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<blockquote data-quote="demiurge1138" data-source="post: 1295220" data-attributes="member: 7451"><p>Another day, another slaad.</p><p></p><p><strong>Copper Slaad</strong></p><p><strong>Medium Outsider (Chaos, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 6d8+12 (39 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed: </strong> 40ft, climb 40ft</p><p><strong>Armor Class: </strong> 21 (+5 Dex, +6 natural), touch 15, flat-footed 16</p><p><strong>Base Attack/Grapple: </strong> +6/+8</p><p><strong>Attack:</strong> Bite +8 melee (2d4+2)</p><p><strong>Full Attack:</strong> Bite +8 melee (2d4+2)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks: </strong> Acidic blood, death throes</p><p><strong>Special Qualities:</strong> Darkvision 60ft, fast healing 3, immunity to acid and sonic, resistance to cold 5, electricity 5 and fire 5, razor scales, spell-like abilities, spider climb, summon slaadi, trapfinding</p><p><strong>Saves: </strong> Fort +7, Ref +10, Will +5</p><p><strong>Abilities:</strong> Str 14, Dex 21, Con 14, Int 18, Wis 10, Cha 7</p><p><strong>Skills:</strong> Climb +22, Craft (traps) +16, Disable Device +14, Escape Artist +14, Hide +16, Jump +13, Listen +9, Move Silently +16, Search +13, Spot +9, Survival +9 (+11 following tracks), Tumble +16</p><p><strong>Feats:</strong> Ability Focus (acidic blood), Skill Focus (Craft (traps)), Stealthy</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization: </strong> Solitary, pair or brood (3-6)</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> 7-12 HD (Medium-sized), 13-18 HD (Large)</p><p></p><p><em>This creature resembles a gangly humanoid toad about the size of a man. It is covered in copper-colored scales from head to toe, and its hands are small and nimble-looking. </em> </p><p></p><p>One of the weakest of the slaad races, copper slaadi are skilled trap-makers who dislike combat.</p><p></p><p>Copper slaadi are mysterious and reclusive, and very few non-slaadi ever see them. Their products are all too well-known to the denizens of Limbo, however, and many githzerai monasteries have bounties for copper slaadi heads as high as or higher than those of gold slaadi. Most copper slaadi are in the employment of one or more slaad lords, but a few of them have been known to hire their services out to other chaotic beings, usually demons.</p><p></p><p>Copper slaadi speak Slaadi, Abyssal and Celestial.</p><p></p><p><strong>Combat</strong></p><p>Copper slaadi hate combat, and will usually use their spell-like abilities to flee from it, perhaps into an area defended by traps they have made. If cornered, however, they will fight using their sharp teeth, making sure to be surrounded so as to do more harm upon their (to them, inevitable) death.</p><p></p><p><strong>Acidic Blood (Su): </strong> The blood of copper slaadi is a potent acid. Any time the copper slaad is struck by a piercing or slashing weapon, the weapon must make a Reflex save (DC 17) or be entirely consumed in the acid. A weapon that saves successfully still takes 3d4 points of acid damage. The save DC is Constitution based.</p><p></p><p><strong>Death Throes (Su): </strong> When a copper slaad is reduced to -10 or fewer hit points (killing it), its body explodes in a burst of acid and razor scales. Every creature within 60ft of the slaad must make a Reflex save (DC 15 half) or take 4d6 points of slashing damage and 4d6 points of acid damage. The save DC is Constitution based.</p><p></p><p><strong>Razor Scales (Ex): </strong> The disc-shaped scales of a copper slaad are very sharp. Any creature grappling a copper slaad automatically takes 1d6 points of slashing damage each round the grapple is maintained.</p><p></p><p><strong>Spell-like Abilities</strong>: At will- <em>jump, protection from law</em> 1/day- <em>dimension door, passwall, telekinesis </em> (DC 13). Caster level 6th. </p><p></p><p><em><strong>Spider Climb (Sp):</strong> </em> The copper slaad is continually under the effect of spider climb, as the spell, allowing it to climb vertical surfaces and even upside-down.</p><p></p><p><em><strong>Summon Slaadi (Sp): </strong> </em> Once per day, a copper slaad can attempt to summon another copper slaad with a 40% chance of success. This is the equivalent of a 3rd level spell. </p><p></p><p><strong>Trapfinding (Ex):</strong> Copper slaadi can use the Search skill to find traps with a Search DC higher than 20, and can use the Disable Device skill to disable magic traps.