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Slaad-a-palooza!
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<blockquote data-quote="zeo_evil" data-source="post: 1309144" data-attributes="member: 11766"><p><strong>Three-Headed "Zombie" Slaad</strong></p><p></p><p>Three-Headed “Zombie” Slaad</p><p>Large Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 18d8+108 (189 hp)</p><p>Initiative: +3</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 34 (+3 Dex, +22 Natural, -1 Size) touch 12, flat-footed 31</p><p>Base Attack/Grapple: +18/+30</p><p>Attack: Slam +25 melee (1d8+8)</p><p>Full Attack: 3 slams +25 melee (1d8+8), and 3 bites +25 melee (2d6+4 plus enegy drain)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Energy drain, negative energy burst, rend 3d8+16, spell-like abilities, stench, summon undead</p><p>Special Qualities: Damage reduction 15/lawful and slashing, darkvision 60 ft., fast healing 10, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, telepathy 100 ft., undead transmutation, unnatural aura</p><p>Saves: Fort +17, Ref +14, Will +13</p><p>Abilities: Str 27, Dex 17, Con 23, Int 8, Wis 14, Cha 22</p><p>Skills: Climb +29, Concentration +27, Intimidate +27, Jump +29, Listen +23, Search +20, Spot +23</p><p>Feats: Cleave, Combat Casting, Great Cleave, Improved Multiattack, Multiattack, Power Attack, Quicken Spell-Like Ability (waves of fatigue)</p><p>Environment: Ever-Changing Chaos of Limbo</p><p>Organization: Solitary</p><p>Challenge Rating: 18</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: 19-36 HD (Huge), 37-54 HD (Gargantuan)</p><p></p><p>“This creature looks malformed and tortured, as if naturally pieced together from an indeterminate number of creatures. It has three frog-like heads and three arms, two on the right and one on the left, a smaller useless arm beneath it. It has several small tails that of some fork-tailed diabolical creature, one a lion, and the other spiked creature. Its right leg actually looks to be two smaller legs somehow morphed and bandaged together and its left is much larger than it should be maybe as big as a giant’s should. Its flesh is sickly, but despite an appearance that makes the creature seem dead, its chest heaves and mucous drips from its face.”</p><p></p><p>Exceptionally rare, the three-headed “zombie” slaad is known only to those whose lives are lived in silence amid the centuries of time only undeath grants. They are guardians of a sort for the most chaotic and maniacal of liches, vampires, and worse.</p><p></p><p>Originally commissioned by the deity Talos and created by the deity Velsharoon, the three-headed “zombie” slaad was a test of loyalty of sorts for the up and coming Lord of the Forsaken Crypt. Talos, who sought to make certain the Vaunted One would keep his side of the lopsided bargain they had entered into, catapulted Velsharoon to godhood. The first three-headed “zombie” slaadi where created as a true undead slaadi and unleashed on the unsuspected people of Faerun. </p><p></p><p>With time, Velsharoon chafed under the watchful eye of Talos. In the end, he turned on Talos and allied with his greatest enemies against him. He changed his creation, the three-headed “zombie” slaad, into a living creature and forcibly entered into an agreement with the slaad lords to allow the creature to spawn from the Spawning Stone (see Manual of the Planes) in exchange for splitting the resulting slaadi evenly between them. In reality, Velsharoon takes far more of the three-headed “zombie” slaad than he lets on. The slaad lords are aware of this, and intend to do something about it once they determine the full extent of Velsharoon’s power. They have sought an alliance with Talos for this purpose. Talos has exploited this for his own ends. The number of slaadi seen on Faerun have doubled in recent weeks, especially in the Turmish area of the Vilhon Reach.</p><p></p><p>Most three-headed “zombie” slaadi enjoy combat. They use their negative energy burst and spell-like abilities derived from their link to the negative energy plane to frightening efficiency. Three-headed “zombie” slaadi speak Slaad.</p><p></p><p>Combat</p><p></p><p>Three-headed “zombie” slaadi relish physical confrontation. They use their spell-like abilities, particularly waves of fatigue, to weaken their foes before transmuting into undead creatures. Then, they turn the full force of their physical attacks against their foes. When possible, they will use their touch-based spell-like abilities, particularly chill touch, in melee combat.</p><p></p><p>Energy Drain (Su): Living creatures hit by a three-headed “zombie” slaad’s bite attack gain one negative level. The DC is 25 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the three-headed “zombie” slaad gains 5 temporary hit points.</p><p></p><p>Negative Energy Burst (Su): Once per day, a three-headed “zombie” slaad can use a standard action to create a negative energy burst that deals 18d6 points of damage to all living creatures within 20 feet. Living creatures are allowed a Reflex save DC 25 for half damage. The save DC is Charisma-based.