Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zeo_evil" data-source="post: 1323274" data-attributes="member: 11766"><p><strong>Much respect to Nifft for his gem slaadi. Non-psionic versions.</strong></p><p></p><p>Much respect. Remeber I didn't create these. They are Nifft's gem slaadi. Just non-psionic for my campaign. I hope to share them for the benefit of everybody. Let me know what you think. The onyx slaad is the nastiest. How about amethyst or sapphire for the next one the "gem" line?</p><p></p><p>Jade Slaad</p><p>Medium Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 9d8+18 (58 hp)</p><p>Initiative: +7</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 29 (+4 Armor, +2 Dex, +13 Natural) touch 12, flat-footed 27</p><p>Base Attack/Grapple: +9/+13</p><p>Attack: Bite +13 melee (2d6+4)</p><p>Full Attack: Bite +13 melee (2d6+4) and 2 claws +11 melee (1d6+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psionics, summon slaad</p><p>Special Qualities: Change shape, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>Saves: Fort +8, Ref +9, Will +8</p><p>Abilities: Str 19, Dex 17, Con 14, Int 14, Wis 14, Cha 14</p><p>Skills: Climb +16, Concentration +14, Hide +15, Intimidate +14, Jump +16, Listen +14, Move Silently +15, Sense Motive +14, Spellcraft +14, Spot +14</p><p>Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack</p><p>Environment: Ever-Changing Chaos of Limbo</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 9</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 10-18 (Medium), 19-27 (Large)</p><p>The gangly, pale green creature before you gleams like a polished stone statue. Sharp green teeth shimmer in its wide frog-like mouth, and slender claws sprout from the pads of its forelimbs.</p><p>Change Shape (Su): A jade slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, a jade slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). A jade slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p>Inertial Armor (Su): Jade slaadi can use psychic force to block and enemy’s blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell.</p><p>Psionics (Sp): At will-chaos hammer (DC 16), charm monster (DC 16), detect magic, detect thoughts (DC 14), mind fog (DC 17), see invisibility, shatter (DC 14), shout (DC 16); 1/day-greater shout (DC 20), power word stun. Caster level 9th. The save DCs are Charisma-based.</p><p>Summon Slaad (Sp): Twice per day a jade slaad can attempt to summon 1-2 red slaadi or 1-2 blue slaadi with a 60% chance of success, or another jade slaad with a 40% chance of success. This ability is equivalent to a 5th-level spell.</p><p></p><p>Don't forget. Nifft's.</p><p></p><p>Quartz Slaad</p><p>Medium Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 12d8+36 (90 hp)</p><p>Initiative: +8</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 32 (+4 Armor, +3 Dex, +15 Natural), touch 13, flat-footed 29</p><p>Base Attack/Grapple: +11/+16</p><p>Attack: Bite +16 melee (2d6+5)</p><p>Full Attack: Bite +16 melee (2d6+5) and 2 claws +14 melee (1d6+2)</p><p>Space/Reach: 5 ft./10 ft.</p><p>Special Attacks: Reach, psionics, summon slaad</p><p>Special Qualities: Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>Saves: Fort +11, Ref +12, Will +11</p><p>Abilities: Str 21, Dex 19, Con 16, Int 16, Wis 16, Cha 16</p><p>Skills: Climb +20, Concentration +18, Hide +19, Intimidate +18, Jump +20, Listen +18, Move Silently +19, Sense Motive +18, Spellcraft +18, Spot +18, Tumble +19</p><p>Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack, Combat Reflexes</p><p>Environment: Ever-Changing Chaos of Limbo</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 12</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 13-24 (Medium), 25-36 (Large)</p><p>The gangly, translucent creature before you gleams like a polished crystal statue. Sharp milky white teeth gleam like broken crystal shards in its wide frog-like mouth and jagged claws sprout from the pads of its forelimbs.</p><p>Change Shape (Su): A quartz slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, a quartz slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). A quartz slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p>Inertial Armor (Su): Quartz slaadi can use psychic force to block and enemy’s blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell.</p><p>Psionics (Su): At will-cure critical wounds, detect magic, detect thoughts (DC 15), dimension door, displacement, greater shout (DC 21), insanity (DC 20), scorching ray, see invisibility, suggestion (DC 16). Caster level 12th. The save DCs are Charisma-based.