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Slaine d20 Skull Sword stats
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<blockquote data-quote="S'mon" data-source="post: 438221" data-attributes="member: 463"><p>I did up these stats for Skull-Swords in the Slaine d20 game:</p><p></p><p>THE SKULL-SWORDS</p><p></p><p>Skull Swords are primarily thugs and enforcers for the Drunes. Their abilities are oriented towards policing - intimidate, spot and listen. Much less fearless than the warriors of the Northern tribes, their feats are primarily defensive in nature, though the best Skull-Swords are still fearsome swordsmen. Stats are default array.</p><p></p><p>Skull Sword Regular soldier.</p><p>This is a typical low-grade Skull-Sword of the sort who form the bulk of the Drune standing armies, garrisons, and guards to low-ranking Drunes. Because they rarely come into contact with the Sloughs they rarely wear breath-masks.</p><p></p><p>Male human Noble Warrior 1: CR 1; Size M (5 ft., 6 in. tall); HD 1d10+2; hp 12; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Dodge); Attack +3 melee, or +2 ranged; SV Fort +4, Ref +1, Will +1 </p><p>Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.</p><p>Skill points: 12</p><p>Skills and feats: Climb +4, Intimidate +3, Listen +3 (+1), Spot +5 </p><p>Door of Battle, Dodge, Weapon focus (long sword).</p><p>Equipment: Helmet, Large wooden shield, fur cloak, </p><p>iron long sword ATT +4 dam 1d8+2 crit 19-20/x2, bends on dmg 8+. </p><p></p><p></p><p>Skull Sword elite soldier.</p><p>This is an elite Skull-Sword who might be the leader of a squad of regular Skull-Sword troops, bodyguard to a Drune, or part of a Slough’s personal retinue.</p><p>Male human Noble Warrior 4: CR 4; Size M (5 ft., 6 in. tall); HD 4d10+8; hp 35; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Improved Dodge); Attack +7 melee, or +5 ranged; SV Fort +6, Ref +4, Will +2 </p><p>Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8.</p><p>Skill points: 21</p><p>Skills and feats: Climb +6, Intimidate +6, Listen +5 (+3), Spot +8 </p><p>Weapon specialisation (long sword), Door of Battle, Dodge, Improved Dodge, Lightning reflexes, Weapon focus (long sword).</p><p>Equipment: Skull-Sword mask (sv +8 vs scent attacks), Helmet, Large wooden shield, fur cloak, </p><p>masterwork iron long sword ATT +8 dam 1d8+5 crit 19-20/x2.</p><p></p><p>Skull Sword officer.</p><p>This is a Skull-Sword commander who might be the leader of a company of regular Skull-Sword troops, or command the elite guards of a Slough’s personal retinue.</p><p></p><p>Male human Noble Warrior 7: CR 7; Size M (5 ft., 6 in. tall); HD 7d10+14; hp 58; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Improved Dodge); Attack +10 melee, or +8 ranged; SV Fort +7, Ref +5, Will +3 </p><p>Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8.</p><p>Skill points: 30</p><p>Skills and feats: Climb +7, Intimidate +9 (+10), Listen +7 (+5), Spot +11 </p><p>Weapon specialisation (long sword), Door of Battle, Dodge, Improved Dodge, Lightning reflexes, Weapon focus (long sword), Power Attack, Cleave.</p><p>Equipment: Skull-Sword mask (sv +8 vs scent attacks), masterwork Helmet, Large wooden shield, fur cloak, </p><p>masterwork iron long sword ATT +11/+6 dam 1d8+5 crit 19-20/x2.</p><p></p><p></p><p></p><p>Simon Newman October 2002. <a href="mailto:simontmn@ntlworld.com">simontmn@ntlworld.com</a></p></blockquote><p></p>
[QUOTE="S'mon, post: 438221, member: 463"] I did up these stats for Skull-Swords in the Slaine d20 game: THE SKULL-SWORDS Skull Swords are primarily thugs and enforcers for the Drunes. Their abilities are oriented towards policing - intimidate, spot and listen. Much less fearless than the warriors of the Northern tribes, their feats are primarily defensive in nature, though the best Skull-Swords are still fearsome swordsmen. Stats are default array. Skull Sword Regular soldier. This is a typical low-grade Skull-Sword of the sort who form the bulk of the Drune standing armies, garrisons, and guards to low-ranking Drunes. Because they rarely come into contact with the Sloughs they rarely wear breath-masks. Male human Noble Warrior 1: CR 1; Size M (5 ft., 6 in. tall); HD 1d10+2; hp 12; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Dodge); Attack +3 melee, or +2 ranged; SV Fort +4, Ref +1, Will +1 Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Skill points: 12 Skills and feats: Climb +4, Intimidate +3, Listen +3 (+1), Spot +5 Door of Battle, Dodge, Weapon focus (long sword). Equipment: Helmet, Large wooden shield, fur cloak, iron long sword ATT +4 dam 1d8+2 crit 19-20/x2, bends on dmg 8+. Skull Sword elite soldier. This is an elite Skull-Sword who might be the leader of a squad of regular Skull-Sword troops, bodyguard to a Drune, or part of a Slough’s personal retinue. Male human Noble Warrior 4: CR 4; Size M (5 ft., 6 in. tall); HD 4d10+8; hp 35; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Improved Dodge); Attack +7 melee, or +5 ranged; SV Fort +6, Ref +4, Will +2 Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Skill points: 21 Skills and feats: Climb +6, Intimidate +6, Listen +5 (+3), Spot +8 Weapon specialisation (long sword), Door of Battle, Dodge, Improved Dodge, Lightning reflexes, Weapon focus (long sword). Equipment: Skull-Sword mask (sv +8 vs scent attacks), Helmet, Large wooden shield, fur cloak, masterwork iron long sword ATT +8 dam 1d8+5 crit 19-20/x2. Skull Sword officer. This is a Skull-Sword commander who might be the leader of a company of regular Skull-Sword troops, or command the elite guards of a Slough’s personal retinue. Male human Noble Warrior 7: CR 7; Size M (5 ft., 6 in. tall); HD 7d10+14; hp 58; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +1 helmet, +1 furs, +4 large shield/Door of Battle, +1 Improved Dodge); Attack +10 melee, or +8 ranged; SV Fort +7, Ref +5, Will +3 Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Skill points: 30 Skills and feats: Climb +7, Intimidate +9 (+10), Listen +7 (+5), Spot +11 Weapon specialisation (long sword), Door of Battle, Dodge, Improved Dodge, Lightning reflexes, Weapon focus (long sword), Power Attack, Cleave. Equipment: Skull-Sword mask (sv +8 vs scent attacks), masterwork Helmet, Large wooden shield, fur cloak, masterwork iron long sword ATT +11/+6 dam 1d8+5 crit 19-20/x2. Simon Newman October 2002. [email]simontmn@ntlworld.com[/email] [/QUOTE]
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