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Slaad-a-palooza!
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<blockquote data-quote="zeo_evil" data-source="post: 1292954" data-attributes="member: 11766"><p><strong>For the Ravenloft crowd.</strong></p><p></p><p>For the dark sort. I will work on more as time passes.</p><p></p><p>Gargoyle Slaad</p><p>Medium Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 13d8+52 (110 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares), fly 60 ft. (average)</p><p>Armor Class: 26 (+2 Dex, +14 Natural) touch 12, flat-footed 24</p><p>Base Attack/Grapple: +13/+22</p><p>Attack: Claw +22 melee (3d6+9; 19-20/x2)</p><p>Full Attack: 2 claws +22 melee (3d6+9; 19-20/x2) and bite +19 melee (2d10+4) and gore +19 melee (1d8+4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Pounce, implant, slow, stunning cloak, summon slaad</p><p>Special Qualities: Construct metamorphosis, damage reduction 10/lawful and magic, darkvision 60 ft., fast healing 5, freeze, immunity to magic, immunity to sonic, low-light vision, resistance 5, cold 5, electricity 5, fire 5</p><p>Saves: Fort +13, Ref +14, Will +8</p><p>Abilities: Str 29, Dex 23, Con 21, Int 6, Wis 11, Cha 8</p><p>Skills: Hide +24, Jump +25, Listen +18, Move Silently +22, Search +14, Spot +18.</p><p>Feats: Cleave, Great Cleave, Improved Critical (claw), Multiattack, Power Attack.</p><p>Environment: Ever-Changing Chaos of Limbo or the Plane of Shadow</p><p>Organization: Solitary, pair, gang (3-5), pack (6-10) or wing (3-5 plus 5-16 gargoyles)</p><p>Challenge Rating: 13</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 14-20 HD (Large), 21-41 HD (Huge)</p><p></p><p>This bipedal toad-like creature looks monstrous, like a weathered granite sculpture with a horned head, demonic wings, and clawed hands.</p><p></p><p>Deep in the recesses of the Plane of Shadow hides a small demiplane of dread evil. The demiplane’s name has been lost to most people. Nevertheless, is still spoken quietly around the light of a barroom lantern by the handful of mortals who have escaped its all-encompassing evil.</p><p></p><p>The first gargoyle or granite slaad as they are known as outside of the demiplane, was shaped there, amid the many creations of a angry lich well known to the planes inhabitants, but unknown elsewhere. Searching for the ideal weapon to use against the oppressive vampire he was fighting, the lich bound a red slaad into a manufactured granite statue readied for use as a stone golem. The slaad’s body was disintegrated by the lich’s powerful spells and its soul distilled into a magical elixir. The statue was infused with the magical elixir. The resulting construct was unstable, but useful for its purpose. However, with time, things changed. No amount of magic could suppress the chaotic energies stewing within the construct. In a moment of feverish and reckless abandon, the slaad metamorphosed back into its natural form and implanted the lich’s poor apprentice. With time, the helpless would-be wizard was torn apart from within. The first gargoyle slaad was born. It retained the ability to metamorphose, but from a living creature to a construct instead of vice versa.</p><p></p><p>The gargoyle slaad are cruel and malicious. They enjoy the hunt, but prefer the kill. They often dominate groups of gargoyles and use them as both food and mates, after a fashion. Gargoyle slaadi speak Slaad. A gargoyle slaad born from an implanted gargoyle speak Common and Terran.</p><p></p><p>Combat</p><p></p><p>The gargoyle slaads favorite tactic is to stand motionless atop the highest perch available and pounce on the unsuspecting. Most gargoyle slaadi will only metamorphose if they are successfully hit with a critical hit or a sneak attack or affected by a mind-affecting effect.</p><p></p><p>Construct Metamorphosis (Su): Once per day, a gargoyle slaad can metamorphose into a construct. While a construct, a gargoyle slaad loses its outsider traits, but gains construct traits. It has no Constitution score. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. It cannot heal damage on its own, but often can be repaired by exposing itself to a certain kind of effect (see below) or with the Craft Construct feat. A gargoyle slaad still benefits from its fast healing special quality. