Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 1358299" data-attributes="member: 7451"><p>Well, I've done it.</p><p></p><p><strong>Platinum Slaad</strong></p><p><strong>Large Outsider (Chaos)</strong></p><p><strong>Hit Dice:</strong> 19d8+133 (218 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed: </strong> 60ft (12 squares)</p><p><strong>Armor Class:</strong> 27 (-1 size, +3 Dex, +15 natural), touch 12, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +19/+33</p><p><strong>Attack:</strong> Bite +28 melee (3d8+15 plus 1d6 fire)</p><p><strong>Full Attack:</strong> Bite +28 melee (3d8+15 plus 1d6 fire)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Attacks:</strong> Constrict 4d8+15 plus 2d6 fire, heat, improved grab, spell-like abilities, summon slaadi</p><p><strong>Special Qualities:</strong> Amorphous, darkvision 60ft, DR 15/lawful fast healing 5, immunity to fire and sonic, resistance to acid 5, cold 5 and electricity 5, split</p><p><strong>Saves:</strong> Fort +18, Ref +14, Will +12</p><p><strong>Abilities:</strong> Str 30, Dex 17, Con 24, Int 14, Wis 12, Cha 18</p><p><strong>Skills: </strong> Bluff +26, Climb +32, Diplomacy +26, Intimidate +26, Jump +32, Listen +23, Move Silently +25, Sense Motive +23, Spot +23, Swim +32</p><p><strong>Feats:</strong> Cleave, Dodge, Improved Initiative, Mobility, Power Attack, Quicken Spell-like Ability (chaos hammer), Spring Attack</p><p><strong>Environment: </strong> Ever-shifting Chaos of Limbo</p><p><strong>Organization:</strong> Solitary or gang (1 plus 1d8 copper slaadi, 1d6 gold or silver slaadi)</p><p><strong>Challenge Rating:</strong> 17</p><p><strong>Treasure: </strong> Triple standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> 20-38 HD (Large), 39-57 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This large creature resembles a thick fluid serpent with tiny arms and legs. Its head is that of a large toad, with vicious teeth and glowing red eyes. The entire creature is a pale silvery color, and the air around it warps with heat.</em></p><p></p><p>Platinum slaadi are ooze-like, serpentine creatures that prey on travelers in the plane of Limbo</p><p></p><p>A platinum slaadi is about 20 feet long from nose to the tip of the tail. Few people recognize them as true slaadi, much less as the lords of the metallic slaadi, and so they are more commonly known by planar travelers as chaos nagas or even Limbo drakes. They are fairly intelligent and highly charismatic, and other, lesser metallic slaadi view them as leaders. </p><p></p><p>The reason for this comes from the origins of the platinum slaad. Much like how death slaadi are created from green slaadi, each platinum slaad is a gold or silver slaad that has lived for more than one hundred years and conducted a strange ritual of ascendance. The ritual is obscure, but presumably involves a pocket of fire-dominant Limbo, given their connection to the element.</p><p></p><p>Combat</p><p>Platinum slaadi are fairly shrewd combatants, and they move constantly in a fight, weaving between opponents to grab an unarmored one on the way. They usually soften up their targets with their minions first and then close in for the kill. They are fond of closing in to fight opponents with bladed weapons, so as to confuse them with its split ability. They will do anything to survive, and if outmatched they will usually parley their way to safety (or at least to lower their opponent’s guard). </p><p></p><p>Amorphous (Ex): Platinum slaadi have no set anatomy, and are thus immune to sneak attacks, flanking and critical hits.</p><p></p><p>Constrict (Ex): On a successful grapple check, a platinum slaad deals 4d8+15 points of damage and 2d6 points of fire damage.</p><p></p><p>Heat (Ex): A platinum slaad glows constantly with heat. Every natural attack a platinum slaad makes deals 1d6 points of fire damage, and any creature hitting a platinum slaad with a natural or melee attack takes 1d6 points of fire damage.</p><p></p><p>Improved Grab (Ex): In order to use this ability, a platinum slaad must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it can constrict.</p><p></p><p>Spell-like Abilities: At will- <em>chaos hammer </em> (DC 18), <em>confusion</em> (DC 18), <em>passwall, telekinesis</em> (DC 19) 3/day- <em>cloak of chaos </em> (DC 22), <em>displacement </em> 1/day- <em>blink, greater teleport, word of chaos </em> (DC 21). Caster level 19th. The save DC is Charisma based.</p><p></p><p>Split (Ex): Slashing and piercing weapons deal no damage to a platinum slaad. Instead, the creature splits into two identical platinum slaadi, each with half the creature’s original hit points. A platinum slaad cannot be split once reduced to 10 hp. Any adjacent platinum slaadi created by a split can reform as a full-round action.