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"slash" and kenjutsu, BnF2?
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<blockquote data-quote="Vigilance" data-source="post: 1649231" data-attributes="member: 4275"><p>Well the damage doesn't raise to 4d6, it raises to the next die size, Im not sure where you got the 4d6 from.</p><p></p><p>So when you take Kenjutsu you go to 2d8, and then Slash raises that to 2d10. </p><p></p><p>The effect of Kenjutsu on the katana's damage is probably the most consistent balance quibble I hear about the BNF books. </p><p></p><p>It's a fair amount of damage to be sure, but you have spent 3 feats (Exotic Weapon prof, Kenjutsu, Slash), in order to do 2d10 points of damage on a melee attack. </p><p></p><p>Looking through the core rules weapon list I see the Barret Light 50, the Browning BPS, the HK G3, the Remington 700, and the Winchester 94 which all do the same damage at substantial ranges.</p><p></p><p>In playtest what I found was that it was overall balanced. Sure you can hack someone up real good if you're close to them. </p><p></p><p>But if someone is 300 feet away with a Winchester, or successfully performs a disarm maneuver, you've just wasted 3 feats. </p><p></p><p>Also I think if you compare the damage per feat its very balanced. </p><p></p><p>Burst Fire is three feats into a chain and deals out more damage at range. </p><p></p><p>Spirited Charge also does more damage with a lance and comparable damage with any other weapon. </p><p></p><p>So yes 2d10+3 is a lot of damage, but I think it's relatively balanced. Just don't get close to the guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1649231, member: 4275"] Well the damage doesn't raise to 4d6, it raises to the next die size, Im not sure where you got the 4d6 from. So when you take Kenjutsu you go to 2d8, and then Slash raises that to 2d10. The effect of Kenjutsu on the katana's damage is probably the most consistent balance quibble I hear about the BNF books. It's a fair amount of damage to be sure, but you have spent 3 feats (Exotic Weapon prof, Kenjutsu, Slash), in order to do 2d10 points of damage on a melee attack. Looking through the core rules weapon list I see the Barret Light 50, the Browning BPS, the HK G3, the Remington 700, and the Winchester 94 which all do the same damage at substantial ranges. In playtest what I found was that it was overall balanced. Sure you can hack someone up real good if you're close to them. But if someone is 300 feet away with a Winchester, or successfully performs a disarm maneuver, you've just wasted 3 feats. Also I think if you compare the damage per feat its very balanced. Burst Fire is three feats into a chain and deals out more damage at range. Spirited Charge also does more damage with a lance and comparable damage with any other weapon. So yes 2d10+3 is a lot of damage, but I think it's relatively balanced. Just don't get close to the guy :) Chuck [/QUOTE]
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