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<blockquote data-quote="zeo_evil" data-source="post: 1293021" data-attributes="member: 11766"><p><strong>Beige slaad.</strong></p><p></p><p>First off, I only did this because Ferret asked (sort of) and because I am home sick tonight. I don't mean any disrespect. Don't think I invented this, but I reworked it and fixed it. Sorry, man, but there where some mistakes here and there. Plus, it is always better to use "templated" language when you can. In other words, try to make it sound and feel like a creature from the Monster Manual. Engulf has a "templated" version and quicksand can be taken fron the Dungeon Master's Guide. Anyway, I hope you like it. Again, no offense. I think you will like it.</p><p></p><p>Beige Slaad</p><p>Huge Outsider (Chaos, Extraplanar)</p><p>Hit Dice: 12d8+48 (102 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares), burrow 10 ft., climb 30 ft., swim 40 ft.</p><p>Armor Class: 22 (+14 Natural -2 Size), touch 10, flat-footed 22</p><p>Base Attack/Grapple: +12/+26</p><p>Attack: Claw +16 melee (2d8+6)</p><p>Full Attack: 2 claws +16 melee (2d8+6)</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: Engulf, improved grab, sand spray, summon slaad</p><p>Special Qualities: Blindsight 30 ft., breathless, damage reduction 10/bludgeoning and lawful, darkvision 60 ft., immunity to sonic, low-light vision, quagmire, resistance 5, cold 5, electricity 5, fire 5, sand form</p><p>Saves: Fort +12, Ref +8, Will +6</p><p>Abilities: Str 22, Dex 10, Con 19, Int 15, Wis 6, Cha 10</p><p>Skills: Bluff +15, Climb +16, Hide +7, Intimidate +17, Jump +21, Knowledge (arcana) +9, Listen +17, Move Silently +15, Search +21, Spot +17, Survival +13 (+15 following tracks), Swim +16, Use Magic Device +8</p><p>Feats: Athletic, Dodge, Endurance, Mobility, Power Attack</p><p>Environment: Ever-Changing Chaos of Limbo</p><p>Organization: Solitary or pair</p><p>Creature Rating: 12</p><p>Treasure: Standard coins; double gems; double items</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 13-18 HD (Huge), 19-29 HD (Gargantuan)</p><p></p><p>What you see in front of you is what seems like a perpetually falling pillar of quick sand, but as the 11-foot figure moves, the mire settles slowly into a large and spiky toad-like creature. </p><p></p><p>Within the ever-changing myriad of terrains and climates there exist many pools of quick sand, inside of these holes is where beige slaad spawn. They serve absolutely no purpose, and do not seem to care for there own lives, embracing self-nihilism.</p><p></p><p>The beige slaad stands about 11 ft., and weighs in at about 1,125 pounds. Its face is studded with sharp spikes that also surround its flattened head. It’s color as indicted by the name resembles the sand they make their lairs in, which usually have more then a few traps but oddly they do not seem to care who sets them off. Beige slaadi have a slight liking to things arcane. A beige slaad speaks Common, Slaad, and Terran.</p><p></p><p>Combat</p><p></p><p>Over years of study, some tacticians believe that the beige slaad, though it may seem mad, can use intelligent tactics; or it might simply be a coincidence. Beige slaad though intelligent lack any sense, expectedly they can go at combat with mad ferocity at some times and at others, they seem complete pacifists.</p><p></p><p>Breathless (Ex): Beige slaad do not breathe.</p><p></p><p>Engulf (Ex): A beige slaad can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The beige slaad merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the slaad, but if they do so, they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 22 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the slaad moves forward. Engulfed creatures are considered to be grappled and trapped within its body. The save DC is Strength-based.</p><p></p><p>Improved Grab (Ex): In order to use this ability, a beige slaad must hit an opponent with a claw attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals claw damage automatically every round it maintains the grapple.</p><p></p><p>Quagmire (Su): Three times per day, a beige slaad can create a 20 ft. square of quicksand from any natural, undressed earth or stone within 30 ft. A character approaching a patch of quicksand at a normal pace is entitled to a DC 8 Survival check to spot the danger before stepping in, but charging or running characters don’t have a chance to detect a hidden bog before blundering in. The momentum of a charging or running character carries him or her 1d2×5 feet into the quicksand. Characters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description). Pulling out a character trapped in quicksand can be difficult. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it. Then he must make a DC 15 Strength check to successfully pull the victim, and the victim must make a DC 10 Strength check to hold onto the branch, pole, or rope. If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. If both checks succeed, the victim is pulled 5 feet closer to safety.</p><p></p><p>Sand Form (Ex): A beige slaad has no discernable anatomy. It is immune to poison, sleep effects, paralysis, polymorph, and stunning. It is not subject to critical hits or flanking.</p><p></p><p>Sand Spray (Su): Cone of superheated sand 50 feet wide once every 1d4 rounds, damage 12d6 fire, Reflex DC 20. The save DC is Constitution-based.</p><p></p><p>Summon Slaad (Sp): Twice per day, a beige slaad can attempt to summon 1-2 red or blue slaadi with a 60% chance of success, or 1-2 green slaad with a 40% chance of success. This ability is the equivalent of a 6th level spell.