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Slaughterhouse - Sandbox Equivalent for 4E
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<blockquote data-quote="TheAngryDM" data-source="post: 5284621" data-attributes="member: 93931"><p>Thank you Charwoman Gene for pointing folks my way and thanks everyone for checking it out. I am sorry about the multi-page issue. I just starting using it and the defaults are a little 'subtle.' I'm new to this webmaster thing, but it should be much friendlier and more obvious now.</p><p> </p><p> </p><p> </p><p>That is an extreme example and one, I hope, that most DMs would avoid. Like everything else in D&D, a person with a brain (the DM) must ultimately act as arbitrator and reality checker. Besides, I have a hard time picturing a group of players actually willing to do the infinite grind for XP thing. The Slaughterhouse Method is a shortcut for the DM to use when populating and repopulating the dungeon, nothing more or less. The DM must still apply some discretion. </p><p> </p><p> </p><p> </p><p>I agree with this. The Slaughterhouse System is not for everyone or every table. It is a tool for building and running multi-experience-level site-based sandboxes. It allows the DM to present a site for the players to explore at their own pace and of their own volition. I built it specifically because I am trying to capture the feel of an old-school super dungeon (like Undermountain or the Ruins of Castle Greyhawk), but without the feeling of a static environment in which the monsters and other obstacles are not simply standing around, tapping their feet, and waiting for adventurers to come along. Old school dungeon with new school dynamics. </p><p> </p><p>Even so, I think it is versatile enough to be useful at a number of tables. I hinted at some of the alternatives. But one more that occurs to me is a DM using it (mainly with skill challenges, narrative, and only occasional combat) to define the PCs home base city. In that case, their adventures for different factions would change the landscape of the home base.</p></blockquote><p></p>
[QUOTE="TheAngryDM, post: 5284621, member: 93931"] Thank you Charwoman Gene for pointing folks my way and thanks everyone for checking it out. I am sorry about the multi-page issue. I just starting using it and the defaults are a little 'subtle.' I'm new to this webmaster thing, but it should be much friendlier and more obvious now. That is an extreme example and one, I hope, that most DMs would avoid. Like everything else in D&D, a person with a brain (the DM) must ultimately act as arbitrator and reality checker. Besides, I have a hard time picturing a group of players actually willing to do the infinite grind for XP thing. The Slaughterhouse Method is a shortcut for the DM to use when populating and repopulating the dungeon, nothing more or less. The DM must still apply some discretion. I agree with this. The Slaughterhouse System is not for everyone or every table. It is a tool for building and running multi-experience-level site-based sandboxes. It allows the DM to present a site for the players to explore at their own pace and of their own volition. I built it specifically because I am trying to capture the feel of an old-school super dungeon (like Undermountain or the Ruins of Castle Greyhawk), but without the feeling of a static environment in which the monsters and other obstacles are not simply standing around, tapping their feet, and waiting for adventurers to come along. Old school dungeon with new school dynamics. Even so, I think it is versatile enough to be useful at a number of tables. I hinted at some of the alternatives. But one more that occurs to me is a DM using it (mainly with skill challenges, narrative, and only occasional combat) to define the PCs home base city. In that case, their adventures for different factions would change the landscape of the home base. [/QUOTE]
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Slaughterhouse - Sandbox Equivalent for 4E
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