</p><p>Reach (Ex): The amorphous form of a quartz slaad allows it to threaten and attack as a Large creature.</p><p>Summon Slaad (Sp): Five times per day a quartz slaad can attempt to summon 1d6 red slaadi or 1d4 blue slaadi, with a 60% chance of success. This ability is equivalent to a 7th-level spell.</p><p></p><p>Don't make me remind you again! Nifft's.</p><p></p><p>Onyx Slaad</p><p>Medium Outsider (Chaotic, Evil, Extraplanar)</p><p>Hit Dice: 16d8+80 (152 hp)</p><p>Initiative: +9</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 34 (+4 Armor, +5 Dex, +15 Natural) touch 15, flat-footed 29</p><p>Base Attack/Grapple: +16/+21</p><p>Attack: Black blade of disaster* +22 melee touch (2d12, 18-20/x2, plus disintegrate) and/or bite +21 melee (2d6+5)</p><p>Full Attack: Black blade of disaster* +22 melee touch (2d12, 18-20/x2, plus disintegrate) and/or bite +21 melee (2d6+5) and 2 claws +19 melee (1d6+2)</p><p>Space/Reach: 5 ft./10 ft.</p><p>Special Attacks: Black blade of disaster*, reach, psionics, summon slaad</p><p>Special Qualities: Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>Saves: Fort +17, Ref +17, Will +17</p><p>Abilities: Str 21, Dex 21, Con 21, Int 20, Wis 20, Cha 20</p><p>Skills: Climb +24, Concentration +24, Disguise +24, Hide +24, Intimidate +24, Jump +26, Listen +24, Move Silently +24, Sense Motive +24, Slight of Hand +24, Spellcraft +24, Spot +24, Tumble +26</p><p>Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack, Combat Reflexes, Weapon Focus (black blade of disaster*)</p><p>Environment: Ever-Changing Chaos of Limbo</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 16</p><p>Treasure: Double standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p>The gangly, jet-black creature before you gleams like a polished onyx statue. Sharp teeth glint like razor-thin obsidian shards in its wide frog-like mouth, and its eyes shine darkly like fire opals lit with malice. Shimmering near one of its claw-like forepaws, is a crackling black planar rift about 3 feet long.</p><p>Change Shape (Su): An onyx slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, an onyx slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). An onyx slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. </p><p>Reach (Ex): The amorphous form of an onyx slaad allows it to threaten and attack as a Large creature.</p><p>Summon Slaad (Sp): Five times per day an onyx slaad can attempt to summon 1d4 jade slaadi or 1d3 quartz slaadi, with a 40% chance of success. This ability is equivalent to a 9th-level spell.</p><p>Psionics (Sp): At will-detect magic, detect thoughts (DC 17), dimension door, dispel magic, displacement, foresight, greater teleport, heroism, hold person (DC 22), invisibility, longstrider, modify memory (DC 22), true seeing; 5/day-black blade of disaster*; 3/day-finger of death (DC 22), greater invisibility. Caster level 16th. The save DCs are Charisma-based. *Magic of Faerun.</p><p></p><p>Black Blade of Disaster</p><p>Conjuration (creation)</p><p>Level: Sor/Wiz 9</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Sword-shaped planar rift</p><p>Duration: Concentration, up to 1 round/level</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>You create a a black blade-shaped planar rift about 3 feet long. The blade strikes at any creature within its range, as you desire, starting on the round you cast the spell. The blade makes a melee touch attack against a designated target once each round. Its attack bonus is your base attack bonus plus your Intelligence bonus or your Charisma bonus (for wizards and sorcerers, respectively).</p><p>Anything hit by the blade takes 2d12 points of damage (bypassing the hardness of objects). The blade threatens on an 18-20 and is considered a magic weapon for the purpose of overcoming damage reduction. On a successful critical hit, the target suffers the effects of a disintegrate spell in addition to the normal damage from the blade. It can pass through any magical barrier equal to or less than its spell level, but cannot penetrate dead magic areas or an antimagic field. It can harm ethereal and incorporeal creatures as if it werer a force effect.</p><p>The blade always strikes from your direction. It does not get a flanking bonus or help a combantant get one. If the blade exceeds the its range or goes out of your line of sight, the spell ends. You may direct the blade to attack another target as a atandard action.</p><p>A gate spell can be used to counterspell a black blade of disaster (spell-like abilities cannot be counterspelled). A dimensional anchor spell cast on the blade dispels it automatically. The blade cannot be harmed by physical attacks, but dispel magic, a sphere of annihilation, or a rod of cancellation can affect it. Its touch attack AC is 13.