong>Armor Class: </strong> 27(+1 size, +9 Dex, +7 natural), touch 20, flat-footed 27</p><p><strong>Base Attack/Grapple:</strong> +17/+16</p><p><strong>Attack:</strong> Tentacle +27 melee (1d6+3)</p><p><strong>Full Attack:</strong> 6 tentacles +27 melee (1d6+3) and bite +22 melee (2d4+1 plus taint)</p><p><strong>Space/Reach:</strong> 5ft/5ft (10ft with tentacles)</p><p><strong>Special Attacks: </strong> Sneak attack +9d6, spell-like abilities, summon slaadi, taint</p><p><strong>Special Qualities:</strong> Assume color, darkvision 60ft, DR 10/lawful and silver, evasion, fast healing 10, horrific appearance, immunity to sonic, improved uncanny dodge, resistance to acid 5, cold 5, electricity 5 and fire 5, transparent</p><p><strong>Saves:</strong> Fort +14, Ref +19, Will +8 </p><p><strong>Abilities: </strong> Str 17, Dex 29, Con 18, Int 23, Wis 7, Cha 19</p><p><strong>Skills:</strong> Climb +37, Escape Artist +29, Hide +44, Jump +25, Knowledge (any two) +26, Listen +18, Move Silently +29, Open Lock +29, Search +26, Sleight of Hand +29, Spot +18, Survival +18 (+20 following tracks), Tumble +31</p><p><strong>Feats:</strong> Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Whirlwind Attack </p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo or Far Realm</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement: </strong> 18-34 HD (Small), 35-51 HD (Medium-size)</p><p></p><p><em>The bizarre creature before you resembles a grotesque toad-like humanoid the size of a halfling from the waist up, although it walks on two massively muscled arms. The reason for this is apparent, as its lower body is a mass of hideous tentacles with harpoon-like barbs on their tips. The creature is almost perfectly transparent, although its organs can be seen within.</em></p><p></p><p>Colorless slaadi are vile, mean and incredibly intelligent slaadi that roam Limbo seeking creatures to mutate into warped versions of themselves.</p><p></p><p>Nobody is entirely sure how the colorless slaadi originated; perhaps they were the experimental creation of a particularly warped salad brooder, or perhaps they bear the mark of mutation of an alien creature of the Far Realm. But whatever their origins, their ties to The Nameless Plane are apparent, both from their stereotypical tentacles and their mad outlook. Colorless slaadi view all life as their playthings, to cruelly stalk before either killing and consuming them or changing them into monsters as depraved and horrid as themselves.</p><p></p><p>All colorless slaadi are geniuses, capable of great leaps of logic in order to solve problems. Unfortunately, these “problems” usually consist of innovative new ways to torture and manipulate potential victims. Colorless slaadi speak Slaad, Common and Abyssal, although many of them pick up new and exciting languages without difficulty.</p><p></p><p><strong>Combat</strong></p><p>Colorless slaadi believe in playing with their food, and as such like to prolong combat. They use their spell-like abilities to confuse and disorient a victim while using their Spring Attack feat to its highest potential, diving in and out of harm’s way. They prefer to initiate combat while in the form of another salad, just to watch the faces of their prey who think they know what to expect.</p><p></p><p><strong>Assume Color (Su):</strong> Three times per day, a colorless salad may shapechange (as per the spell) into another slaad with as many or fewer Hit Dice. The colorless salad may maintain this form for up to four hours. </p><p></p><p><strong>Evasion (Ex): </strong> If a colorless slaad makes a successful Reflex save against an effect that normally deals half damage on a successful save, it instead takes no damage. This ability does not apply if the colorless slaad is helpless.</p><p></p><p><strong>Horrific Appearance (Ex):</strong> The exposed organs, writhing tentacles, and otherwise aberrant appearance of the colorless slaadi act to their advantage in combat. All creatures that can see a colorless slaad take a -1 morale penalty to all attack rolls made against it. </p><p></p><p><strong>Improved Uncanny Dodge (Ex):</strong> Colorless slaadi are skilled at avoiding blows and are constantly alert to their surroundings. A colorless slaadi retains its Dexterity bonus to Armor Class even if flat-footed or fighting an invisible attacker, and cannot be flanked except by a rogue of 21st or higher level. </p><p></p><p><strong>Sneak Attack (Ex):</strong> Anytime a colorless slaad’s target is denied its Dexterity bonus, or when a colorless slaadi flanks an opponent, the colorless slaadi deals an additional 9d6 points of damage on a successful melee attack. This is as the ability of a rogue.