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[Slayers d20 - Epic] Elicgas Del Seiryuun
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<blockquote data-quote="starfyredragon" data-source="post: 1715696" data-attributes="member: 23171"><p>Character Sheet -- Slayers d20 system</p><p>Character Name: Elicgas Del Seiryuun</p><p>Alignment: Neutral Good</p><p>Relations: Son of Amelia del Seiryuun and Zelgadis Greyswords-del Seiryuun, Married to the shapeshifter Magenta</p><p>TimePeriod: 28 years after the end of Slayers Try</p><p></p><p></p><p>Class Levels: Loremaster 4/ Noble 1/ Wizard 2/ Cleric 4/ Shaman 2/ Sorceror 3/ Master-At-Arms 2/ Marital-Artist 2</p><p>Char Level = 24 Race: Chimera (Human, Golom, & Demon mix) LA = 4</p><p></p><p>Str: 16 Dex: 18 Con: 15 Int: 16 Wis: 16 Cha: 18</p><p></p><p>Fort 10 = (1/0/2/1/0/1/3/2)</p><p>Ref 12= (1/2/0/1/0/1/0/3) (+4 Lightning Reflexes)</p><p>Will 21 = (4/2/2/4/3/3/3/0)</p><p>Defense 13 = (2/1/1/2/1/2/1/3)(+4 golem)</p><p>BAB: (4+0+1+2+1+2+ 2 +1) = 13</p><p>Damage Reduction: 10/magic</p><p>HP 115 = (20/7/5/19/10/17/23/10)</p><p>Defense Barriar 50 = +5/+30/+10/+5</p><p>Spell Resistance 51 = (34 demon, 17 martial artist)</p><p></p><p>Equipment: Seiryuun Royal Seal, Traveling garb (white), Royal garb (white), Star Seal, Magic-Absorption Sword (Sword of Broken Destiny), Casting Gems (+5 casting & control saves)</p><p></p><p>Skills: 253 (4 + 1 per character level for human-24; 91 LM; 9 Nbl; 14 Wz; 28 Cl; 14 Shm; 21 Src; 14 MaA; 9 MA)( 253 used)</p><p>Skill = skill points + [abl] + (other sources)</p><p>Appraise 3=[3]</p><p>Balance 19= 15 [4]</p><p>Bluff 24= 20 [4]</p><p>Climb 11= 8 [3]</p><p>Concentration 26= 24 [2]</p><p>Craft (swordsmithing) 23= 20 [3]</p><p>Decipher Script 8= 5 [3]</p><p>Diplomacy 9= 5[4]</p><p>Disable Device 18= 15 [3]</p><p>Disguise 9= 5 [4]</p><p>Escape Artist 14= 10 [4]</p><p>Forgery 13= 10 [3]</p><p>Gatether Inforation 14= 10 [4]</p><p>Heal 23= 20 [3]</p><p>Hide 3= [3]</p><p>Intimidate 4= [4]</p><p>Jump 11= 8 [3]</p><p>Knowledge (arcana) 8= 5 [3]</p><p>Knowledge (nature) 11= 8 [3]</p><p>Knowledge (religion) 12= 9 [3]</p><p>Listen 5= 2 [3]</p><p>Move Silently 4= [4]</p><p>Open Lock 8= 4 [4]</p><p>Perform(speech) 7= 3[4]</p><p>Reputation 12= 8 [4]</p><p>Ride 4= [4]</p><p>Search 13= 10[3]</p><p>Sense Motive 8= 5 [3]</p><p>Slight of Hand 4= [4]</p><p>Spellcraft 13= 8 [3](+2 race)</p><p>Spot 13= 10 [3]</p><p>Summoning 5= [3](+2 race)</p><p>Survival 13= 10 [3]</p><p>Swim 4=1[3]</p><p>Taunt 9= 5 [4]</p><p>Tumble 12= 8[4]</p><p>Use Magic Device 6= [4](+2 race)</p><p>Use Rope 9= 5[4]</p><p>Vision 5= 2 [3]</p><p></p><p>Feats: (1 extra for human race, 1 bonus for wizard, 1 bonus for Cleric, 1 bonus for Shaman, 1 for Sorceror, 1 bonus for MaA) -- 13 Total</p><p>Power Attack, Weapon Focus (sword), Weapon Specialization (sword), Improved Unarmed Strike, Weapon Focus (unarmed strike), Weapon Specialization (unarmed Strike), Craft Magic Arms and Armour, Craft Wounderous Item, Empower Spell, Enlarge Spell, Holy Magic, Homing Spell, Lightning Reflexes</p><p>Profeciencies: All simple and Martial weapons, All armours and shield</p><p></p><p>Spellcasting: (12/8/24/12 = 56 slots, 40 used)</p><p>Common Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr) Control =(Fort + 4LM +2 Wz + 4Cl +2 Shm +3 Scr)) (0 spell slots used, see special abilities)</p><p>All