</p><p></p><p>Rend (Ex): If a three-headed “zombie” slaad hits with all three claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 3d8+16 points of damage.</p><p></p><p>Stench (Ex): The stink of corruption and evil surrounding a three-headed “zombie” slaad is overwhelming. Living creatures within 10 feet must succeed on a DC 25 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same three-headed “zombie” slaad’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.</p><p></p><p>Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a three-headed “zombie” slaad at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p><p></p><p>Spell-Like Abilities: At will-chaos hammer (DC 20), chill touch (DC 17), detect magic, fear (DC 20), finger of death (DC 23), ghoul touch (DC 18), identify, invisibility, magic circle against law, see invisibility, shatter (DC 18), touch of fatigue (DC 16); 3/day-circle of death (DC 24), cloak of chaos (DC 26), enervation, inflict critical wounds (DC 20), waves of fatigue; 1/day-energy drain, harm (DC 22), waves of exhaustion. Caster level 18th. The save DCs are Charisma-based.</p><p></p><p>Summon Undead (Su): Twice per day, a three-headed “zombie” slaad can attempt to summon 1-2 greater shadows with a 60% chance of success, or 1-2 dread wraiths with a 40% chance of success. This ability is the equivalent of an 8th level spell.</p><p></p><p>Undead Transmutation (Su): Once per day, a three-headed “zombie” slaad can transmute into an undead creature. While undead, a three-headed “zombie” slaad loses its outsider traits, but gains undead traits. It has no Constitution score. It uses its Charisma modifier for Concentration checks. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is immune to poison, sleep effects, paralysis, stunning, disease, and death effects. It is not subject to critical hits, nonlethal damage, ability drain, or energy drain. It is immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal a three-headed “zombie” slaad while it is undead. A three-headed “zombie” slaad still benefits from its fast healing special quality. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). A three-headed “zombie” slaad is not at risk of death from massive damage while it is undead, but when reduced to 0 hit points or less, it is immediately destroyed. It is not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect a three-headed “zombie” slaad. These spells turn it back into a living creature. The three-headed “zombie” slaad’s base attack bonus, saving throws, skill points, and feats are unaffected. The metamorphosis last for 9 rounds. The following changes to its statistics are in effect for as long as it remains undead: Medium Undead (Chaotic, Extraplanar); Hit Dice 18d12; hp 117; Fort +11; Con –.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1309144, member: 11766"] [b]Three-Headed "Zombie" Slaad[/b] Three-Headed “Zombie” Slaad Large Outsider (Chaotic, Extraplanar) Hit Dice: 18d8+108 (189 hp) Initiative: +3 Speed: 20 ft. (4 squares) Armor Class: 34 (+3 Dex, +22 Natural, -1 Size) touch 12, flat-footed 31 Base Attack/Grapple: +18/+30 Attack: Slam +25 melee (1d8+8) Full Attack: 3 slams +25 melee (1d8+8), and 3 bites +25 melee (2d6+4 plus enegy drain) Space/Reach: 10 ft./10 ft. Special Attacks: Energy drain, negative energy burst, rend 3d8+16, spell-like abilities, stench, summon undead Special Qualities: Damage reduction 15/lawful and slashing, darkvision 60 ft., fast healing 10, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, telepathy 100 ft., undead transmutation, unnatural aura Saves: Fort +17, Ref +14, Will +13 Abilities: Str 27, Dex 17, Con 23, Int 8, Wis 14, Cha 22 Skills: Climb +29, Concentration +27, Intimidate +27, Jump +29, Listen +23, Search +20, Spot +23 Feats: Cleave, Combat Casting, Great Cleave, Improved Multiattack, Multiattack, Power Attack, Quicken Spell-Like Ability (waves of fatigue) Environment: Ever-Changing Chaos of Limbo Organization: Solitary Challenge Rating: 18 Treasure: Standard Alignment: Usually chaotic evil Advancement: 19-36 HD (Huge), 37-54 HD (Gargantuan) “This creature looks malformed and tortured, as if naturally pieced together from an indeterminate number of creatures. It has three frog-like heads and three arms, two on the right and one on the left, a smaller useless arm beneath it. It has several small tails that of some fork-tailed diabolical creature, one a lion, and the other spiked creature. Its right leg actually looks to be two smaller legs somehow morphed and bandaged together and its left is much larger than it should be maybe as big as a giant’s should. Its flesh is sickly, but despite an appearance that makes the creature seem dead, its chest heaves and mucous drips from its face.” Exceptionally rare, the three-headed “zombie” slaad is known only to those whose lives are lived in silence amid the centuries of time only undeath grants. They are guardians of a sort for the most chaotic and maniacal of liches, vampires, and worse. Originally commissioned by the deity Talos and created by the deity Velsharoon, the three-headed “zombie” slaad was a test of loyalty of