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Slams combined with other attacks
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3095512" data-attributes="member: 23094"><p>A Slam attack is a natural weapon.</p><p></p><p>Creatures with natural weapons and the ability to wield manufactured weapons (like a sword) can mix them.</p><p></p><p>When they do this, their natural weapons are treated as secondary natural weapons. Attacks with them take a -5 penalty on attack rolls (-2 with the Multiattack feat) and only apply 0.5x the creature's strength modifier to damage.</p><p></p><p>You can freely mix natural and manufactured weapons, so long as your manufactured weapon doesn't interfere with your natural attack (e.g., you can't make a claw attack if that hand is holding a sword).</p><p></p><p>Your natural attacks are made at your highest BAB, with the modifiers as described above. They do not involve the Two-Weapon Fighting Rules at all.</p><p></p><p>In fact, you could combine TWF with secondary natural attacks: a (roughly humanoid) creature could fight with a longsword and shortsword dual-wielded, and still make bite and tail slap attacks, for instance.</p><p></p><p>The section of the rules you're looking for, if you want to read them yourself, is here: <a href="http://www.wizards.com/d20/files/v35/TypesSubtypesAbilities.rtf" target="_blank">http://www.wizards.com/d20/files/v35/TypesSubtypesAbilities.rtf</a></p><p></p><p>Find the section titled "Manufactured Weapons."</p><p></p><p>EDIT:</p><p></p><p>Take, for example, a medium character with a natural slam attack (1d6), BAB +6, Strength +4, who is also wielding a longsword. His attacks in a round may be:</p><p></p><ol> <li data-xf-list-type="ol">Attack action<ul> <li data-xf-list-type="ul">Natural Only: Slam +10, 1d6+6 (If a creature only has 1 natural weapon, it gains x1.5 Strength bonus to damage)</li> <li data-xf-list-type="ul">Longsword Only: Longsword +10, 1d8+4</li> </ul></li> <li data-xf-list-type="ol">Full Attack action<ul> <li data-xf-list-type="ul">Natural Only: Slam +10, 1d6+6 (Natural weapons do not get iterative attacks from high BAB)</li> <li data-xf-list-type="ul">Longsword Only: Longsword +10 / +5, 1d8+4</li> <li data-xf-list-type="ul">Mixed: Longsword +10 / +5, 1d8+4; Slam +5, 1d6+2 (Secondary natural weapons take a -5 penalty to attack and apply 1/2 Strength bonus to damage)</li> </ul></li> </ol></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3095512, member: 23094"] A Slam attack is a natural weapon. Creatures with natural weapons and the ability to wield manufactured weapons (like a sword) can mix them. When they do this, their natural weapons are treated as secondary natural weapons. Attacks with them take a -5 penalty on attack rolls (-2 with the Multiattack feat) and only apply 0.5x the creature's strength modifier to damage. You can freely mix natural and manufactured weapons, so long as your manufactured weapon doesn't interfere with your natural attack (e.g., you can't make a claw attack if that hand is holding a sword). Your natural attacks are made at your highest BAB, with the modifiers as described above. They do not involve the Two-Weapon Fighting Rules at all. In fact, you could combine TWF with secondary natural attacks: a (roughly humanoid) creature could fight with a longsword and shortsword dual-wielded, and still make bite and tail slap attacks, for instance. The section of the rules you're looking for, if you want to read them yourself, is here: [url]http://www.wizards.com/d20/files/v35/TypesSubtypesAbilities.rtf[/url] Find the section titled "Manufactured Weapons." EDIT: Take, for example, a medium character with a natural slam attack (1d6), BAB +6, Strength +4, who is also wielding a longsword. His attacks in a round may be: [list=1] [*]Attack action [list] [*]Natural Only: Slam +10, 1d6+6 (If a creature only has 1 natural weapon, it gains x1.5 Strength bonus to damage) [*]Longsword Only: Longsword +10, 1d8+4 [/list] [*]Full Attack action [list] [*]Natural Only: Slam +10, 1d6+6 (Natural weapons do not get iterative attacks from high BAB) [*]Longsword Only: Longsword +10 / +5, 1d8+4 [*]Mixed: Longsword +10 / +5, 1d8+4; Slam +5, 1d6+2 (Secondary natural weapons take a -5 penalty to attack and apply 1/2 Strength bonus to damage)[/list][/list] [/QUOTE]
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