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Slaughterhouse Fight
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<blockquote data-quote="cofbaron" data-source="post: 688106" data-attributes="member: 3901"><p>In one week’s time, my PCs will end up fighting in a slaughterhouse at night, while a group of bad guys try to destroy and disable as much of it as possible. (Trust me, there's a reason). I’ve searched online, but couldn’t find much in the way of maps of slaughterhouses, and am having to rely on memories of “The Jungle” for guidance. The world is D&D-style fantasy with occasional steampunk elements. So far, here is what I have sketched out:</p><p></p><p>The Stockyard – outdoors, large pens and corralls funnelling animals into the slaughterhouse itself. (No animals in the stockyard at night. Still smells, though.)</p><p></p><p>The Killing Floor – the main interior area. Filled with chains, hooks, assorted sharp and blunt objects, and large bloodstains. The chains and hooks are hanging down in rows on the main floor, making quasi-barriers between some areas. One of the characters is a spiked chain specialist, and I’m going to rule that he’ll take some nasty penalties if he tries to use it. It’s likely his chain will get caught up in them.</p><p></p><p>The Office – the office of the people who run the slaughterhouse. Paperwork, desks, and other white-collar stuff abounds. Lots of flammable ledgers and such.</p><p></p><p>The Smokers – Three large silo structures serve as smokehouses to cure meat in. The fires are powered by a trio of bound fire elementals. The bad guys will attempt to free the elementals, so they can wreak havoc on the rest of the slaughterhouse.</p><p></p><p>The Salting Room – where the beef and pork is salted down. I’m not familiar with the specifics of the salting processes; any advice is greatly appreciated. I’m guessing it involves basically packing a barrell full of meat and then dumping salt in it?</p><p></p><p>The Pickling Room – where meat is stored in barrels with brine for pickling. It’s a large room, piled high with casks and barrels. Smells like vinegar.</p><p></p><p>Assorted smaller warehouses and sheds – located outside the main slaughterhouse building but inside the compound. Used for storing various things.</p><p></p><p>The Bad Guys will have skins of flammable oil that they’ll spread over the entire compound, having trails of oil leading to and from each building. If all goes well, the flunkies will be chucking torches and then bailing out when the leader, wearing an amulet of fire resistance, blows the lid off the fire elemental containment chamber in the smokehouse. The elementals will then (presumably) begin to set everything on fire. This combined with the torches and the oil will level the compound, killing floor, warehouses, outbuildings and all. I’m mainly wondering if I have covered all the bases, and if there are any glaring flaws. A few specific questions I have: </p><p></p><p>Is brine, vinegar, or any similar pickling agent flammable? If so, how flammable?</p><p>How long does it take for meat to be salted, smoked, pickled?</p><p></p><p>Any maps or diagrams of how slaughterhouses are laid out (either modern or in the past) would also be greatly appreciated. Thanks in advance,</p><p></p><p></p><p>Cecil</p></blockquote><p></p>
[QUOTE="cofbaron, post: 688106, member: 3901"] In one week’s time, my PCs will end up fighting in a slaughterhouse at night, while a group of bad guys try to destroy and disable as much of it as possible. (Trust me, there's a reason). I’ve searched online, but couldn’t find much in the way of maps of slaughterhouses, and am having to rely on memories of “The Jungle” for guidance. The world is D&D-style fantasy with occasional steampunk elements. So far, here is what I have sketched out: The Stockyard – outdoors, large pens and corralls funnelling animals into the slaughterhouse itself. (No animals in the stockyard at night. Still smells, though.) The Killing Floor – the main interior area. Filled with chains, hooks, assorted sharp and blunt objects, and large bloodstains. The chains and hooks are hanging down in rows on the main floor, making quasi-barriers between some areas. One of the characters is a spiked chain specialist, and I’m going to rule that he’ll take some nasty penalties if he tries to use it. It’s likely his chain will get caught up in them. The Office – the office of the people who run the slaughterhouse. Paperwork, desks, and other white-collar stuff abounds. Lots of flammable ledgers and such. The Smokers – Three large silo structures serve as smokehouses to cure meat in. The fires are powered by a trio of bound fire elementals. The bad guys will attempt to free the elementals, so they can wreak havoc on the rest of the slaughterhouse. The Salting Room – where the beef and pork is salted down. I’m not familiar with the specifics of the salting processes; any advice is greatly appreciated. I’m guessing it involves basically packing a barrell full of meat and then dumping salt in it? The Pickling Room – where meat is stored in barrels with brine for pickling. It’s a large room, piled high with casks and barrels. Smells like vinegar. Assorted smaller warehouses and sheds – located outside the main slaughterhouse building but inside the compound. Used for storing various things. The Bad Guys will have skins of flammable oil that they’ll spread over the entire compound, having trails of oil leading to and from each building. If all goes well, the flunkies will be chucking torches and then bailing out when the leader, wearing an amulet of fire resistance, blows the lid off the fire elemental containment chamber in the smokehouse. The elementals will then (presumably) begin to set everything on fire. This combined with the torches and the oil will level the compound, killing floor, warehouses, outbuildings and all. I’m mainly wondering if I have covered all the bases, and if there are any glaring flaws. A few specific questions I have: Is brine, vinegar, or any similar pickling agent flammable? If so, how flammable? How long does it take for meat to be salted, smoked, pickled? Any maps or diagrams of how slaughterhouses are laid out (either modern or in the past) would also be greatly appreciated. Thanks in advance, Cecil [/QUOTE]
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