</p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>confusion </em> (DC 18), <em>chaos hammer</em> (DC 18), <em>crushing despair </em> (DC 18), <em>dimension door</em>, <em>haste</em>, <em>feeblemind </em> (DC 19), <em>rainbow pattern</em> (DC 18), <em>telekinesis</em> (DC 19) 3/day- <em>cloak of chaos</em> (DC 22), <em>dispel law</em> (DC 19), <em>greater magic fang</em>, <em>mind fog</em> (DC 19) 1/day- <em>mass hold person </em> (DC 21), <em>mislead </em> (DC 20), <em>power word: blind, word of chaos </em> (DC 21) Caster level 17th.</p><p></p><p><em><strong>Summon Slaadi (Sp): </strong></em>Once per day, a colorless slaad can attempt to summon 1d3 red or blue slaadi with a 40% chance of success. This is the equivalent of a 4th level spell.</p><p></p><p><strong>Taint (Su): </strong> Three times per day, a colorless slaad can attempt to taint those it bites. If its bite attack misses, one taint attempt is wasted. If the bite hits, the victim must make a Fortitude save (DC 22) or transform into a lesser pseudonatural version of itself (see The Manual of the Planes or Tome and Blood). The new pseudonatural creature also becomes chaotic evil, and will not attack the colorless slaad that created them unless it attacks first. This transformation can only be cured by a carefully phrased miracle or wish spell. The save DC is Constitution based.</p><p></p><p><strong>Transparent (Ex):</strong> A colorless slaad is see-through, making it difficult to hit. It has a 40% miss chance against all melee and ranged attacks. See invisibility has no effect on this miss chance, although true sight negates it.</p><p></p><p><strong>Skills:</strong> A colorless slaad’s transparency gives it a +10 bonus to all Hide checks. </p><p>Colorless slaadi have a +8 racial bonus to all Climb checks, and they can always choose to take 10 on a Climb check, even if rushed or threatened. They use their Dexterity modifiers in place of Strength for all Climb checks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1290149, member: 7451"] I said I'd do it soon. Even I didn't expect it this soon. Note that this critter also fulfills another request above... [B]Colorless Slaad Small Outsider (Chaos, Evil, Pseudonatural)[/B] [B]Hit Dice: [/B] 17d8+68 (144 hp) [B]Initiative: [/B] +13 [B]Speed:[/B] 100ft (20 squares), climb 60ft [B]Armor Class: [/B] 27(+1 size, +9 Dex, +7 natural), touch 20, flat-footed 27 [B]Base Attack/Grapple:[/B] +17/+16 [B]Attack:[/B] Tentacle +27 melee (1d6+3) [B]Full Attack:[/B] 6 tentacles +27 melee (1d6+3) and bite +22 melee (2d4+1 plus taint) [B]Space/Reach:[/B] 5ft/5ft (10ft with tentacles) [B]Special Attacks: [/B] Sneak attack +9d6, spell-like abilities, summon slaadi, taint [B]Special Qualities:[/B] Assume color, darkvision 60ft, DR 10/lawful and silver, evasion, fast healing 10, horrific appearance, immunity to sonic, improved uncanny dodge, resistance to acid 5, cold 5, electricity 5 and fire 5, transparent [B]Saves:[/B] Fort +14, Ref +19, Will +8 [B]Abilities: [/B] Str 17, Dex 29, Con 18, Int 23, Wis 7, Cha 19 [B]Skills:[/B] Climb +37, Escape Artist +29, Hide +44, Jump +25, Knowledge (any two) +26, Listen +18, Move Silently +29, Open Lock +29, Search +26, Sleight of Hand +29, Spot +18, Survival +18 (+20 following tracks), Tumble +31 [B]Feats:[/B] Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Whirlwind Attack [B]Environment: [/B] Ever-Changing Chaos of Limbo or Far Realm [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement: [/B] 18-34 HD (Small), 35-51 HD (Medium-size) [I]The bizarre creature before you resembles a grotesque toad-like humanoid the size of a halfling from the waist up, although it walks on two massively muscled arms. The reason for this is apparent, as its lower body is a mass of hideous tentacles with harpoon-like barbs on their tips. The creature is almost perfectly transparent, although its organs can be seen within.