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). It is not at risk of death from massive damage. It is immediately destroyed when reduced to 0 hit points or less. Since the gargoyle slaad is not alive, it cannot be raised or resurrected while it is a construct. Because its body becomes a mass of unliving matter, a gargoyle slaad is hard to destroy. It gains 20 bonus hit points. The gargoyle slaad’s Hit Dice, base attack bonus, saving throws, skill points, and feats are unaffected. The metamorphosis last for 6 rounds. The following changes to its statistics are in effect for as long as it remains a construct: Medium Construct (Chaotic, Extraplanar); Hit Dice 13d8+20; hp 78; SA Implant (DC 16), slow (6 rounds and DC 16), stunning croak (DC 16); SV Fort +8; Con –.</p><p></p><p>Freeze (Ex): A gargoyle slaad can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle slaad is really alive.</p><p></p><p>Immunity to Magic (Ex): A gargoyle slaad is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. </p><p></p><p>An order’s wrath spell slows a gargoyle slaad (as the slow spell) for 2d6 rounds, with no saving throw, while chaos hammer heals all of its lost hit points. </p><p></p><p>A dictum spell negates its damage reduction and immunity to magic for 1 full round.</p><p></p><p>Implant (Ex): A gargoyle slaad that hits with a claw attack can inject and egg pellet into the opponent’s body. The affected creature must succeed on a DC 21 Fortitude save to avoid implantation. The save DC is Constitution-based. </p><p></p><p>The egg pellet hatches into a gargoyle slaad.</p><p></p><p>Pounce (Ex): If a gargoyle slaad charges, it can make a full attack in the same round.</p><p></p><p>Slow (Su): A gargoyle slaad can use a slow effect, as the spell, as a free action once every 1d4+1 rounds. The effect has a range of 10 feet and a duration of 11 rounds, requiring a DC 21 Will save to negate. The save DC is Constitution-based.</p><p></p><p>Stunning Croak (Su): Three times per day, a gargoyle slaad can emit a loud croak. Every creature (except slaadi) within 20 feet must succeed on a DC 20 Fortitude save or be stunned for 1d6 rounds. The save DC is Constitution-based.</p><p></p><p>Summon Slaad (Sp): Twice per day, a gargoyle slaad can attempt to summon 1-2 red or blue slaadi with a 60% chance of success, or 1-2 green slaad with a 40% chance of success. This ability is the equivalent of a 6th level spell.</p><p></p><p>Skills: A gargoyle slaad has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1292954, member: 11766"] [b]For the Ravenloft crowd.[/b] For the dark sort. I will work on more as time passes. Gargoyle Slaad Medium Outsider (Chaotic, Extraplanar) Hit Dice: 13d8+52 (110 hp) Initiative: +2 Speed: 30 ft. (6 squares), fly 60 ft. (average) Armor Class: 26 (+2 Dex, +14 Natural) touch 12, flat-footed 24 Base Attack/Grapple: +13/+22 Attack: Claw +22 melee (3d6+9; 19-20/x2) Full Attack: 2 claws +22 melee (3d6+9; 19-20/x2) and bite +19 melee (2d10+4) and gore +19 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: Pounce, implant, slow, stunning cloak, summon slaad Special Qualities: Construct metamorphosis, damage reduction 10/lawful and magic, darkvision 60 ft., fast healing 5, freeze, immunity to magic, immunity to sonic, low-light vision, resistance 5, cold 5, electricity 5, fire 5 Saves: Fort +13, Ref +14, Will +8 Abilities: Str 29, Dex 23, Con 21, Int 6, Wis 11, Cha 8 Skills: Hide +24, Jump +25, Listen +18, Move Silently +22, Search +14, Spot +18. Feats: Cleave, Great Cleave, Improved Critical (claw), Multiattack, Power Attack. Environment: Ever-Changing Chaos of Limbo or the Plane of Shadow Organization: Solitary, pair, gang (3-5), pack (6-10) or wing (3-5 plus 5-16 gargoyles) Challenge Rating: 13 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 14-20 HD (Large), 21-41 HD (Huge) This bipedal toad-like creature looks monstrous, like a weathered granite sculpture with a horned head, demonic wings, and clawed hands. Deep in the recesses of the Plane of Shadow hides a small demiplane of dread evil. The demiplane’s name has been lost to most people. Nevertheless, is still spoken quietly around the light of a barroom lantern by the handful of mortals who have escaped its all-encompassing evil. The first gargoyle or granite slaad as they are known as outside of the demiplane, was shaped there, amid the many creations of a angry lich well known to the planes inhabitants, but unknown