common spells (Aqua create, Flare, Flash, Force Push, Healing, Levitation, Lighting, Projection, Writing, Yum, Dark Mist, Dash, Flare Arrow, Flare Bit, Freeze Arrow, Freeze Bit, Message, Mind Control, Opening, Sleeping, Change Earth, Fireball, Iceball, Identify)</p><p></p><p>Shamanist Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr)) Control =(Fort + 4LM + 2 Wz + 4Cl +2 Shm +3 Scr)) (9 spell slots)</p><p>Aqua Breath, Deim Wing, Illusion, Ra Tilt, Raywing, Search, Shadow Snap</p><p></p><p>Sorcery Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr)) Control =(Fort + 4LM + 2 Wz + 4Cl +2 Shm +3 Scr)) (9 spell slots)</p><p>DragonSlave, Ragna Blade, Damu Bras, Firestorm</p><p></p><p>White Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr)) Control =(Fort + 4LM + 2 Wz + 4Cl +2 Shm +3 Scr)) (22)</p><p>Chaotic Disentigrate, Defense, Dicleary, Fishing Spell, Holy Bless, Holy rezast, Lighting, Protection, Ray Freeze, Recovery, Ressurection, Rune Breaker, Vas Gluudo, DragonSave (a custom spell)</p><p></p><p>Special Abilities:</p><p>As a part-human: Elicgas gains one extra feat, 4 extra skill points, and one extra skill point every level.</p><p></p><p>As a part-demon: Elicgas can cast any common spell following the normal spellcasting rules. These spells require no spell slots. He also has intuitive magic, gaining +2 to all magic fort saves and control checks. He also gains spell resistance of 10 + character level. He also gets +2 Dex, +2 Con, +2 Spellcraft, +2 Summoning, and +2 Use Magical device.</p><p></p><p>As a part-golem: Elicgas gains +4 natural Armor, Damage Reduction 10/magic, Immunity to Poison and Disease, and +4 Str</p><p></p><p>As a Loremaster: Elicgas has Loremaster Knowledge (has a chance of knowing any knowledge, DC ranges from 10 common to 30 for the extremelly obscure.Has a bonus of 7 for check) and 2 secrets (Lore of spells: Loremaster counts as spellcasting as a sorceror class - adds level to control checks, and gains 3 spell slots per level; Nerve Bundle Strike: Next attack automatically kills or stuns...Loremaster's choice...unless a DC save of 10 + actual damage is made. Can be made once per day.)</p><p></p><p>As a Noble: Elicgas has the Facinate ability (may use Perform check - low DC - to facinate and draw people's attention), can inspire courage (+1 moral bonus to mental saving throws and attack and damage rolls to allies while giving speech, as well as 5 rounds afterwards), and has recognition (may make reputation check as free action).</p><p></p><p>As a Wizard: Elicgas gains level bonus to casting and controlling spells. Also a wizard gains four spell slots a level. Also gets +5 Defense Barriar</p><p></p><p>As a Cleric: Elicgas gains level bonus to casting and controlling spells. Also gains six spells slots a level. Can sense auras and sense evil. Defence Barriar gets +30</p><p></p><p>As a Shaman: Elicgas gains level bonus to casting and controlling spells. Also gains six spells slots a level. Defense barrier gets +10,</p><p></p><p>As a Sorcerer: Elicgas gains level bonus to casting and controlling spells. Also gains six spell slots a level. Defense aura +5</p><p></p><p>As a Master-at-arms: Elicgas only loses half his defense bonus when wearing armor, and gains all proficiencies with simpl & martial weapons, and all armour and shields.</p><p></p><p>As a Martial Artist: Unarmed damage does 1d8 base damage, never takes damage when succeeds a reflex save. Once a day may add his wisdom bonus to attack and deal 2 extra points of damage. Gains spell Resistance + 17. Can react before senses tell him he's in danger (retaining Dex bonus to AC even if flatfooted or attacked by someone invisible)</p></blockquote><p></p>
