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Slaads are failures as exemplars of Chaotic NEUTRAL
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<blockquote data-quote="MechaTarrasque" data-source="post: 7871065" data-attributes="member: 6801226"><p>I think it is easiest just to think of lawful types as "joiners"--given the opportunity to join something that fits their morality, they will jump in. Chaotic types are "resisters"--even in an organization that they like, they will either actively bristle at things they don't like or try to sneak around them. Neutrals are "coasters"--they don't have strong feelings towards any organization they are in, except maybe for the hope that no one looks at them too closely....</p><p></p><p>Thus, easy role playing advice that probably doesn't mess up anything in the dungeon (no organization to join or rebel against), but adds opportunities when you get back to town.</p><p></p><p>For outsiders, lawful types want you join and join hard, to dip a toe in organized religion, baptism isn't enough, you got to go through confirmation too.</p><p></p><p>If chaotics want you to join, they will make it fun or give you no choice (slaadi) until you are so far in, there is no getting out, because they assume you will cause trouble if you can (or even if you get bored).</p><p></p><p>Neutrals are more about ease: if you want to do good, the Guardinals will find a spot that seems like a good fit, and if you like it, will leave you to it. Yugoloth organizations are strong on carrot and sticks with little need (or desire) for buy-in.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7871065, member: 6801226"] I think it is easiest just to think of lawful types as "joiners"--given the opportunity to join something that fits their morality, they will jump in. Chaotic types are "resisters"--even in an organization that they like, they will either actively bristle at things they don't like or try to sneak around them. Neutrals are "coasters"--they don't have strong feelings towards any organization they are in, except maybe for the hope that no one looks at them too closely.... Thus, easy role playing advice that probably doesn't mess up anything in the dungeon (no organization to join or rebel against), but adds opportunities when you get back to town. For outsiders, lawful types want you join and join hard, to dip a toe in organized religion, baptism isn't enough, you got to go through confirmation too. If chaotics want you to join, they will make it fun or give you no choice (slaadi) until you are so far in, there is no getting out, because they assume you will cause trouble if you can (or even if you get bored). Neutrals are more about ease: if you want to do good, the Guardinals will find a spot that seems like a good fit, and if you like it, will leave you to it. Yugoloth organizations are strong on carrot and sticks with little need (or desire) for buy-in. [/QUOTE]
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Slaads are failures as exemplars of Chaotic NEUTRAL
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