elsewhere. Searching for the ideal weapon to use against the oppressive vampire he was fighting, the lich bound a red slaad into a manufactured granite statue readied for use as a stone golem. The slaad’s body was disintegrated by the lich’s powerful spells and its soul distilled into a magical elixir. The statue was infused with the magical elixir. The resulting construct was unstable, but useful for its purpose. However, with time, things changed. No amount of magic could suppress the chaotic energies stewing within the construct. In a moment of feverish and reckless abandon, the slaad metamorphosed back into its natural form and implanted the lich’s poor apprentice. With time, the helpless would-be wizard was torn apart from within. The first gargoyle slaad was born. It retained the ability to metamorphose, but from a living creature to a construct instead of vice versa. The gargoyle slaad are cruel and malicious. They enjoy the hunt, but prefer the kill. They often dominate groups of gargoyles and use them as both food and mates, after a fashion. Gargoyle slaadi speak Slaad. A gargoyle slaad born from an implanted gargoyle speak Common and Terran. Combat The gargoyle slaads favorite tactic is to stand motionless atop the highest perch available and pounce on the unsuspecting. Most gargoyle slaadi will only metamorphose if they are successfully hit with a critical hit or a sneak attack or affected by a mind-affecting effect. Construct Metamorphosis (Su): Once per day, a gargoyle slaad can metamorphose into a construct. While a construct, a gargoyle slaad loses its outsider traits, but gains construct traits. It has no Constitution score. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. It cannot heal damage on its own, but often can be repaired by exposing itself to a certain kind of effect (see below) or with the Craft Construct feat. A gargoyle slaad still benefits from its fast healing special quality. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). It is not at risk of death from massive damage. It is immediately destroyed when reduced to 0 hit points or less. Since the gargoyle slaad is not alive, it cannot be raised or resurrected while it is a construct. Because its body becomes a mass of unliving matter, a gargoyle slaad is hard to destroy. It gains 20 bonus hit points. The gargoyle slaad’s Hit Dice, base attack bonus, saving throws, skill points, and feats are unaffected. The metamorphosis last for 6 rounds. The following changes to its statistics are in effect for as long as it remains a construct: Medium Construct (Chaotic, Extraplanar); Hit Dice 13d8+20; hp 78; SA Implant (DC 16), slow (6 rounds and DC 16), stunning croak (DC 16); SV Fort +8; Con –. Freeze (Ex): A gargoyle slaad can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle slaad is really alive. Immunity to Magic (Ex): A gargoyle slaad is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. An order’s wrath spell slows a gargoyle slaad (as the slow spell) for 2d6 rounds, with no saving throw, while chaos hammer heals all of its lost hit points. A dictum spell negates its damage reduction and immunity to magic for 1 full round. Implant (Ex): A gargoyle slaad that hits with a claw attack can inject and egg pellet into the opponent’s body. The affected creature must succeed on a DC 21 Fortitude save to avoid implantation. The save DC is Constitution-based. The egg pellet hatches into a gargoyle slaad. Pounce (Ex): If a gargoyle slaad charges, it can make a full attack in the same round. Slow (Su): A gargoyle slaad can use a slow effect, as the spell, as a free action once every 1d4+1 rounds. The effect has a range of 10 feet and a duration of 11 rounds, requiring a DC 21 Will save to negate. The save DC is Constitution-based. Stunning Croak (Su): Three times per day, a gargoyle slaad can emit a loud croak. Every creature (except slaadi) within 20 feet must succeed on a DC 20 Fortitude save or be stunned for 1d6 rounds. The save DC is Constitution-based. Summon Slaad (Sp): Twice per day, a gargoyle slaad can attempt to summon 1-2 red or blue slaadi with a 60% chance of success, or 1-2 green slaad with a 40% chance of success. This ability is the equivalent of a 6th level spell. Skills: A gargoyle slaad has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone. [/QUOTE]
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