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<blockquote data-quote="Ferret" data-source="post: 1295930" data-attributes="member: 4052"><p>Before I make another slaad I'm going give some feed back on the slaads.</p><p></p><p>I really like the jade Slaad, Nifft it's nice to know something psionic is out there. Demi, the copper one is also cool did you take ideas from the copper dragon?</p><p></p><p>Zeo, what happens when you do a template job is 1)you wind up with lots of creature being alike and not to much creativity being seen 2) errors like the mechanical slaad metioning the Gargolye (in magic immunity I think). </p><p></p><p>You also have a lot of *new* abilities such as construct metamorphosis, how does this happen and why and what changed? This could be answered by more flavor text. I'm not saying new abilities are bad, but the new rules can be confusing. Along with some that don't make sense IMHO like: </p><p></p><p></p><p></p><p>Ignore that it says the wrong creature for a while and focus on why they slow it down and negate the damage reduction etc? Is it to make them less powerful?</p><p></p><p>Overall great ideas, well done just need some fine tuning, like mine did.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1295930, member: 4052"] Before I make another slaad I'm going give some feed back on the slaads. I really like the jade Slaad, Nifft it's nice to know something psionic is out there. Demi, the copper one is also cool did you take ideas from the copper dragon? Zeo, what happens when you do a template job is 1)you wind up with lots of creature being alike and not to much creativity being seen 2) errors like the mechanical slaad metioning the Gargolye (in magic immunity I think). You also have a lot of *new* abilities such as construct metamorphosis, how does this happen and why and what changed? This could be answered by more flavor text. I'm not saying new abilities are bad, but the new rules can be confusing. Along with some that don't make sense IMHO like: Ignore that it says the wrong creature for a while and focus on why they slow it down and negate the damage reduction etc? Is it to make them less powerful? Overall great ideas, well done just need some fine tuning, like mine did. [/QUOTE]
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