[QUOTE="starfyredragon, post: 1715696, member: 23171"] Character Sheet -- Slayers d20 system Character Name: Elicgas Del Seiryuun Alignment: Neutral Good Relations: Son of Amelia del Seiryuun and Zelgadis Greyswords-del Seiryuun, Married to the shapeshifter Magenta TimePeriod: 28 years after the end of Slayers Try Class Levels: Loremaster 4/ Noble 1/ Wizard 2/ Cleric 4/ Shaman 2/ Sorceror 3/ Master-At-Arms 2/ Marital-Artist 2 Char Level = 24 Race: Chimera (Human, Golom, & Demon mix) LA = 4 Str: 16 Dex: 18 Con: 15 Int: 16 Wis: 16 Cha: 18 Fort 10 = (1/0/2/1/0/1/3/2) Ref 12= (1/2/0/1/0/1/0/3) (+4 Lightning Reflexes) Will 21 = (4/2/2/4/3/3/3/0) Defense 13 = (2/1/1/2/1/2/1/3)(+4 golem) BAB: (4+0+1+2+1+2+ 2 +1) = 13 Damage Reduction: 10/magic HP 115 = (20/7/5/19/10/17/23/10) Defense Barriar 50 = +5/+30/+10/+5 Spell Resistance 51 = (34 demon, 17 martial artist) Equipment: Seiryuun Royal Seal, Traveling garb (white), Royal garb (white), Star Seal, Magic-Absorption Sword (Sword of Broken Destiny), Casting Gems (+5 casting & control saves) Skills: 253 (4 + 1 per character level for human-24; 91 LM; 9 Nbl; 14 Wz; 28 Cl; 14 Shm; 21 Src; 14 MaA; 9 MA)( 253 used) Skill = skill points + [abl] + (other sources) Appraise 3=[3] Balance 19= 15 [4] Bluff 24= 20 [4] Climb 11= 8 [3] Concentration 26= 24 [2] Craft (swordsmithing) 23= 20 [3] Decipher Script 8= 5 [3] Diplomacy 9= 5[4] Disable Device 18= 15 [3] Disguise 9= 5 [4] Escape Artist 14= 10 [4] Forgery 13= 10 [3] Gatether Inforation 14= 10 [4] Heal 23= 20 [3] Hide 3= [3] Intimidate 4= [4] Jump 11= 8 [3] Knowledge (arcana) 8= 5 [3] Knowledge (nature) 11= 8 [3] Knowledge (religion) 12= 9 [3] Listen 5= 2 [3] Move Silently 4= [4] Open Lock 8= 4 [4] Perform(speech) 7= 3[4] Reputation 12= 8 [4] Ride 4= [4] Search 13= 10[3] Sense Motive 8= 5 [3] Slight of Hand 4= [4] Spellcraft 13= 8 [3](+2 race) Spot 13= 10 [3] Summoning 5= [3](+2 race) Survival 13= 10 [3] Swim 4=1[3] Taunt 9= 5 [4] Tumble 12= 8[4] Use Magic Device 6= [4](+2 race) Use Rope 9= 5[4] Vision 5= 2 [3] Feats: (1 extra for human race, 1 bonus for wizard, 1 bonus for Cleric, 1 bonus for Shaman, 1 for Sorceror, 1 bonus for MaA) -- 13 Total Power Attack, Weapon Focus (sword), Weapon Specialization (sword), Improved Unarmed Strike, Weapon Focus (unarmed strike), Weapon Specialization (unarmed Strike), Craft Magic Arms and Armour, Craft Wounderous Item, Empower Spell, Enlarge Spell, Holy Magic, Homing Spell, Lightning Reflexes Profeciencies: All simple and Martial weapons, All armours and shield Spellcasting: (12/8/24/12 = 56 slots, 40 used) Common Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr) Control =(Fort + 4LM +2 Wz + 4Cl +2 Shm +3 Scr)) (0 spell slots used, see special abilities) All common spells (Aqua create, Flare, Flash, Force Push, Healing, Levitation, Lighting, Projection, Writing, Yum, Dark Mist, Dash, Flare Arrow, Flare Bit, Freeze Arrow, Freeze Bit, Message, Mind Control, Opening, Sleeping, Change