</p><p></p><p><strong>Skills:</strong> Copper slaadi have a +8 racial bonus to all Climb checks, and they can always choose to take 10 on a Climb check, even if rushed or threatened. They use their Dexterity modifiers in place of Strength for all Climb checks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1295220, member: 7451"] Another day, another slaad. [B]Copper Slaad Medium Outsider (Chaos, Extraplanar)[/B] [B]Hit Dice: [/B] 6d8+12 (39 hp) [B]Initiative:[/B] +5 [B]Speed: [/B] 40ft, climb 40ft [B]Armor Class: [/B] 21 (+5 Dex, +6 natural), touch 15, flat-footed 16 [B]Base Attack/Grapple: [/B] +6/+8 [B]Attack:[/B] Bite +8 melee (2d4+2) [B]Full Attack:[/B] Bite +8 melee (2d4+2) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks: [/B] Acidic blood, death throes [B]Special Qualities:[/B] Darkvision 60ft, fast healing 3, immunity to acid and sonic, resistance to cold 5, electricity 5 and fire 5, razor scales, spell-like abilities, spider climb, summon slaadi, trapfinding [B]Saves: [/B] Fort +7, Ref +10, Will +5 [B]Abilities:[/B] Str 14, Dex 21, Con 14, Int 18, Wis 10, Cha 7 [B]Skills:[/B] Climb +22, Craft (traps) +16, Disable Device +14, Escape Artist +14, Hide +16, Jump +13, Listen +9, Move Silently +16, Search +13, Spot +9, Survival +9 (+11 following tracks), Tumble +16 [B]Feats:[/B] Ability Focus (acidic blood), Skill Focus (Craft (traps)), Stealthy [B]Environment: [/B] Ever-Changing Chaos of Limbo [B]Organization: [/B] Solitary, pair or brood (3-6) [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic neutral [B]Advancement:[/B] 7-12 HD (Medium-sized), 13-18 HD (Large) [I]This creature resembles a gangly humanoid toad about the size of a man. It is covered in copper-colored scales from head to toe, and its hands are small and nimble-looking. [/I] One of the weakest of the slaad races, copper slaadi are skilled trap-makers who dislike combat. Copper slaadi are mysterious and reclusive, and very few non-slaadi ever see them. Their products are all too well-known to the denizens of Limbo, however, and many githzerai monasteries have bounties for copper slaadi heads as high as or higher than those of gold slaadi. Most copper slaadi are in the employment of one or more slaad lords, but a few of them have been known to hire their services out to other chaotic beings, usually demons. Copper slaadi speak Slaadi, Abyssal and Celestial. [B]Combat[/B] Copper slaadi hate combat, and will usually use their spell-like abilities to flee from it, perhaps into an area defended by traps they have made. If cornered, however, they will fight using their sharp teeth, making sure to be surrounded so as to do more harm upon their (to them, inevitable) death. [B]Acidic Blood (Su): [/B] The blood of copper slaadi is a potent acid. Any time the copper slaad is struck by a piercing or slashing weapon, the weapon must make a Reflex save (DC 17) or be entirely consumed in the acid. A weapon that saves successfully still takes 3d4 points of acid damage. The save DC is Constitution based. [B]Death Throes (Su): [/B] When a copper slaad is reduced to -10 or fewer hit points (killing it), its body explodes in a burst of acid and razor scales. Every creature within 60ft of the slaad must make a Reflex save (DC 15 half) or take 4d6 points of slashing damage and 4d6 points of acid damage. The save DC is Constitution based. [B]Razor Scales (Ex): [/B] The disc-shaped scales of a copper slaad are very sharp. Any creature grappling a copper slaad automatically takes 1d6 points of slashing damage each round the grapple is maintained. [B]Spell-like Abilities[/B]: At will- [I]jump, protection from law[/I] 1/day- [I]dimension door, passwall, telekinesis [/I] (DC 13). Caster level 6th. [I][B]Spider Climb (Sp):[/B] [/I] The copper slaad is continually under the effect of spider climb, as the spell, allowing it to climb vertical surfaces and even upside-down. [I][B]Summon Slaadi (Sp): [/B] [/I] Once per day, a copper slaad can attempt to summon another copper slaad with a 40% chance of success. This is the equivalent of a 3rd level spell. [B]Trapfinding (Ex):[/B] Copper slaadi can use the Search skill to find traps with a Search DC higher than 20, and can use the Disable Device skill to disable magic traps. [B]Skills:[/B] Copper slaadi have a +8 racial bonus to all Climb checks, and they can always choose to take 10 on a Climb check, even if rushed or threatened. They use their Dexterity modifiers in place of Strength for all Climb checks. Demiurge out. [/QUOTE]
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