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Slavery and evil
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<blockquote data-quote="Iron Sheep" data-source="post: 1918313" data-attributes="member: 4965"><p>And <em>magic missile</em> can be used to murder someone at least as easily as any weapon, yet it is not an Evil spell.</p><p></p><p>Again, they key part of the definition of oppression is the unjust aspect of it. Using <em>charm person</em> to make innocent people do your bidding is (D&D) Evil, just like killing an innocent with a <em>magic missile</em> is (D&D) Evil. Using <em>charm person</em> to bring a murderer to justice is most assuredly not (D&D) Evil, and may even be a superior option compared to using <em>magic missile</em>.</p><p></p><p>This is the same as saying that denying a slave their freedom is (D&D) Evil, but denying a murderer their freedom while you bring them to justice is not. The analogy is quite precise.</p><p></p><p></p><p></p><p>I have to disagree with you here. Whether or not you think they make for a good game (or the sort of game that you want to run), the current version of the alignment system is very well presented in my opinion. They certainly aren't <em>realistic</em> as any sort of representation of moral codes, but they do clearly state what sort of behaviour is characterises particular alignments.</p><p></p><p>Corran</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1918313, member: 4965"] And [I]magic missile[/I] can be used to murder someone at least as easily as any weapon, yet it is not an Evil spell. Again, they key part of the definition of oppression is the unjust aspect of it. Using [I]charm person[/I] to make innocent people do your bidding is (D&D) Evil, just like killing an innocent with a [I]magic missile[/I] is (D&D) Evil. Using [I]charm person[/I] to bring a murderer to justice is most assuredly not (D&D) Evil, and may even be a superior option compared to using [I]magic missile[/I]. This is the same as saying that denying a slave their freedom is (D&D) Evil, but denying a murderer their freedom while you bring them to justice is not. The analogy is quite precise. I have to disagree with you here. Whether or not you think they make for a good game (or the sort of game that you want to run), the current version of the alignment system is very well presented in my opinion. They certainly aren't [I]realistic[/I] as any sort of representation of moral codes, but they do clearly state what sort of behaviour is characterises particular alignments. Corran [/QUOTE]
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