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Slavery in D&D Campaign Settings
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<blockquote data-quote="robertsconley" data-source="post: 3443017" data-attributes="member: 13383"><p>My games had its roots in City State of the Invincible Overlord and Wilderlands of High Fantasy by Judges Guild and had slavery has always been part of the background . Even had one major campaign started out where the player was captain/owner of a boat that was slave raiding. I can't really remember a time during the 80's where any of my players, regardless of real life origin, objective. However by the late 90's and this decade I know players encountering this were nearly always surprised by the existence of slavery on such a widespread scale in my campaign.</p><p></p><p>More than handful has said "I am going to dedicate my character to wiping out slavery because it evil." Then when they played for a while and see how it really works in my campaign they realize that that goal something that not going to be attained for a while.</p><p></p><p>Note: for the explanation race is used in context of D&D Races.</p><p></p><p>I based my model of slavery on the ancient world. Slavery is sort of culture based but indiscriminate as well. The most important thing to be excepted by a culture is really to act and live according to the mores of the culture. Act and talk like a Roman and your are 75% of the way there, etc, etc. Don't get me wrong birth is important and it is likely only your children will be considered full members. </p><p></p><p>There is a history behind the existence of slavery in my campaign. City State raids Skandians (Vikings) and takes slaves, Skandians raid City-State and take slaves. This is usually what make players realize that slavery isn't viewed as 100% evil in the campaign world. There are cultures that don't generally keep a large amount of slaves (or any) that exist but it because of geography or historical reasons. </p><p></p><p>Like any other "difficult" topics that could role-played if slavery is used in context and given a reason for its existance that players shouldn't have a problem with it. If it just used as cliche or a mean of power gaming then I think players will have a problem with it.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 3443017, member: 13383"] My games had its roots in City State of the Invincible Overlord and Wilderlands of High Fantasy by Judges Guild and had slavery has always been part of the background . Even had one major campaign started out where the player was captain/owner of a boat that was slave raiding. I can't really remember a time during the 80's where any of my players, regardless of real life origin, objective. However by the late 90's and this decade I know players encountering this were nearly always surprised by the existence of slavery on such a widespread scale in my campaign. More than handful has said "I am going to dedicate my character to wiping out slavery because it evil." Then when they played for a while and see how it really works in my campaign they realize that that goal something that not going to be attained for a while. Note: for the explanation race is used in context of D&D Races. I based my model of slavery on the ancient world. Slavery is sort of culture based but indiscriminate as well. The most important thing to be excepted by a culture is really to act and live according to the mores of the culture. Act and talk like a Roman and your are 75% of the way there, etc, etc. Don't get me wrong birth is important and it is likely only your children will be considered full members. There is a history behind the existence of slavery in my campaign. City State raids Skandians (Vikings) and takes slaves, Skandians raid City-State and take slaves. This is usually what make players realize that slavery isn't viewed as 100% evil in the campaign world. There are cultures that don't generally keep a large amount of slaves (or any) that exist but it because of geography or historical reasons. Like any other "difficult" topics that could role-played if slavery is used in context and given a reason for its existance that players shouldn't have a problem with it. If it just used as cliche or a mean of power gaming then I think players will have a problem with it. [/QUOTE]
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