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Slavery in D&D Campaign Settings
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<blockquote data-quote="Oryan77" data-source="post: 3444503" data-attributes="member: 18701"><p>If I had to actually even consider informing a player about an issue such as slavery in a game where the goal is to <strong>kill</strong> people, pickpocket/steal things, lie to people, and pretend to worship false gods; I would simply tell him that maybe my game isn't for him. But first of all, I would hope that anyone like that would inform the DM about his conserns before the group lets him play with them. A personality like that is more hassle than I'm willing to put up with for a <em>fantasy roleplaying</em> game. At least there seems to be other DM's willing to cater to this type of personality (so he can still find another game), I'm just not one of them.</p><p></p><p>Not unless he asks about it. I would assume anyone interested in playing D&D is going to expect to deal with a thousand different issues and he is willing to deal with whatever bad guys bring his way...that's why he's wanting to play. </p><p></p><p>If a priest has a problem with slavery, rape, or sex in an imaginary game, but he doesn't have a problem with players pretending to worship made up gods; I'd ask him why he's being silly and making a big deal about such a trivial thing (trivial as in, it's imaginary and not really happening, so who cares). Obviously he doesn't really feel sincere about his consern or he would have issues with many other aspects of D&D. Coincidently, I experienced that exact situation with a new player last year who worked for a church. He played a cleric for 3 sessions before telling me he has an issue selecting a deity because of his real life religion. He didn't give me an answer when I asked why he is a fan of playing Planescape when the entire campaign is revolved around made up gods. That, along with many other things from this player showed me that he was going to be a hassle player. Luckily he left the group for personal reasons.</p><p></p><p>People are strange. They do things to get attention and don't even realize how contradicting and hypocritical they are being. There's nothing wrong with simulating slavery in D&D. The DM isn't spending 8 hour sessions talking about how the slavers are whipping your backs and making you move rocks. If a PC is a slave, it's usually for a brief portion of the game with no real detail about it other than setting up for the moment that you escape and get revenge. NPC's might still call you a slave, but after the escape, you became an adventurer/hero. Anyone that complains about that is making a big deal just to get attention. I try not to take the game that serious. That's being on the verge of not being able to separate fantasy from real life. If it wasn't, the person would be dealing with it in the game.</p><p></p><p>There's too many gamers that are high-maintenance and try making the rest of us walk on eggshells just to cater to them. I prefer to spend my time around more laid back people.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3444503, member: 18701"] If I had to actually even consider informing a player about an issue such as slavery in a game where the goal is to [b]kill[/b] people, pickpocket/steal things, lie to people, and pretend to worship false gods; I would simply tell him that maybe my game isn't for him. But first of all, I would hope that anyone like that would inform the DM about his conserns before the group lets him play with them. A personality like that is more hassle than I'm willing to put up with for a [i]fantasy roleplaying[/i] game. At least there seems to be other DM's willing to cater to this type of personality (so he can still find another game), I'm just not one of them. Not unless he asks about it. I would assume anyone interested in playing D&D is going to expect to deal with a thousand different issues and he is willing to deal with whatever bad guys bring his way...that's why he's wanting to play. If a priest has a problem with slavery, rape, or sex in an imaginary game, but he doesn't have a problem with players pretending to worship made up gods; I'd ask him why he's being silly and making a big deal about such a trivial thing (trivial as in, it's imaginary and not really happening, so who cares). Obviously he doesn't really feel sincere about his consern or he would have issues with many other aspects of D&D. Coincidently, I experienced that exact situation with a new player last year who worked for a church. He played a cleric for 3 sessions before telling me he has an issue selecting a deity because of his real life religion. He didn't give me an answer when I asked why he is a fan of playing Planescape when the entire campaign is revolved around made up gods. That, along with many other things from this player showed me that he was going to be a hassle player. Luckily he left the group for personal reasons. People are strange. They do things to get attention and don't even realize how contradicting and hypocritical they are being. There's nothing wrong with simulating slavery in D&D. The DM isn't spending 8 hour sessions talking about how the slavers are whipping your backs and making you move rocks. If a PC is a slave, it's usually for a brief portion of the game with no real detail about it other than setting up for the moment that you escape and get revenge. NPC's might still call you a slave, but after the escape, you became an adventurer/hero. Anyone that complains about that is making a big deal just to get attention. I try not to take the game that serious. That's being on the verge of not being able to separate fantasy from real life. If it wasn't, the person would be dealing with it in the game. There's too many gamers that are high-maintenance and try making the rest of us walk on eggshells just to cater to them. I prefer to spend my time around more laid back people. [/QUOTE]
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