Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"Slayer" fighter archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 8416856" data-attributes="member: 59057"><p>It is bad, because you now only have a single chance to hit or miss. It is an all or nothing option, that might be ok, if you somehow get advantage on a single attack only.</p><p>The problem is however, that you give up up to 4 attacks to double damage on a single strike.</p><p>Maybe if you word it:</p><p>- you can use your action surge to double all damage from every attack you make during your current turn.</p><p>That at least helps you keep the same average damage. It is also a real advantage if you have access to a bonus action attack. Overall that should be a good option, especially if the campaign uses the optional rule to cleave, if you instantly bring an enemy from full to zero.</p><p></p><p>The autokill on a crit below 50hp is also not really a useful ability.</p><p>A crit at that level, especially if combined with the action surge should do about 50 damage anyway.... So the treshold is a bit low. It is also disappointing, if you roll high for damage and then notice that you had killed the monster automatically.</p><p></p><p>In 4e the executioner had a neat ability to kill the enemy if it was reduced to 20 hp or less instead of 0.</p><p>So I propose to change it to: if a critical hit from a weapon reduces the enemy's hp to 25 hp or less, the attack deals 50 extra damage of a type the weapon can deal.</p><p></p><p>(50 damage, because it should go through resistance, also just damage, because it should no invalidate abilities that trigger at 0 hp).</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8416856, member: 59057"] It is bad, because you now only have a single chance to hit or miss. It is an all or nothing option, that might be ok, if you somehow get advantage on a single attack only. The problem is however, that you give up up to 4 attacks to double damage on a single strike. Maybe if you word it: - you can use your action surge to double all damage from every attack you make during your current turn. That at least helps you keep the same average damage. It is also a real advantage if you have access to a bonus action attack. Overall that should be a good option, especially if the campaign uses the optional rule to cleave, if you instantly bring an enemy from full to zero. The autokill on a crit below 50hp is also not really a useful ability. A crit at that level, especially if combined with the action surge should do about 50 damage anyway.... So the treshold is a bit low. It is also disappointing, if you roll high for damage and then notice that you had killed the monster automatically. In 4e the executioner had a neat ability to kill the enemy if it was reduced to 20 hp or less instead of 0. So I propose to change it to: if a critical hit from a weapon reduces the enemy's hp to 25 hp or less, the attack deals 50 extra damage of a type the weapon can deal. (50 damage, because it should go through resistance, also just damage, because it should no invalidate abilities that trigger at 0 hp). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Slayer" fighter archetype
Top