Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Slayer" fighter archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8417050" data-attributes="member: 20323"><p>I don't have time to do a numbers comparison, but the points of comparison I'd look at are average 3-round damage output for the Paladin (using a level-appropriate smite spell), Paladin (alpha strike with all the Divine Smite), Battlemaster Fighter (using manuevers), Battlemaster Fighter (using maneuvers and Action Surge) at levels 1, 5, 11, and 20. I'd compare to your Slayer Fighter without & with Action Surge.</p><p></p><p>As far as specific abilities, I appreciate what you're doing with Slayer's Mien trying to evoke a "menacing warrior" archetype. My personal opinion – not a critique of your mechanics – is that your Slayer falls into the same hyper-focus on mechanics at the expense of narrative that the PHB fighter subclasses fell into. I think you can stay more true to your "menacing warrior" archetype by tweaking this a bit to give this fighter proficiency with Intimidation when they take the subclass, and instead of making it work like a rogue's Reliable Talent, dovetail it into the opportunity attack theme you've got going – Whenever a creature you have successfully intimidated provokes an opportunity attack from you, it is vulnerable to damage you deal to it until the end of its next turn. Effectively adding "soft control" reinforcement to the "menacing warrior" archetype with a bit of mechanical backing to the idea of what being intimidated means.</p><p></p><p>I also 100% agree with [USER=5889]@Stalker0[/USER] that the 15th level Deadly Critical doesn't fit your concept. Instead, I wonder if a sort of inverse of the object damage threshold rules could work. I seem to recall there being a 4th edition assassin (or maybe slayer fighter?) that did something like this... where if you reduced an enemy to X or less hit points (it was a small number), then they were reduced to 0 hit points instead. For example, X might be your proficiency modifier (e.g. 3 HP at 5th level) or twice your proficiency modifier (e.g. 6 HP at 5th level). "Deadly Finish" or some such.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8417050, member: 20323"] I don't have time to do a numbers comparison, but the points of comparison I'd look at are average 3-round damage output for the Paladin (using a level-appropriate smite spell), Paladin (alpha strike with all the Divine Smite), Battlemaster Fighter (using manuevers), Battlemaster Fighter (using maneuvers and Action Surge) at levels 1, 5, 11, and 20. I'd compare to your Slayer Fighter without & with Action Surge. As far as specific abilities, I appreciate what you're doing with Slayer's Mien trying to evoke a "menacing warrior" archetype. My personal opinion – not a critique of your mechanics – is that your Slayer falls into the same hyper-focus on mechanics at the expense of narrative that the PHB fighter subclasses fell into. I think you can stay more true to your "menacing warrior" archetype by tweaking this a bit to give this fighter proficiency with Intimidation when they take the subclass, and instead of making it work like a rogue's Reliable Talent, dovetail it into the opportunity attack theme you've got going – Whenever a creature you have successfully intimidated provokes an opportunity attack from you, it is vulnerable to damage you deal to it until the end of its next turn. Effectively adding "soft control" reinforcement to the "menacing warrior" archetype with a bit of mechanical backing to the idea of what being intimidated means. I also 100% agree with [USER=5889]@Stalker0[/USER] that the 15th level Deadly Critical doesn't fit your concept. Instead, I wonder if a sort of inverse of the object damage threshold rules could work. I seem to recall there being a 4th edition assassin (or maybe slayer fighter?) that did something like this... where if you reduced an enemy to X or less hit points (it was a small number), then they were reduced to 0 hit points instead. For example, X might be your proficiency modifier (e.g. 3 HP at 5th level) or twice your proficiency modifier (e.g. 6 HP at 5th level). "Deadly Finish" or some such. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Slayer" fighter archetype
Top