Earth, Fireball, Iceball, Identify) Shamanist Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr)) Control =(Fort + 4LM + 2 Wz + 4Cl +2 Shm +3 Scr)) (9 spell slots) Aqua Breath, Deim Wing, Illusion, Ra Tilt, Raywing, Search, Shadow Snap Sorcery Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr)) Control =(Fort + 4LM + 2 Wz + 4Cl +2 Shm +3 Scr)) (9 spell slots) DragonSlave, Ragna Blade, Damu Bras, Firestorm White Spells: Cast =(Fort + 2 Wz + 4Cl +2 Shm +3 Scr)) Control =(Fort + 4LM + 2 Wz + 4Cl +2 Shm +3 Scr)) (22) Chaotic Disentigrate, Defense, Dicleary, Fishing Spell, Holy Bless, Holy rezast, Lighting, Protection, Ray Freeze, Recovery, Ressurection, Rune Breaker, Vas Gluudo, DragonSave (a custom spell) Special Abilities: As a part-human: Elicgas gains one extra feat, 4 extra skill points, and one extra skill point every level. As a part-demon: Elicgas can cast any common spell following the normal spellcasting rules. These spells require no spell slots. He also has intuitive magic, gaining +2 to all magic fort saves and control checks. He also gains spell resistance of 10 + character level. He also gets +2 Dex, +2 Con, +2 Spellcraft, +2 Summoning, and +2 Use Magical device. As a part-golem: Elicgas gains +4 natural Armor, Damage Reduction 10/magic, Immunity to Poison and Disease, and +4 Str As a Loremaster: Elicgas has Loremaster Knowledge (has a chance of knowing any knowledge, DC ranges from 10 common to 30 for the extremelly obscure.Has a bonus of 7 for check) and 2 secrets (Lore of spells: Loremaster counts as spellcasting as a sorceror class - adds level to control checks, and gains 3 spell slots per level; Nerve Bundle Strike: Next attack automatically kills or stuns...Loremaster's choice...unless a DC save of 10 + actual damage is made. Can be made once per day.) As a Noble: Elicgas has the Facinate ability (may use Perform check - low DC - to facinate and draw people's attention), can inspire courage (+1 moral bonus to mental saving throws and attack and damage rolls to allies while giving speech, as well as 5 rounds afterwards), and has recognition (may make reputation check as free action). As a Wizard: Elicgas gains level bonus to casting and controlling spells. Also a wizard gains four spell slots a level. Also gets +5 Defense Barriar As a Cleric: Elicgas gains level bonus to casting and controlling spells. Also gains six spells slots a level. Can sense auras and sense evil. Defence Barriar gets +30 As a Shaman: Elicgas gains level bonus to casting and controlling spells. Also gains six spells slots a level. Defense barrier gets +10, As a Sorcerer: Elicgas gains level bonus to casting and controlling spells. Also gains six spell slots a level. Defense aura +5 As a Master-at-arms: Elicgas only loses half his defense bonus when wearing armor, and gains all proficiencies with simpl & martial weapons, and all armour and shields. As a Martial Artist: Unarmed damage does 1d8 base damage, never takes damage when succeeds a reflex save. Once a day may add his wisdom bonus to attack and deal 2 extra points of damage. Gains spell Resistance + 17. Can react before senses tell him he's in danger (retaining Dex bonus to AC even if flatfooted or attacked by someone invisible) [/QUOTE]
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[Slayers d20 - Epic] Elicgas Del Seiryuun
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