</p><p></p><p>Nifft's. That should make Ferret happy. Just kidding.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1323274, member: 11766"] [b]Much respect to Nifft for his gem slaadi. Non-psionic versions.[/b] Much respect. Remeber I didn't create these. They are Nifft's gem slaadi. Just non-psionic for my campaign. I hope to share them for the benefit of everybody. Let me know what you think. The onyx slaad is the nastiest. How about amethyst or sapphire for the next one the "gem" line? Jade Slaad Medium Outsider (Chaotic, Extraplanar) Hit Dice: 9d8+18 (58 hp) Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 29 (+4 Armor, +2 Dex, +13 Natural) touch 12, flat-footed 27 Base Attack/Grapple: +9/+13 Attack: Bite +13 melee (2d6+4) Full Attack: Bite +13 melee (2d6+4) and 2 claws +11 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Psionics, summon slaad Special Qualities: Change shape, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5 Saves: Fort +8, Ref +9, Will +8 Abilities: Str 19, Dex 17, Con 14, Int 14, Wis 14, Cha 14 Skills: Climb +16, Concentration +14, Hide +15, Intimidate +14, Jump +16, Listen +14, Move Silently +15, Sense Motive +14, Spellcraft +14, Spot +14 Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack Environment: Ever-Changing Chaos of Limbo Organization: Solitary or pair Challenge Rating: 9 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 10-18 (Medium), 19-27 (Large) The gangly, pale green creature before you gleams like a polished stone statue. Sharp green teeth shimmer in its wide frog-like mouth, and slender claws sprout from the pads of its forelimbs. Change Shape (Su): A jade slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, a jade slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). A jade slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. Inertial Armor (Su): Jade slaadi can use psychic force to block and enemy’s blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell. Psionics (Sp): At will-chaos hammer (DC 16), charm monster (DC 16), detect magic, detect thoughts (DC 14), mind fog (DC 17), see invisibility, shatter (DC 14), shout (DC 16); 1/day-greater shout (DC 20), power word stun. Caster level 9th. The save DCs are Charisma-based. Summon Slaad (Sp): Twice per day a jade slaad can attempt to summon 1-2 red slaadi or 1-2 blue slaadi with a 60% chance of success, or another jade slaad with a 40% chance of success. This ability is equivalent to a 5th-level spell. Don't forget. Nifft's. Quartz Slaad Medium Outsider (Chaotic, Extraplanar) Hit Dice: 12d8+36 (90 hp) Initiative: +8 Speed: 40 ft. (8 squares) Armor Class: 32 (+4 Armor, +3 Dex, +15 Natural), touch 13, flat-footed 29 Base Attack/Grapple: +11/+16 Attack: Bite +16 melee (2d6+5) Full Attack: Bite +16 melee (2d6+5) and 2 claws +14 melee (1d6+2) Space/Reach: 5 ft./10 ft. Special Attacks: Reach, psionics, summon slaad Special Qualities: Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5 Saves: Fort +11, Ref +12, Will +11 Abilities: Str 21, Dex 19, Con 16, Int 16, Wis 16, Cha 16 Skills: Climb +20, Concentration +18, Hide +19, Intimidate +18, Jump +20, Listen +18, Move Silently +19, Sense Motive +18, Spellcraft +18, Spot +18, Tumble +19 Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack, Combat Reflexes Environment: Ever-Changing Chaos of Limbo Organization: Solitary or pair Challenge Rating: 12 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 13-24 (Medium), 25-36 (Large) The gangly, translucent creature before you gleams like a polished crystal statue. Sharp milky white teeth gleam like broken crystal shards in its wide frog-like mouth and jagged claws sprout from the pads of its forelimbs. Change Shape (Su): A quartz slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, a quartz slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). A quartz slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. Inertial Armor (Su): Quartz slaadi can use psychic force to block and enemy’s blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell. Psionics (Su): At will-cure critical wounds, detect magic, detect thoughts (DC 15), dimension door, displacement, greater shout (DC 21), insanity (DC 20), scorching ray, see invisibility, suggestion (DC 16). Caster level 12th. The save DCs are Charisma-based. Reach (Ex): The amorphous form of a quartz slaad allows it to threaten and attack as a Large creature. Summon Slaad (Sp): Five times per day a quartz slaad can attempt to summon 1d6 