[/I] Colorless slaadi are vile, mean and incredibly intelligent slaadi that roam Limbo seeking creatures to mutate into warped versions of themselves. Nobody is entirely sure how the colorless slaadi originated; perhaps they were the experimental creation of a particularly warped salad brooder, or perhaps they bear the mark of mutation of an alien creature of the Far Realm. But whatever their origins, their ties to The Nameless Plane are apparent, both from their stereotypical tentacles and their mad outlook. Colorless slaadi view all life as their playthings, to cruelly stalk before either killing and consuming them or changing them into monsters as depraved and horrid as themselves. All colorless slaadi are geniuses, capable of great leaps of logic in order to solve problems. Unfortunately, these “problems” usually consist of innovative new ways to torture and manipulate potential victims. Colorless slaadi speak Slaad, Common and Abyssal, although many of them pick up new and exciting languages without difficulty. [B]Combat[/B] Colorless slaadi believe in playing with their food, and as such like to prolong combat. They use their spell-like abilities to confuse and disorient a victim while using their Spring Attack feat to its highest potential, diving in and out of harm’s way. They prefer to initiate combat while in the form of another salad, just to watch the faces of their prey who think they know what to expect. [B]Assume Color (Su):[/B] Three times per day, a colorless salad may shapechange (as per the spell) into another slaad with as many or fewer Hit Dice. The colorless salad may maintain this form for up to four hours. [B]Evasion (Ex): [/B] If a colorless slaad makes a successful Reflex save against an effect that normally deals half damage on a successful save, it instead takes no damage. This ability does not apply if the colorless slaad is helpless. [B]Horrific Appearance (Ex):[/B] The exposed organs, writhing tentacles, and otherwise aberrant appearance of the colorless slaadi act to their advantage in combat. All creatures that can see a colorless slaad take a -1 morale penalty to all attack rolls made against it. [B]Improved Uncanny Dodge (Ex):[/B] Colorless slaadi are skilled at avoiding blows and are constantly alert to their surroundings. A colorless slaadi retains its Dexterity bonus to Armor Class even if flat-footed or fighting an invisible attacker, and cannot be flanked except by a rogue of 21st or higher level. [B]Sneak Attack (Ex):[/B] Anytime a colorless slaad’s target is denied its Dexterity bonus, or when a colorless slaadi flanks an opponent, the colorless slaadi deals an additional 9d6 points of damage on a successful melee attack. This is as the ability of a rogue. [B]Spell-like Abilities: [/B] At will- [I]confusion [/I] (DC 18), [I]chaos hammer[/I] (DC 18), [I]crushing despair [/I] (DC 18), [I]dimension door[/I], [I]haste[/I], [I]feeblemind [/I] (DC 19), [I]rainbow pattern[/I] (DC 18), [I]telekinesis[/I] (DC 19) 3/day- [I]cloak of chaos[/I] (DC 22), [I]dispel law[/I] (DC 19), [I]greater magic fang[/I], [I]mind fog[/I] (DC 19) 1/day- [I]mass hold person [/I] (DC 21), [I]mislead [/I] (DC 20), [I]power word: blind, word of chaos [/I] (DC 21) Caster level 17th. [I][B]Summon Slaadi (Sp): [/B][/I]Once per day, a colorless slaad can attempt to summon 1d3 red or blue slaadi with a 40% chance of success. This is the equivalent of a 4th level spell. [B]Taint (Su): [/B] Three times per day, a colorless slaad can attempt to taint those it bites. If its bite attack misses, one taint attempt is wasted. If the bite hits, the victim must make a Fortitude save (DC 22) or transform into a lesser pseudonatural version of itself (see The Manual of the Planes or Tome and Blood). The new pseudonatural creature also becomes chaotic evil, and will not attack the colorless slaad that created them unless it attacks first. This transformation can only be cured by a carefully phrased miracle or wish spell. The save DC is Constitution based. [B]Transparent (Ex):[/B] A colorless slaad is see-through, making it difficult to hit. It has a 40% miss chance against all melee and ranged attacks. See invisibility has no effect on this miss chance, although true sight negates it. [B]Skills:[/B] A colorless slaad’s transparency gives it a +10 bonus to all Hide checks. Colorless slaadi have a +8 racial bonus to all Climb checks, and they can always choose to take 10 on a Climb check, even if rushed or threatened. They use their Dexterity modifiers in place of Strength for all Climb checks. Demiurge out. [/QUOTE]
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