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Slayer build sillyness
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<blockquote data-quote="Perun" data-source="post: 5358563" data-attributes="member: 6037"><p>I don't know whether this has been covered before, and if it has, I appologise. I just had to share <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A player in our group has made a Slayer to replace his shaman character in our Dark Sun game, now at 2nd level.</p><p></p><p>In short, he made a human slayer (with a gladiator theme, but that's more or less irrelevant), he made Dex his highest stat (20, after racial modifier), and took Melee Training (Dex) and Master at Arms as his 1st-level feats (Surprising Charge [<em>Martial Power</em>] is his 2nd-lvl choice). </p><p></p><p>His attack is now +11 vs. AC, and he deals 2d6+8 damage (brutal 1) on a regular, unmodified melee basic attack. Which is better than any Str/Dex combination could achieve. </p><p></p><p>Even better, at 8th level, when his Dex increases to 22, his damage automatically increases by 2 points. He also has a good AC (unsurprisingly) and a decent number of hp (Con 14). About the only area where this character "suffers" is his Athletics check.</p><p></p><p>A character with Str 18 and Dex 16 ends up worse in the attack & damage department -- at 2nd level, such a character would attack at +10, and his damage would be identical to the all-Dex slayer. A Str 20/Dex 14 character could gain the same attack & damage values as the all-Dex slayer, but would have lower hp and AC.</p><p></p><p>I find it interesting that a single feat (Melee Training [Dex]) can have so great influence on a character class. I wouldn't call this slayer overpowered, but the fact that a character so modified can out-perform the basic, original version of the class (or, in this case, a build) clearly suggests that it wasn't a planned result.</p></blockquote><p></p>
[QUOTE="Perun, post: 5358563, member: 6037"] I don't know whether this has been covered before, and if it has, I appologise. I just had to share :) A player in our group has made a Slayer to replace his shaman character in our Dark Sun game, now at 2nd level. In short, he made a human slayer (with a gladiator theme, but that's more or less irrelevant), he made Dex his highest stat (20, after racial modifier), and took Melee Training (Dex) and Master at Arms as his 1st-level feats (Surprising Charge [[I]Martial Power[/I]] is his 2nd-lvl choice). His attack is now +11 vs. AC, and he deals 2d6+8 damage (brutal 1) on a regular, unmodified melee basic attack. Which is better than any Str/Dex combination could achieve. Even better, at 8th level, when his Dex increases to 22, his damage automatically increases by 2 points. He also has a good AC (unsurprisingly) and a decent number of hp (Con 14). About the only area where this character "suffers" is his Athletics check. A character with Str 18 and Dex 16 ends up worse in the attack & damage department -- at 2nd level, such a character would attack at +10, and his damage would be identical to the all-Dex slayer. A Str 20/Dex 14 character could gain the same attack & damage values as the all-Dex slayer, but would have lower hp and AC. I find it interesting that a single feat (Melee Training [Dex]) can have so great influence on a character class. I wouldn't call this slayer overpowered, but the fact that a character so modified can out-perform the basic, original version of the class (or, in this case, a build) clearly suggests that it wasn't a planned result. [/QUOTE]
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