Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"slash" and kenjutsu, BnF2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigilance" data-source="post: 1658377" data-attributes="member: 4275"><p>Right, that concurs with the reading I have done. One reason why iaijutsu became such a force in Japanese kenjutsu was that the best survival chance you had in a duel was to strike first.</p><p></p><p>In fact many times a Samurai who wasnt quite ready to die would just concede if his opponent drew his sword first, and bloodless duels were fought in the later Tokugawa where the first sword out was declared the victor. </p><p></p><p>While this process became steeped in ritual, it was based on the combat reality that the first blade out was the most likely to walk away. </p><p></p><p>According to a Sensei I read often, this high risk/high reward combat strategy reveals more about Japanese psychology than sound tactical strategy. </p><p></p><p>Many HTH combat styles are structured *exactly* like this (Shotokan springs to mind here) where both fighters would often cripple each other when they attacked, which led to, like Kenjutsu duels, an often long period of studying and watching your opponent, circling him, seeking a weakness in his footwork that would allow you to sieze the advantage.</p><p></p><p>This aspect of the Japanese martial arts is not more evident in the modern world, according to this Sensei, because most fights in the street are conducted between one trained individual and one untrained individual. This affords the martial artist more safety and "self defense" than he would have were his opponent equally well trained. </p><p></p><p>Another example of this psychology showing itself to be quintessentially Japanese is Pearl Harbor. The Japanese leaders at the time were aware that they could not defeat the United States in a protracted struggle. However they were willing to take that chance with a high risk/high reward attack.</p><p></p><p>Pearl Harbor then can be seen as a decapitation attack that failed (barely).</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1658377, member: 4275"] Right, that concurs with the reading I have done. One reason why iaijutsu became such a force in Japanese kenjutsu was that the best survival chance you had in a duel was to strike first. In fact many times a Samurai who wasnt quite ready to die would just concede if his opponent drew his sword first, and bloodless duels were fought in the later Tokugawa where the first sword out was declared the victor. While this process became steeped in ritual, it was based on the combat reality that the first blade out was the most likely to walk away. According to a Sensei I read often, this high risk/high reward combat strategy reveals more about Japanese psychology than sound tactical strategy. Many HTH combat styles are structured *exactly* like this (Shotokan springs to mind here) where both fighters would often cripple each other when they attacked, which led to, like Kenjutsu duels, an often long period of studying and watching your opponent, circling him, seeking a weakness in his footwork that would allow you to sieze the advantage. This aspect of the Japanese martial arts is not more evident in the modern world, according to this Sensei, because most fights in the street are conducted between one trained individual and one untrained individual. This affords the martial artist more safety and "self defense" than he would have were his opponent equally well trained. Another example of this psychology showing itself to be quintessentially Japanese is Pearl Harbor. The Japanese leaders at the time were aware that they could not defeat the United States in a protracted struggle. However they were willing to take that chance with a high risk/high reward attack. Pearl Harbor then can be seen as a decapitation attack that failed (barely). Chuck [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"slash" and kenjutsu, BnF2?
Top