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Slaad-a-palooza!
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<blockquote data-quote="zeo_evil" data-source="post: 1308033" data-attributes="member: 11766"><p><strong>Keep it up.</strong></p><p></p><p>Where have I been? Nice slaad. I don't use psionics much, so I will work on the quartz a little for my slaadi campaign. I did this one up for that purpose. I in no way say I came up with the jade slaad. All due respect. Just thought you might want to see the alternative I am using. Sort of sonic slaad nobody got around to making.</p><p></p><p>As far as my game goes, I have been doing fine against my party (4 6th level characters to start 8th level now). I have changed around some feats and redone some skills to make the challenge more apropriate for them. Tumble has helped somewhat. I've had them use their treasure against the players. For example, the red slaad they fought was wearing and using all of his treasure. i used a loophole to equip some of them with weapons. I created a slaadi racial weapon (like a dwarven urgrosh). It is an exotic weapon that "morphs" into different forms as needed. I'll post it later.</p><p></p><p>Oh, and by the way...the three-headed zombie slaad is due Sunday night. Look out folks, this one is going to tear it up!</p><p></p><p>Jade Slaad (much respect to Nifft)</p><p>Medium Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 9d8+18 (58 hp)</p><p>Initiative: +7</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 29 (+4 Armor, +2 Dex, +13 Natural, touch 12, flat-footed 27</p><p>Base Attack/Grapple: +9/+13</p><p>Attack: Bite +13 melee (2d6+4)</p><p>Full Attack: Bite +13 melee (2d6+4) and 2 claws +11 melee (1d6+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psionics, summon slaad</p><p>Special Qualities: Change shape, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, fire 5</p><p>Saves: Fort +8, Ref +9, Will +8</p><p>Abilities: Str 19, Dex 17, Con 14, Int 14, Wis 14, Cha 14</p><p>Skills: Climb +16, Concentration +14, Hide +15, Intimidate +14, Jump +16, Listen +14, Move Silently +15, Sense Motive +14, Spellcraft +14, Spot +14</p><p>Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack</p><p>Environment: Ever-Changing Chaos of Limbo</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 9</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 10-18 (Medium), 19-27 (Large)</p><p></p><p>The gangly, pale green creature before you gleams like a polished stone statue. Sharp green teeth gleam in its wide frog-like mouth, and slender claws sprout from the pads of its forelimbs.</p><p></p><p>Change Shape (Su): A jade slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, a jade slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). A jade slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p></p><p>Inertial Armor (Su): Jade slaadi can use psychic force to block and enemy’s blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell.</p><p></p><p>Psionics (Sp): At will-chaos hammer (DC 16), charm monster (DC 16), detect magic, detect thoughts (DC 14), mind fog (DC 17), see invisibility, shatter (DC 14), shout (DC 16); 1/day-greater shout (DC 20), power word stun. Caster level 9th. The save DCs are Charisma-based.</p><p></p><p>Summon Slaad (Sp): Twice per day a jade slaad can attempt to summon 1-2 red slaadi or 1-2 blue slaadi with a 60% chance of success, or another jade slaad with a 40% chance of success. This ability is equivalent to a 5th-level spell.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1308033, member: 11766"] [b]Keep it up.[/b] Where have I been? Nice slaad. I don't use psionics much, so I will work on the quartz a little for my slaadi campaign. I did this one up for that purpose. I in no way say I came up with the jade slaad. All due respect. Just thought you might want to see the alternative I am using. Sort of sonic slaad nobody got around to making. As far as my game goes, I have been doing fine against my party (4 6th level characters to start 8th level now). I have changed around some feats and redone some skills to make the challenge more apropriate for them. Tumble has helped somewhat. I've had them use their treasure against the players. For example, the red slaad they fought was wearing and using all of his treasure. i used a loophole to equip some of them with weapons. I created a slaadi racial weapon (like a dwarven urgrosh). It is an exotic weapon that "morphs" into different forms as needed. I'll post it later. Oh, and by the way...the three-headed zombie slaad is due Sunday night. Look out folks, this one is going to tear it up! Jade Slaad (much respect to Nifft) Medium Outsider (Chaotic, Extraplanar) Hit Dice: 9d8+18 (58 hp) Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 29 (+4 Armor, +2 Dex, +13 Natural, touch 12, flat-footed 27 Base Attack/Grapple: +9/+13 Attack: Bite +13 melee (2d6+4) Full Attack: Bite +13 melee (2d6+4) and 2 claws +11 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Psionics, summon slaad Special Qualities: Change shape, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, fire 5 Saves: Fort +8, Ref +9, Will +8 Abilities: Str 19, Dex 17, Con 14, Int 14, Wis 14, Cha 14 Skills: Climb +16, Concentration +14, Hide +15, Intimidate +14, Jump +16, Listen +14, Move Silently +15, Sense Motive +14, Spellcraft +14, Spot +14 Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack Environment: Ever-Changing Chaos of Limbo Organization: Solitary or pair Challenge Rating: 9 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 10-18 (Medium), 19-27 (Large) The gangly, pale green creature before you gleams like a polished stone statue. Sharp green teeth gleam in its wide frog-like mouth, and slender claws sprout from the pads of its forelimbs. Change Shape (Su): A jade slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, a jade slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). A jade slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. Inertial Armor (Su): Jade slaadi can use psychic force to block and enemy’s blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell. Psionics (Sp): At will-chaos hammer (DC 16), charm monster (DC 16), detect magic, detect thoughts (DC 14), mind fog (DC 17), see invisibility, shatter (DC 14), shout (DC 16); 1/day-greater shout (DC 20), power word stun. Caster level 9th. The save DCs are Charisma-based. Summon Slaad (Sp): Twice per day a jade slaad can attempt to summon 1-2 red slaadi or 1-2 blue slaadi with a 60% chance of success, or another jade slaad with a 40% chance of success. This ability is equivalent to a 5th-level spell. [/QUOTE]
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