Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zeo_evil" data-source="post: 1323248" data-attributes="member: 11766"><p><strong>Even more!</strong></p><p></p><p>Cruelty in kind. Revenge is a dish best served chaotic evil!</p><p></p><p>Shadow Slaad</p><p>Medium Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +5</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 24 (+5 Dex, +9 Natural) touch 15, flat-footed 19</p><p>Base Attack/Grapple: +8/+14</p><p>Attack: Claw +14 melee (2d6+6)</p><p>Full Attack: 2 claws +14 melee (2d6+6) and bite +9 melee (2d8+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities, summon slaad</p><p>Special Qualities: Darkvision 60 ft., fast healing 5, immunity to sonic, partial incorporeality, plane shift, resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>Saves: Fort +9, Ref +11, Will +6</p><p>Abilities: Str 23, Dex 21, Con 17, Int 12, Wis 10, Cha 17</p><p>Skills: Concentration +14, Hide +20, Knowledge (arcana) +12, Knowledge (the planes) +12, Listen +11, Move Silently +9, Search +12, Spellcraft +14, Spot +11, Survival +11 (+13 following tracks, +13 on other planes, +15 following tracks on other planes)</p><p>Feats: Dodge, Mobility, Spring Attack, Track (B)</p><p>Environment: Ever-Changing Chaos of Limbo or Plane of Shadow</p><p>Organization: Solitary, gang (2-5), or swarm (2-11)</p><p>Challenge Rating: 8</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: 9-12 (Large), 13-24 (Huge)</p><p></p><p>This hulking monstrous creature seems to steal the light around it in the folds of its leathery black toad-like skin. It broad frog-like head has rows of razor-sharp black teeth and its hands end in jet-black blade-like claws. It seems at least partially immaterial.</p><p></p><p>Shadow slaadi are created when a blue slaad, cruel and domineering in its control over its inferior brethren, is double-crossed by those it rules. When such a revolt occurs, those responsible inevitably seek to hide the evidence.</p><p></p><p>Deep in the recesses of the Plane of Shadow hides a small demiplane of dread evil. The demiplane delights in matters of mutiny and revenge. It reaches out to the remains of the act and transports them to the Plane of Shadow where it reincarnates them as a shadow slaad.</p><p></p><p>Shadow slaadi are hateful and vengeful. They take no insult and bear no grudges for longer than the last few moments of the offender’s life. Shadow slaadi speak Common and Slaad.</p><p></p><p>Combat</p><p></p><p>Shadow slaad enjoy direct physical conflict, but prefer to attack from ambush, enjoying the fear it generates. With its versatile spell-like abilities, the shadow slaad has as many tactics as its alignment would indicate.</p><p></p><p>Partial Incorporeality (Su): At will, a shadow slaad can become partially incorporeal. While partially incorporeal, a shadow slaad has a partially physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 20% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). A partially incorporeal shadow slaad has only half its natural armor bonus (rounded down) but gains a deflection bonus equal to half of Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus). A partially incorporeal shadow slaad’s attacks have a 20% chance to pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. While partially incorporeal, a shadow slaad has an additional +4 bonus on Move Silently checks. The following changes to its statistics are in effect for as long as it remains a partially incorporeal: Medium Outsider (Chaotic, Extraplanar, Incorporeal); Spd 30 ft. (6 squares), fly 15 ft. (perfect); AC 20, touch 16, flat-footed 15; Move Silently +13.</p><p></p><p>Spell-Like Abilities: At will-detect magic, shadow conjuration (DC 17), telekinesis (DC 18); 1/day-shadow evocation (DC 18), shadow walk (DC 19). Caster level 8th. The save DCs are Charisma-based.</p><p></p><p>Plane Shift (Su): A shadow slaad can shift from the Plane of Shadow to the Ever-Changing Chaos of Limbo or the Material Plane as a free action, and shift back again as a move action. The ability is otherwise identical with the plane shift spell (Caster level 13th).</p><p></p><p>Summon Slaad (Sp): Once per day, a shadow slaad can attempt to summon a blue slaad or a greater shadow with a 40% chance of success.</p><p></p><p>Skills: A shadow slaad has a +4 racial bonus on Hide and Move Silently checks, and an additional +4 bonus on Hide checks when it is concealed against a dark background or in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks. While partially incorporeal, a shadow slaad has an additional +4 bonus on Move Silently checks.