sorts for the up and coming Lord of the Forsaken Crypt. Talos, who sought to make certain the Vaunted One would keep his side of the lopsided bargain they had entered into, catapulted Velsharoon to godhood. The first three-headed “zombie” slaadi where created as a true undead slaadi and unleashed on the unsuspected people of Faerun. With time, Velsharoon chafed under the watchful eye of Talos. In the end, he turned on Talos and allied with his greatest enemies against him. He changed his creation, the three-headed “zombie” slaad, into a living creature and forcibly entered into an agreement with the slaad lords to allow the creature to spawn from the Spawning Stone (see Manual of the Planes) in exchange for splitting the resulting slaadi evenly between them. In reality, Velsharoon takes far more of the three-headed “zombie” slaad than he lets on. The slaad lords are aware of this, and intend to do something about it once they determine the full extent of Velsharoon’s power. They have sought an alliance with Talos for this purpose. Talos has exploited this for his own ends. The number of slaadi seen on Faerun have doubled in recent weeks, especially in the Turmish area of the Vilhon Reach. Most three-headed “zombie” slaadi enjoy combat. They use their negative energy burst and spell-like abilities derived from their link to the negative energy plane to frightening efficiency. Three-headed “zombie” slaadi speak Slaad. Combat Three-headed “zombie” slaadi relish physical confrontation. They use their spell-like abilities, particularly waves of fatigue, to weaken their foes before transmuting into undead creatures. Then, they turn the full force of their physical attacks against their foes. When possible, they will use their touch-based spell-like abilities, particularly chill touch, in melee combat. Energy Drain (Su): Living creatures hit by a three-headed “zombie” slaad’s bite attack gain one negative level. The DC is 25 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the three-headed “zombie” slaad gains 5 temporary hit points. Negative Energy Burst (Su): Once per day, a three-headed “zombie” slaad can use a standard action to create a negative energy burst that deals 18d6 points of damage to all living creatures within 20 feet. Living creatures are allowed a Reflex save DC 25 for half damage. The save DC is Charisma-based. Rend (Ex): If a three-headed “zombie” slaad hits with all three claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 3d8+16 points of damage. Stench (Ex): The stink of corruption and evil surrounding a three-headed “zombie” slaad is overwhelming. Living creatures within 10 feet must succeed on a DC 25 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same three-headed “zombie” slaad’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based. Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a three-headed “zombie” slaad at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. Spell-Like Abilities: At will-chaos hammer (DC 20), chill touch (DC 17), detect magic, fear (DC 20), finger of death (DC 23), ghoul touch (DC 18), identify, invisibility, magic circle against law, see invisibility, shatter (DC 18), touch of fatigue (DC 16); 3/day-circle of death (DC 24), cloak of chaos (DC 26), enervation, inflict critical wounds (DC 20), waves of fatigue; 1/day-energy drain, harm (DC 22), waves of exhaustion. Caster level 18th. The save DCs are Charisma-based. Summon Undead (Su): Twice per day, a three-headed “zombie” slaad can attempt to summon 1-2 greater shadows with a 60% chance of success, or 1-2 dread wraiths with a 40% chance of success. This ability is the equivalent of an 8th level spell. Undead Transmutation (Su): Once per day, a three-headed “zombie” slaad can transmute into an undead creature. While undead, a three-headed “zombie” slaad loses its outsider traits, but gains undead traits. It has no Constitution score. It uses its Charisma modifier for Concentration checks. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is immune to poison, sleep effects, paralysis, stunning, disease, and death effects. It is not subject to critical hits, nonlethal damage, ability drain, or energy drain. It is immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal a three-headed “zombie” slaad while it is undead. A three-headed “zombie” slaad still benefits from its fast healing special quality. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). A three-headed “zombie” slaad is not at risk of death from massive damage while it is undead, but when reduced to 0 hit points or less, it is immediately destroyed. It is not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect a three-headed “zombie” slaad. These spells turn it back into a living creature. The three-headed “zombie” slaad’s base attack bonus, saving throws, skill points, and feats are unaffected. The metamorphosis last for 9 rounds. The following changes to its statistics are in effect for as long as it remains undead: Medium Undead (Chaotic, Extraplanar); Hit Dice 18d12; hp 117; Fort +11; Con –. [/QUOTE]
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