red slaadi or 1d4 blue slaadi, with a 60% chance of success. This ability is equivalent to a 7th-level spell. Don't make me remind you again! Nifft's. Onyx Slaad Medium Outsider (Chaotic, Evil, Extraplanar) Hit Dice: 16d8+80 (152 hp) Initiative: +9 Speed: 40 ft. (8 squares) Armor Class: 34 (+4 Armor, +5 Dex, +15 Natural) touch 15, flat-footed 29 Base Attack/Grapple: +16/+21 Attack: Black blade of disaster* +22 melee touch (2d12, 18-20/x2, plus disintegrate) and/or bite +21 melee (2d6+5) Full Attack: Black blade of disaster* +22 melee touch (2d12, 18-20/x2, plus disintegrate) and/or bite +21 melee (2d6+5) and 2 claws +19 melee (1d6+2) Space/Reach: 5 ft./10 ft. Special Attacks: Black blade of disaster*, reach, psionics, summon slaad Special Qualities: Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, inertial armor, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5 Saves: Fort +17, Ref +17, Will +17 Abilities: Str 21, Dex 21, Con 21, Int 20, Wis 20, Cha 20 Skills: Climb +24, Concentration +24, Disguise +24, Hide +24, Intimidate +24, Jump +26, Listen +24, Move Silently +24, Sense Motive +24, Slight of Hand +24, Spellcraft +24, Spot +24, Tumble +26 Feats: Combat Expertise, Improved Initiative, Improved Trip, Multiattack, Combat Reflexes, Weapon Focus (black blade of disaster*) Environment: Ever-Changing Chaos of Limbo Organization: Solitary or pair Challenge Rating: 16 Treasure: Double standard Alignment: Usually chaotic evil Advancement: By character class The gangly, jet-black creature before you gleams like a polished onyx statue. Sharp teeth glint like razor-thin obsidian shards in its wide frog-like mouth, and its eyes shine darkly like fire opals lit with malice. Shimmering near one of its claw-like forepaws, is a crackling black planar rift about 3 feet long. Change Shape (Su): An onyx slaad can assume any Medium or Small humanoid form as a standard action. In humanoid form, an onyx slaad cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). An onyx slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. Reach (Ex): The amorphous form of an onyx slaad allows it to threaten and attack as a Large creature. Summon Slaad (Sp): Five times per day an onyx slaad can attempt to summon 1d4 jade slaadi or 1d3 quartz slaadi, with a 40% chance of success. This ability is equivalent to a 9th-level spell. Psionics (Sp): At will-detect magic, detect thoughts (DC 17), dimension door, dispel magic, displacement, foresight, greater teleport, heroism, hold person (DC 22), invisibility, longstrider, modify memory (DC 22), true seeing; 5/day-black blade of disaster*; 3/day-finger of death (DC 22), greater invisibility. Caster level 16th. The save DCs are Charisma-based. *Magic of Faerun. Black Blade of Disaster Conjuration (creation) Level: Sor/Wiz 9 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Sword-shaped planar rift Duration: Concentration, up to 1 round/level Saving Throw: None Spell Resistance: Yes You create a a black blade-shaped planar rift about 3 feet long. The blade strikes at any creature within its range, as you desire, starting on the round you cast the spell. The blade makes a melee touch attack against a designated target once each round. Its attack bonus is your base attack bonus plus your Intelligence bonus or your Charisma bonus (for wizards and sorcerers, respectively). Anything hit by the blade takes 2d12 points of damage (bypassing the hardness of objects). The blade threatens on an 18-20 and is considered a magic weapon for the purpose of overcoming damage reduction. On a successful critical hit, the target suffers the effects of a disintegrate spell in addition to the normal damage from the blade. It can pass through any magical barrier equal to or less than its spell level, but cannot penetrate dead magic areas or an antimagic field. It can harm ethereal and incorporeal creatures as if it werer a force effect. The blade always strikes from your direction. It does not get a flanking bonus or help a combantant get one. If the blade exceeds the its range or goes out of your line of sight, the spell ends. You may direct the blade to attack another target as a atandard action. A gate spell can be used to counterspell a black blade of disaster (spell-like abilities cannot be counterspelled). A dimensional anchor spell cast on the blade dispels it automatically. The blade cannot be harmed by physical attacks, but dispel magic, a sphere of annihilation, or a rod of cancellation can affect it. Its touch attack AC is 13. Nifft's. That should make Ferret happy. Just kidding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
Top