Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaads are failures as exemplars of Chaotic NEUTRAL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bohandas" data-source="post: 7869546" data-attributes="member: 7015707"><p>I've statted up a "life slaad" to counterbalance the death slaad as an alternate possibility for the most advanced form of slaadi</p><p></p><p><u><strong>Monster: Life Slaad</strong></u></p><p><strong>LIFE SLAAD</strong></p><p><strong>Medium Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 15d8+75 (142 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 28 (+6 Dex, +12 natural), touch 16, flat-footed 22</p><p><strong>Base Attack/Grapple:</strong> +15/+20</p><p><strong>Attack:</strong> Claw +20 melee (3d6+5)</p><p><strong>Full Attack:</strong> 2 claws +20 melee (3d6+5) and bite +18 melee (2d10+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Implant, spell-like abilities, summon slaad </p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire 5, telepathy 100 ft.</p><p><strong>Saves:</strong> Fort +14, Ref +15, Will +13</p><p><strong>Abilities:</strong> Str 21, Dex 23, Con 21, Int 18, Wis 18, Cha 18</p><p><strong>Skills:</strong> Climb +23, Concentration +15, Escape Artist +24, Heal +24, Hide +24, Jump +23, Knowledge (any two) +22,</p><p>Listen +22, Move Silently +24, Search +22, Spot +22, Survival +14 (+16 when tracking), Use Rope +6 (+8 with bindings)</p><p><strong>Feats:</strong> Graft Flesh, Self Sufficient, Improved Initiative, Improved Sunder, Multiattack, Power Attack</p><p><strong>Environment:</strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Chaotic Good or Chaotic Neutral</p><p><strong>Advancement:</strong> 16–22 HD (Medium); 23–45 HD (Large)</p><p></p><p><u>Implant (ex):</u> A lofe slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 18 Fortitude save to avoid implantation. The save DC is Constitution-based.</p><p>Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). </p><p>The egg gestates for one week before hatching into randomly either a blue slaad, red slaad, green slaad, or mud slaad (Fiend Folio pg157) that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (–10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.</p><p></p><p><u>Spell-Like Abilities:</u> </p><p>At will—animate objects, chaos hammer (DC 18), contagion [Instead of the normal disease selection, the choice of diseases is Slaad fever (MM p230), Mud Slaad Fever (FF p157), Warp Touch (BOVD p31-32), Filth Fever, or Cancer], cure light wounds, detect magic, dispel law (DC 19), fear (DC 18), fly, identify, invisibility, lightning bolt, magic circle against law, see invisibility, shatter (DC 16), regenerate; </p><p></p><p>3/day— Animate plants, cloak of chaos (DC 22), lesser restoratiom, word of chaos (DC 21); </p><p></p><p>1/day— Awaken, power word blind, true resurrection. Caster level 15th. </p><p>The save DCs are Charisma-based.</p><p></p><p><u>Change Shape (Su):</u> A life slaad can assume any humanoid form as a standard action. In humanoid form, a life slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its appearance). A death slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p></p><p><u>Summon Slaad (Sp):</u> Twice per day a life slaad can attempt to summon 1–2 red or blue slaadi with a 60% chance of success, or 1–2 green slaadi with a 40% chance of success. This ability is the</p><p>equivalent of a 6th-level spell.</p><p></p><p>The life slaad is the good and life themed counterpart to the death slaad. Though good natured and focused around healing they can still create a lot of mayhem. Imagine, if you will, coming downstairs one morning to find that the ham has been brought back to life and is wrecking up the living room, the toaster has sprouted legs and wandered off, and that your dog is no longer neutered.</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7869546, member: 7015707"] I've statted up a "life slaad" to counterbalance the death slaad as an alternate possibility for the most advanced form of slaadi [u][b]Monster: Life Slaad[/b][/u] [b]LIFE SLAAD[/b] [b]Medium Outsider (Chaotic, Extraplanar)[/b] [b]Hit Dice:[/b] 15d8+75 (142 hp) [b]Initiative:[/b] +10 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 28 (+6 Dex, +12 natural), touch 16, flat-footed 22 [b]Base Attack/Grapple:[/b] +15/+20 [b]Attack:[/b] Claw +20 melee (3d6+5) [b]Full Attack:[/b] 2 claws +20 melee (3d6+5) and bite +18 melee (2d10+2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Implant, spell-like abilities, summon slaad [b]Special Qualities:[/b] Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire 5, telepathy 100 ft. [b]Saves:[/b] Fort +14, Ref +15, Will +13 [b]Abilities:[/b] Str 21, Dex 23, Con 21, Int 18, Wis 18, Cha 18 [b]Skills:[/b] Climb +23, Concentration +15, Escape Artist +24, Heal +24, Hide +24, Jump +23, Knowledge (any two) +22, Listen +22, Move Silently +24, Search +22, Spot +22, Survival +14 (+16 when tracking), Use Rope +6 (+8 with bindings) [b]Feats:[/b] Graft Flesh, Self Sufficient, Improved Initiative, Improved Sunder, Multiattack, Power Attack [b]Environment:[/b] Ever-Changing Chaos of Limbo [b]Organization:[/b] Solitary or pair [b]Challenge Rating:[/b] 13 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Chaotic Good or Chaotic Neutral [b]Advancement:[/b] 16–22 HD (Medium); 23–45 HD (Large) [u]Implant (ex):[/u] A lofe slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 18 Fortitude save to avoid implantation. The save DC is Constitution-based. Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into randomly either a blue slaad, red slaad, green slaad, or mud slaad (Fiend Folio pg157) that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (–10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. [u]Spell-Like Abilities:[/u] At will—animate objects, chaos hammer (DC 18), contagion [Instead of the normal disease selection, the choice of diseases is Slaad fever (MM p230), Mud Slaad Fever (FF p157), Warp Touch (BOVD p31-32), Filth Fever, or Cancer], cure light wounds, detect magic, dispel law (DC 19), fear (DC 18), fly, identify, invisibility, lightning bolt, magic circle against law, see invisibility, shatter (DC 16), regenerate; 3/day— Animate plants, cloak of chaos (DC 22), lesser restoratiom, word of chaos (DC 21); 1/day— Awaken, power word blind, true resurrection. Caster level 15th. The save DCs are Charisma-based. [u]Change Shape (Su):[/u] A life slaad can assume any humanoid form as a standard action. In humanoid form, a life slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its appearance). A death slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. [u]Summon Slaad (Sp):[/u] Twice per day a life slaad can attempt to summon 1–2 red or blue slaadi with a 60% chance of success, or 1–2 green slaadi with a 40% chance of success. This ability is the equivalent of a 6th-level spell. The life slaad is the good and life themed counterpart to the death slaad. Though good natured and focused around healing they can still create a lot of mayhem. Imagine, if you will, coming downstairs one morning to find that the ham has been brought back to life and is wrecking up the living room, the toaster has sprouted legs and wandered off, and that your dog is no longer neutered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slaads are failures as exemplars of Chaotic NEUTRAL
Top