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<blockquote data-quote="Nifft" data-source="post: 1385206" data-attributes="member: 6562"><p>Fast Healing is too powerful for a level 1 PC. Even "only" Fast Healing 1. I'd do it more like this:</p><p></p><p>Level HD Special</p><p>1. 1d8 +2 natural armor, claws 1d4, subtype (chaotic, extraplanar), feat</p><p>2. 2d8 bite 1d6</p><p>3. 3d8 feat</p><p>4. 4d8 +3 natural armor, ability score increase</p><p>5. 5d8 </p><p>6. -- +2 Str, +2 Con, +4 natural armor, resist energy 5 (pick one)</p><p>7. -- bite 2d4, resist energy 5 (pick one), stunning croak 5 ft.</p><p>8. 6d8 feat</p><p>9. -- +2 Str, +2 Con, +6 natural armor, resist energy 5 (pick one)</p><p>10. -- Large size, resist energy 5 (pick one), stunning croak 10 ft.</p><p>11. 7d8 </p><p>12. -- +2 Str, +8 natural armor, summon slaad (40%)</p><p>13. -- bite 2d8, stunning croak 20 ft., fast healing 5, Implant</p><p></p><p>Basically, I'd not give specials out on levels when they got HD, and I'd save the big goodies for last. Outsider HD are really good -- they're getting an excellent deal for their first 5 levels.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1385206, member: 6562"] Fast Healing is too powerful for a level 1 PC. Even "only" Fast Healing 1. I'd do it more like this: Level HD Special 1. 1d8 +2 natural armor, claws 1d4, subtype (chaotic, extraplanar), feat 2. 2d8 bite 1d6 3. 3d8 feat 4. 4d8 +3 natural armor, ability score increase 5. 5d8 6. -- +2 Str, +2 Con, +4 natural armor, resist energy 5 (pick one) 7. -- bite 2d4, resist energy 5 (pick one), stunning croak 5 ft. 8. 6d8 feat 9. -- +2 Str, +2 Con, +6 natural armor, resist energy 5 (pick one) 10. -- Large size, resist energy 5 (pick one), stunning croak 10 ft. 11. 7d8 12. -- +2 Str, +8 natural armor, summon slaad (40%) 13. -- bite 2d8, stunning croak 20 ft., fast healing 5, Implant Basically, I'd not give specials out on levels when they got HD, and I'd save the big goodies for last. Outsider HD are really good -- they're getting an excellent deal for their first 5 levels. -- N [/QUOTE]
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