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Slavelords of Cydonia
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<blockquote data-quote="therebedragons" data-source="post: 1679198" data-attributes="member: 21913"><p>I guess I'll jump in again, as Wulf is a very busy man, trying to get <em>Slavelords</em> out and all.</p><p></p><p>Those 'leth monsters, the <strong>lethid</strong>, are evil cthuloid-esque denizens of the dark and cold. Their essence is pure evil, a legacy of their extraplanar origins. Their motives are alien and unfathomable. Their methods are brutal and insidious. Most lethid are parasitic, latching onto or burrowing into their hosts, which range from intelligent creatures for the powerful and brilliant nihileth to base animals for the cunning but none-too-bright rgleth. On top of that, the lethid are powerful psionicists, capable not only of reading your mind but also of blasting you into submission.</p><p></p><p>There's a lot more background and juicy detail -- both flava and crunch -- in the book. Maybe you can convince Wulf to post a PDF preview?</p><p></p><p></p><p></p><p>In short: the good guys are the PCs, the bad guys are everyone else. The long answer is somewhat more complicated. Let's just say for now that the adventures in <em>Slavelords</em> put the PCs in some "morally challenging" situations and could be said to make use of the cliches "the enemy of my enemy is my friend", "war makes strange bedfellows", and "desperate times call for desperate measures". (And for the record: even though I use cliches here, we steer well clear of them in the book itself -- we tried very hard to make the content fresh, interested, and a little unexpected.)</p><p></p><p>That said, the book is filled with a multiplicity of colorful characters -- some good, some bad -- and, like Wulf said, literally dozens of adventures that the GM can pick and choose from to challenge the PCs.</p><p></p><p>I hope that helps a bit. I'll try to keep tabs on this thread if people want to keep asking questions.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="therebedragons, post: 1679198, member: 21913"] I guess I'll jump in again, as Wulf is a very busy man, trying to get [I]Slavelords[/I] out and all. Those 'leth monsters, the [B]lethid[/B], are evil cthuloid-esque denizens of the dark and cold. Their essence is pure evil, a legacy of their extraplanar origins. Their motives are alien and unfathomable. Their methods are brutal and insidious. Most lethid are parasitic, latching onto or burrowing into their hosts, which range from intelligent creatures for the powerful and brilliant nihileth to base animals for the cunning but none-too-bright rgleth. On top of that, the lethid are powerful psionicists, capable not only of reading your mind but also of blasting you into submission. There's a lot more background and juicy detail -- both flava and crunch -- in the book. Maybe you can convince Wulf to post a PDF preview? In short: the good guys are the PCs, the bad guys are everyone else. The long answer is somewhat more complicated. Let's just say for now that the adventures in [I]Slavelords[/I] put the PCs in some "morally challenging" situations and could be said to make use of the cliches "the enemy of my enemy is my friend", "war makes strange bedfellows", and "desperate times call for desperate measures". (And for the record: even though I use cliches here, we steer well clear of them in the book itself -- we tried very hard to make the content fresh, interested, and a little unexpected.) That said, the book is filled with a multiplicity of colorful characters -- some good, some bad -- and, like Wulf said, literally dozens of adventures that the GM can pick and choose from to challenge the PCs. I hope that helps a bit. I'll try to keep tabs on this thread if people want to keep asking questions. Cheers. [/QUOTE]
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