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Slap around my prestige class
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<blockquote data-quote="DanMcS" data-source="post: 810866" data-attributes="member: 6530"><p>This class seems to have come out really powerful. I've revised it down once already, how does it look? Should maybe be a d10 hit points. Hmm.</p><p></p><p>Imperial Minotaur</p><p></p><p>Elite soldiers, blessed by the god of strength, take on his traits and become giants among men, and eventually, minotaurs. I wanted to revise the minotaur myth, that the minotaur was a curse as punishment, into one where the curse is a boon at first.</p><p></p><p>Prereqs:</p><p>BAB +6</p><p>Stats Str & Con 17</p><p>Feats Track, Endurance</p><p></p><p>HD d12</p><p></p><p>Skill points 4 + Int bonus</p><p>Class skills: Climb, Intimidate, Intuit Direction, Jump, Listen, Search Spot, Swim, Wilderness Lore</p><p></p><p>Fort: Fast</p><p>Ref, Will: Slow</p><p></p><p>Level, BAB, Special</p><p>1 +0 AC +1 natural</p><p>2 +1 Scent</p><p>3 +2 Horns</p><p>4 +3 AC +2 natural</p><p>5 +3 Size (+2 str and con)</p><p>6 +4 Natural Cunning</p><p>7 +5 AC +3 natural </p><p>8 +6 Transformation (1)</p><p>9 +6 Size (1 category increase)</p><p>10 +7 Transformation (2)</p><p></p><p>AC: Gains the minotaur's tough hide over the class.</p><p>Scent: Gains the scent ability of the minotaur.</p><p>Horns: 1d6 + 1/2 str bonus gore, up to 1d8 when large sized</p><p>Size: By 5th level, the Imperial has bulked up, gaining a +2 to Str and Con.</p><p> By 9th level, he has fully increased to large size, gaining an additional +6 strength, +2 con, +2 natural AC (stacks with the other 3 points), takes -2 Dex, and the Large size penalities to attack and AC (-1).</p><p></p><p>Natural cunning: As a minotaur, immune to the maze spell, and doesn't get lost in normal mazes, twisting canyons, etc.</p><p></p><p>Transformation: At 8th level, the Imperial gets hair, and his feet start to harden into hooves. By 10th level, he is completely a minotaur. His type becomes Monstrous Humanoid, his alignment shifts to chaotic, and he often loses what military use he had before as he becomes more feral over the years.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 810866, member: 6530"] This class seems to have come out really powerful. I've revised it down once already, how does it look? Should maybe be a d10 hit points. Hmm. Imperial Minotaur Elite soldiers, blessed by the god of strength, take on his traits and become giants among men, and eventually, minotaurs. I wanted to revise the minotaur myth, that the minotaur was a curse as punishment, into one where the curse is a boon at first. Prereqs: BAB +6 Stats Str & Con 17 Feats Track, Endurance HD d12 Skill points 4 + Int bonus Class skills: Climb, Intimidate, Intuit Direction, Jump, Listen, Search Spot, Swim, Wilderness Lore Fort: Fast Ref, Will: Slow Level, BAB, Special 1 +0 AC +1 natural 2 +1 Scent 3 +2 Horns 4 +3 AC +2 natural 5 +3 Size (+2 str and con) 6 +4 Natural Cunning 7 +5 AC +3 natural 8 +6 Transformation (1) 9 +6 Size (1 category increase) 10 +7 Transformation (2) AC: Gains the minotaur's tough hide over the class. Scent: Gains the scent ability of the minotaur. Horns: 1d6 + 1/2 str bonus gore, up to 1d8 when large sized Size: By 5th level, the Imperial has bulked up, gaining a +2 to Str and Con. By 9th level, he has fully increased to large size, gaining an additional +6 strength, +2 con, +2 natural AC (stacks with the other 3 points), takes -2 Dex, and the Large size penalities to attack and AC (-1). Natural cunning: As a minotaur, immune to the maze spell, and doesn't get lost in normal mazes, twisting canyons, etc. Transformation: At 8th level, the Imperial gets hair, and his feet start to harden into hooves. By 10th level, he is completely a minotaur. His type becomes Monstrous Humanoid, his alignment shifts to chaotic, and he often loses what military use he had before as he becomes more feral over the years. [/QUOTE]
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Slap around my prestige class
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