</p><p></p><p>Skills: A beige slaad has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. A beige slaad has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A beige slaad has a +4 racial bonus on Listen, Search, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of sand.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1293021, member: 11766"] [b]Beige slaad.[/b] First off, I only did this because Ferret asked (sort of) and because I am home sick tonight. I don't mean any disrespect. Don't think I invented this, but I reworked it and fixed it. Sorry, man, but there where some mistakes here and there. Plus, it is always better to use "templated" language when you can. In other words, try to make it sound and feel like a creature from the Monster Manual. Engulf has a "templated" version and quicksand can be taken fron the Dungeon Master's Guide. Anyway, I hope you like it. Again, no offense. I think you will like it. Beige Slaad Huge Outsider (Chaos, Extraplanar) Hit Dice: 12d8+48 (102 hp) Initiative: +0 Speed: 30 ft. (6 squares), burrow 10 ft., climb 30 ft., swim 40 ft. Armor Class: 22 (+14 Natural -2 Size), touch 10, flat-footed 22 Base Attack/Grapple: +12/+26 Attack: Claw +16 melee (2d8+6) Full Attack: 2 claws +16 melee (2d8+6) Space/Reach: 15 ft./15 ft. Special Attacks: Engulf, improved grab, sand spray, summon slaad Special Qualities: Blindsight 30 ft., breathless, damage reduction 10/bludgeoning and lawful, darkvision 60 ft., immunity to sonic, low-light vision, quagmire, resistance 5, cold 5, electricity 5, fire 5, sand form Saves: Fort +12, Ref +8, Will +6 Abilities: Str 22, Dex 10, Con 19, Int 15, Wis 6, Cha 10 Skills: Bluff +15, Climb +16, Hide +7, Intimidate +17, Jump +21, Knowledge (arcana) +9, Listen +17, Move Silently +15, Search +21, Spot +17, Survival +13 (+15 following tracks), Swim +16, Use Magic Device +8 Feats: Athletic, Dodge, Endurance, Mobility, Power Attack Environment: Ever-Changing Chaos of Limbo Organization: Solitary or pair Creature Rating: 12 Treasure: Standard coins; double gems; double items Alignment: Usually chaotic neutral Advancement: 13-18 HD (Huge), 19-29 HD (Gargantuan) What you see in front of you is what seems like a perpetually falling pillar of quick sand, but as the 11-foot figure moves, the mire settles slowly into a large and spiky toad-like creature. Within the ever-changing myriad of terrains and climates there exist many pools of quick sand, inside of these holes is where beige slaad spawn. They serve absolutely no purpose, and do not seem to care for there own lives, embracing self-nihilism. The beige slaad stands about 11 ft., and weighs in at about 1,125 pounds. Its face is studded with sharp spikes that also surround its flattened head. It’s color as indicted by the name resembles the sand they make their lairs in, which usually have more then a few traps but oddly they do not seem to care who sets them off. Beige slaadi have a slight liking to things arcane. A beige slaad speaks Common, Slaad, and Terran. Combat Over years of study, some tacticians believe that the beige slaad, though it may seem mad, can use intelligent tactics; or it might simply be a coincidence. Beige slaad though intelligent lack any sense, expectedly they can go at combat with mad ferocity at some times and at others, they seem complete pacifists. Breathless (Ex): Beige slaad do not breathe. Engulf (Ex): A beige slaad can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The beige slaad merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the slaad, but if they do so, they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 22 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the slaad moves forward. Engulfed creatures are considered to be grappled and trapped within its body. The save DC is Strength-based. Improved Grab (Ex): In order to use this ability, a beige slaad must hit an opponent with a claw attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals claw damage automatically every round it maintains the grapple. Quagmire (Su): Three times per day, a beige slaad can create a 20 ft. square of quicksand from any natural, undressed earth or stone within 30 ft. A character approaching a patch of quicksand at a normal pace is entitled to a DC 8 Survival check to spot the danger before stepping in, but charging or running characters don’t have a chance to detect a hidden bog before blundering in. The momentum of a charging or running character carries him or her 1d2×5 feet into the quicksand. Characters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description). Pulling out a character trapped in quicksand can be difficult. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it. Then he must make a DC 15 Strength check to successfully pull the victim, and the victim must make a DC 10 Strength check to hold onto the branch, pole, or rope. If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. If both checks succeed, the victim is pulled 5 feet closer to safety. Sand Form (Ex): A beige slaad has no discernable anatomy. It is immune to poison, sleep effects, paralysis, polymorph, and stunning. It is not subject to critical hits or flanking. Sand Spray (Su): Cone of superheated sand 50 feet wide once every 1d4 rounds, damage 12d6 fire, Reflex DC 20. The save DC is Constitution-based. Summon Slaad (Sp): Twice per day, a beige slaad can attempt to summon 1-2 red or blue slaadi with a 60% chance of success, or 1-2 green slaad with a 40% chance of success. This ability is the equivalent of a 6th level spell. Skills: A beige slaad has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. A beige slaad has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A beige slaad has a +4 racial bonus on Listen, Search, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of sand. [/QUOTE]
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