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General Tabletop Discussion
*Dungeons & Dragons
"Slayer" fighter archetype
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<blockquote data-quote="dave2008" data-source="post: 8416307" data-attributes="member: 83242"><p>One of the thing we do to make fighters better fighters then other classes is to give them more OA triggers than other classes/creatures have. This works well for all fighters IMO, but I have always wanted fighters to be the best melee damage dealers, but never really had a good idea to implement this.</p><p></p><p>So what I am currently thinking about providing a "Slayer" subclass that adds its proficiency bonus to the damage of its attacks. However, I am not good a designing player options and was wondering if anyone had any ideas on how to balance this a bit. To be clear, I am trying to make this subclass the clear leader in melee damage.</p><p></p><p>Any ideas?</p><p></p><p>EDIT: Here is my first attempt (thank you to [USER=6871653]@vincegetorix[/USER] for some suggestions):</p><p></p><p><strong><span style="font-size: 26px">Slayer</span></strong></p><p>Some text describing the slayer here.</p><p></p><p><strong><span style="font-size: 18px">Slayer Features</span></strong></p><table style='width: 100%'><tr><th>Fighter Level</th><th>Feature</th></tr><tr><td>2nd</td><td>Brutal Surge</td></tr><tr><td>3rd</td><td>Vital Strikes</td></tr><tr><td>7th</td><td>Combat Reflexes</td></tr><tr><td>10th</td><td>Slayer's Opportunity</td></tr><tr><td>15th</td><td>Inexorable Strike</td></tr><tr><td>18th</td><td>Cascade of Steel</td></tr></table><p></p><p><strong><span style="font-size: 18px">Brutal Surge</span></strong></p><p>When you would use an Action Surge to gain an additional attack, you can instead double the damage of one attack. You can do this for each additional attack provided by your Action Surge. You must make this choice before you make your attack roll.</p><p></p><p><strong><span style="font-size: 18px">Vital Strikes</span></strong></p><p>Starting at 3rd level, you are trained to strike your opponent's vitals. Whenever you hit with a melee weapon that your proficient with and deal damage, the weapon's damage increases by an amount equal to your proficiency bonus.</p><p></p><p><strong><span style="font-size: 18px">Combat Reflexes</span></strong></p><p>Starting at 7th level, you can make an Attack of Opportunity without spending your reaction. You can do this a number of times per day equal to your proficiency bonus. Additionally, you can make attacks of opportunity against enemies that make ranged attacks, cast spells, or stand from the Prone position within your reach.</p><p></p><p><strong>Slayer's Opportunity</strong></p><p>Whenever a creature you have successfully intimidated provokes an opportunity attack from you, it is vulnerable to damage you deal to it until the end of its next turn.</p><p></p><p><strong><span style="font-size: 18px">Inexorable Strike</span></strong></p><p>No effect, ability, or condition can reduce the damage of your melee weapon attacks, or turn your critical hits into normal hits. When you make a critical hit with a melee weapon, the target cannot regain hit points until the start of your next turn. A creature brought to 0 hp by a melee weapon attack you are proficient with is instantly killed.</p><p></p><p><strong><span style="font-size: 18px">Cascade of Steel</span></strong></p><p>Starting at 18th level, when you make an Attack of Opportunity without spending your reaction, you can make a number of attacks equal to your extra attack feature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8416307, member: 83242"] One of the thing we do to make fighters better fighters then other classes is to give them more OA triggers than other classes/creatures have. This works well for all fighters IMO, but I have always wanted fighters to be the best melee damage dealers, but never really had a good idea to implement this. So what I am currently thinking about providing a "Slayer" subclass that adds its proficiency bonus to the damage of its attacks. However, I am not good a designing player options and was wondering if anyone had any ideas on how to balance this a bit. To be clear, I am trying to make this subclass the clear leader in melee damage. Any ideas? EDIT: Here is my first attempt (thank you to [USER=6871653]@vincegetorix[/USER] for some suggestions): [B][SIZE=7]Slayer[/SIZE][/B] Some text describing the slayer here. [B][SIZE=5]Slayer Features[/SIZE][/B] [TABLE] [TR] [TH]Fighter Level[/TH] [TH]Feature[/TH] [/TR] [TR] [TD]2nd[/TD] [TD]Brutal Surge[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]Vital Strikes[/TD] [/TR] [TR] [TD]7th[/TD] [TD]Combat Reflexes[/TD] [/TR] [TR] [TD]10th[/TD] [TD]Slayer's Opportunity[/TD] [/TR] [TR] [TD]15th[/TD] [TD]Inexorable Strike[/TD] [/TR] [TR] [TD]18th[/TD] [TD]Cascade of Steel[/TD] [/TR] [/TABLE] [B][SIZE=5]Brutal Surge[/SIZE][/B] When you would use an Action Surge to gain an additional attack, you can instead double the damage of one attack. You can do this for each additional attack provided by your Action Surge. You must make this choice before you make your attack roll. [B][SIZE=5]Vital Strikes[/SIZE][/B] Starting at 3rd level, you are trained to strike your opponent's vitals. Whenever you hit with a melee weapon that your proficient with and deal damage, the weapon's damage increases by an amount equal to your proficiency bonus. [B][SIZE=5]Combat Reflexes[/SIZE][/B] Starting at 7th level, you can make an Attack of Opportunity without spending your reaction. You can do this a number of times per day equal to your proficiency bonus. Additionally, you can make attacks of opportunity against enemies that make ranged attacks, cast spells, or stand from the Prone position within your reach. [B]Slayer's Opportunity[/B] Whenever a creature you have successfully intimidated provokes an opportunity attack from you, it is vulnerable to damage you deal to it until the end of its next turn. [B][SIZE=5]Inexorable Strike[/SIZE][/B] No effect, ability, or condition can reduce the damage of your melee weapon attacks, or turn your critical hits into normal hits. When you make a critical hit with a melee weapon, the target cannot regain hit points until the start of your next turn. A creature brought to 0 hp by a melee weapon attack you are proficient with is instantly killed. [B][SIZE=5]Cascade of Steel[/SIZE][/B] Starting at 18th level, when you make an Attack of Opportunity without spending your reaction, you can make a number of attacks equal to your extra attack feature. [/QUOTE]
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