</p><p></p><p>Summon Slaadi (Sp): Three times per day, a platinum slaad may summon 1d6 copper slaadi or 1d4 gold or silver slaadi with a 70% chance of success. This acts like a 7th level spell. </p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1358299, member: 7451"] Well, I've done it. [B]Platinum Slaad Large Outsider (Chaos)[/B] [B]Hit Dice:[/B] 19d8+133 (218 hp) [B]Initiative:[/B] +7 [B]Speed: [/B] 60ft (12 squares) [B]Armor Class:[/B] 27 (-1 size, +3 Dex, +15 natural), touch 12, flat-footed 24 [B]Base Attack/Grapple:[/B] +19/+33 [B]Attack:[/B] Bite +28 melee (3d8+15 plus 1d6 fire) [B]Full Attack:[/B] Bite +28 melee (3d8+15 plus 1d6 fire) [B]Space/Reach: [/B] 10ft/5ft [B]Special Attacks:[/B] Constrict 4d8+15 plus 2d6 fire, heat, improved grab, spell-like abilities, summon slaadi [B]Special Qualities:[/B] Amorphous, darkvision 60ft, DR 15/lawful fast healing 5, immunity to fire and sonic, resistance to acid 5, cold 5 and electricity 5, split [B]Saves:[/B] Fort +18, Ref +14, Will +12 [B]Abilities:[/B] Str 30, Dex 17, Con 24, Int 14, Wis 12, Cha 18 [B]Skills: [/B] Bluff +26, Climb +32, Diplomacy +26, Intimidate +26, Jump +32, Listen +23, Move Silently +25, Sense Motive +23, Spot +23, Swim +32 [B]Feats:[/B] Cleave, Dodge, Improved Initiative, Mobility, Power Attack, Quicken Spell-like Ability (chaos hammer), Spring Attack [B]Environment: [/B] Ever-shifting Chaos of Limbo [B]Organization:[/B] Solitary or gang (1 plus 1d8 copper slaadi, 1d6 gold or silver slaadi) [B]Challenge Rating:[/B] 17 [B]Treasure: [/B] Triple standard [B]Alignment:[/B] Usually chaotic neutral [B]Advancement:[/B] 20-38 HD (Large), 39-57 HD (Huge) [B]Level Adjustment:[/B] - [I]This large creature resembles a thick fluid serpent with tiny arms and legs. Its head is that of a large toad, with vicious teeth and glowing red eyes. The entire creature is a pale silvery color, and the air around it warps with heat.[/I] Platinum slaadi are ooze-like, serpentine creatures that prey on travelers in the plane of Limbo A platinum slaadi is about 20 feet long from nose to the tip of the tail. Few people recognize them as true slaadi, much less as the lords of the metallic slaadi, and so they are more commonly known by planar travelers as chaos nagas or even Limbo drakes. They are fairly intelligent and highly charismatic, and other, lesser metallic slaadi view them as leaders. The reason for this comes from the origins of the platinum slaad. Much like how death slaadi are created from green slaadi, each platinum slaad is a gold or silver slaad that has lived for more than one hundred years and conducted a strange ritual of ascendance. The ritual is obscure, but presumably involves a pocket of fire-dominant Limbo, given their connection to the element. Combat Platinum slaadi are fairly shrewd combatants, and they move constantly in a fight, weaving between opponents to grab an unarmored one on the way. They usually soften up their targets with their minions first and then close in for the kill. They are fond of closing in to fight opponents with bladed weapons, so as to confuse them with its split ability. They will do anything to survive, and if outmatched they will usually parley their way to safety (or at least to lower their opponent’s guard). Amorphous (Ex): Platinum slaadi have no set anatomy, and are thus immune to sneak attacks, flanking and critical hits. Constrict (Ex): On a successful grapple check, a platinum slaad deals 4d8+15 points of damage and 2d6 points of fire damage. Heat (Ex): A platinum slaad glows constantly with heat. Every natural attack a platinum slaad makes deals 1d6 points of fire damage, and any creature hitting a platinum slaad with a natural or melee attack takes 1d6 points of fire damage. Improved Grab (Ex): In order to use this ability, a platinum slaad must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it can constrict. Spell-like Abilities: At will- [I]chaos hammer [/I] (DC 18), [I]confusion[/I] (DC 18), [I]passwall, telekinesis[/I] (DC 19) 3/day- [I]cloak of chaos [/I] (DC 22), [I]displacement [/I] 1/day- [I]blink, greater teleport, word of chaos [/I] (DC 21). Caster level 19th. The save DC is Charisma based. Split (Ex): Slashing and piercing weapons deal no damage to a platinum slaad. Instead, the creature splits into two identical platinum slaadi, each with half the creature’s original hit points. A platinum slaad cannot be split once reduced to 10 hp. Any adjacent platinum slaadi created by a split can reform as a full-round action. Summon Slaadi (Sp): Three times per day, a platinum slaad may summon 1d6 copper slaadi or 1d4 gold or silver slaadi with a 70% chance of success. This acts like a 7th level spell. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaad-a-palooza!
Top