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Slave Pits of the Undercity - your experiences?
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<blockquote data-quote="billd91" data-source="post: 1620694" data-attributes="member: 3400"><p>I'm running the series now as part of the Scourge of the Slavelords series. After a really different take on the first part, they have settled into a more traditional mode of stomping on bad guys and freeing slaves wholesale.</p><p></p><p>Initially, one character (a wizard from Greyhawk who describes himself as Neutral Mean) decided he wanted to try to buy back certain slaves that they knew and then got the idea to infiltrate the organization. That got them through the first module (A1) without a lot of fighting, though their cover was nearly blown when part of the party (a ranger, bard, and druid) actually did make it into the sewers and got into a running fight with some of the inhabitants. A judiciously cast Summon Nature's Ally got them through a nasty fight and they managed to get out with fewer than 10 hit points between the 3 of them.</p><p>Anyway, eventually, part of the party got recruited by Sturm to off Old Klim and were sent on to the Stockade for further instructions from Markessa. The other characters continued on with a slave caravan to the Stockade to try to negotiate some prices/ransom of important slaves and infiltrate the organization. Unfortunately, Markessa called the wizard's bluff (she gave him a test: he had to kill one of the PCs posing as his underling to prove he's the right sort of person to work for The Nine) and they had to bug out at top speed. The wizard idea decided to escort some previously freed slaves back to safety and retire from the active campaign in favor in favor of a new PC that was designed to fit in with the rest of the party a little better (the wizard had some personality clashes with the bard).</p></blockquote><p></p>
[QUOTE="billd91, post: 1620694, member: 3400"] I'm running the series now as part of the Scourge of the Slavelords series. After a really different take on the first part, they have settled into a more traditional mode of stomping on bad guys and freeing slaves wholesale. Initially, one character (a wizard from Greyhawk who describes himself as Neutral Mean) decided he wanted to try to buy back certain slaves that they knew and then got the idea to infiltrate the organization. That got them through the first module (A1) without a lot of fighting, though their cover was nearly blown when part of the party (a ranger, bard, and druid) actually did make it into the sewers and got into a running fight with some of the inhabitants. A judiciously cast Summon Nature's Ally got them through a nasty fight and they managed to get out with fewer than 10 hit points between the 3 of them. Anyway, eventually, part of the party got recruited by Sturm to off Old Klim and were sent on to the Stockade for further instructions from Markessa. The other characters continued on with a slave caravan to the Stockade to try to negotiate some prices/ransom of important slaves and infiltrate the organization. Unfortunately, Markessa called the wizard's bluff (she gave him a test: he had to kill one of the PCs posing as his underling to prove he's the right sort of person to work for The Nine) and they had to bug out at top speed. The wizard idea decided to escort some previously freed slaves back to safety and retire from the active campaign in favor in favor of a new PC that was designed to fit in with the rest of the party a little better (the wizard had some personality clashes with the bard). [/QUOTE]
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