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Slavery in D&D Campaign Settings
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<blockquote data-quote="Destil" data-source="post: 3444429" data-attributes="member: 1980"><p>In my current Thursday night game the 3 PCs who have been playing from day one started out on a filthy, freezing slave barge in the middle of the ocean headed to what should have been our grave in the frozen north. We had been captured during a civil war against a powerful empire and were basically being sent to work ourselves to death in their emerald mines.</p><p></p><p>Both the wizard and I were whipped and beaten several times (he had a real problem of picking fights in the worst possible places... still does actually). We had also been stripped of all our gear. We were assigned to work in a haunted tunnel, the head miner in that tunnel had lost six separate teams of diggers over the past two decades, all found dead in their beds. My companions dreams were not their own, each night becoming more and more detached from their lives, wandering a city they had never seen.</p><p></p><p>In the end we broke through to a man-made tunnel beyond our mineshaft, releasing some sort of ice demons. The entire prison population was slaughtered in their sleep systematically with the exception of ourselves; the imperial garrison locked the prisoners in their cells and barricaded themselves in their barracks. The imperials were all dead by the time we managed to escape our cell. The tunnel beyond our cramped mine shaft led to a ruined underground city and was our only way out as the main entrance to the prison had been frozen shut under feet of solid ice.</p><p></p><p>So, in effect, yes I think slavery can have an excellent place in a D&D game / campaign setting. (one of my favorite moments from this is that months later when we found out that we had inadvertently several laws my druid turned to the rogue and asked, uneasily "Is slavery a legal punishment in Halthorn?")</p></blockquote><p></p>
[QUOTE="Destil, post: 3444429, member: 1980"] In my current Thursday night game the 3 PCs who have been playing from day one started out on a filthy, freezing slave barge in the middle of the ocean headed to what should have been our grave in the frozen north. We had been captured during a civil war against a powerful empire and were basically being sent to work ourselves to death in their emerald mines. Both the wizard and I were whipped and beaten several times (he had a real problem of picking fights in the worst possible places... still does actually). We had also been stripped of all our gear. We were assigned to work in a haunted tunnel, the head miner in that tunnel had lost six separate teams of diggers over the past two decades, all found dead in their beds. My companions dreams were not their own, each night becoming more and more detached from their lives, wandering a city they had never seen. In the end we broke through to a man-made tunnel beyond our mineshaft, releasing some sort of ice demons. The entire prison population was slaughtered in their sleep systematically with the exception of ourselves; the imperial garrison locked the prisoners in their cells and barricaded themselves in their barracks. The imperials were all dead by the time we managed to escape our cell. The tunnel beyond our cramped mine shaft led to a ruined underground city and was our only way out as the main entrance to the prison had been frozen shut under feet of solid ice. So, in effect, yes I think slavery can have an excellent place in a D&D game / campaign setting. (one of my favorite moments from this is that months later when we found out that we had inadvertently several laws my druid turned to the rogue and asked, uneasily "Is slavery a legal punishment in Halthorn?") [/QUOTE]
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