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1323248, member: 11766"] [b]Even more![/b] Cruelty in kind. Revenge is a dish best served chaotic evil! Shadow Slaad Medium Outsider (Chaotic, Extraplanar) Hit Dice: 8d8+24 (60 hp) Initiative: +5 Speed: 30 ft. (6 squares) Armor Class: 24 (+5 Dex, +9 Natural) touch 15, flat-footed 19 Base Attack/Grapple: +8/+14 Attack: Claw +14 melee (2d6+6) Full Attack: 2 claws +14 melee (2d6+6) and bite +9 melee (2d8+3) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, summon slaad Special Qualities: Darkvision 60 ft., fast healing 5, immunity to sonic, partial incorporeality, plane shift, resistance to acid 5, cold 5, electricity 5, and fire 5 Saves: Fort +9, Ref +11, Will +6 Abilities: Str 23, Dex 21, Con 17, Int 12, Wis 10, Cha 17 Skills: Concentration +14, Hide +20, Knowledge (arcana) +12, Knowledge (the planes) +12, Listen +11, Move Silently +9, Search +12, Spellcraft +14, Spot +11, Survival +11 (+13 following tracks, +13 on other planes, +15 following tracks on other planes) Feats: Dodge, Mobility, Spring Attack, Track (B) Environment: Ever-Changing Chaos of Limbo or Plane of Shadow Organization: Solitary, gang (2-5), or swarm (2-11) Challenge Rating: 8 Treasure: Standard Alignment: Usually chaotic evil Advancement: 9-12 (Large), 13-24 (Huge) This hulking monstrous creature seems to steal the light around it in the folds of its leathery black toad-like skin. It broad frog-like head has rows of razor-sharp black teeth and its hands end in jet-black blade-like claws. It seems at least partially immaterial. Shadow slaadi are created when a blue slaad, cruel and domineering in its control over its inferior brethren, is double-crossed by those it rules. When such a revolt occurs, those responsible inevitably seek to hide the evidence. Deep in the recesses of the Plane of Shadow hides a small demiplane of dread evil. The demiplane delights in matters of mutiny and revenge. It reaches out to the remains of the act and transports them to the Plane of Shadow where it reincarnates them as a shadow slaad. Shadow slaadi are hateful and vengeful. They take no insult and bear no grudges for longer than the last few moments of the offender’s life. Shadow slaadi speak Common and Slaad. Combat Shadow slaad enjoy direct physical conflict, but prefer to attack from ambush, enjoying the fear it generates. With its versatile spell-like abilities, the shadow slaad has as many tactics as its alignment would indicate. Partial Incorporeality (Su): At will, a shadow slaad can become partially incorporeal. While partially incorporeal, a shadow slaad has a partially physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 20% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). A partially incorporeal shadow slaad has only half its natural armor bonus (rounded down) but gains a deflection bonus equal to half of Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus). A partially incorporeal shadow slaad’s attacks have a 20% chance to pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. While partially incorporeal, a shadow slaad has an additional +4 bonus on Move Silently checks. The following changes to its statistics are in effect for as long as it remains a partially incorporeal: Medium Outsider (Chaotic, Extraplanar, Incorporeal); Spd 30 ft. (6 squares), fly 15 ft. (perfect); AC 20, touch 16, flat-footed 15; Move Silently +13. Spell-Like Abilities: At will-detect magic, shadow conjuration (DC 17), telekinesis (DC 18); 1/day-shadow evocation (DC 18), shadow walk (DC 19). Caster level 8th. The save DCs are Charisma-based. Plane Shift (Su): A shadow slaad can shift from the Plane of Shadow to the Ever-Changing Chaos of Limbo or the Material Plane as a free action, and shift back again as a move action. The ability is otherwise identical with the plane shift spell (Caster level 13th). Summon Slaad (Sp): Once per day, a shadow slaad can attempt to summon a blue slaad or a greater shadow with a 40% chance of success. Skills: A shadow slaad has a +4 racial bonus on Hide and Move Silently checks, and an additional +4 bonus on Hide checks when it is concealed against a dark background or in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks. While partially incorporeal, a shadow slaad has an additional +4 bonus on Move Silently checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
Top