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Slaying the greatest sacred cow: E-D&D
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<blockquote data-quote="Dice4Hire" data-source="post: 5086982" data-attributes="member: 55066"><p>Depends on how often you expect to lose your electricity, or your ability to pay your monthly subscription, or lose your Internet connection (assuming you have one in the first place) I think we want people who live in those kinds of situation to play. </p><p></p><p>I do not want to be too critical, but all this stuff about internet-only stuff is not possible for large segments of the world population. Granted most of WOTC's customers are in that segment that has access to the Internet. (and a good amount of money to spend on the hobby) </p><p></p><p>Yes, updating rules is nice, but WOTC is doing that now, more or less, though in small ways, as you said. But is updating and making sweeping changes good for the game? </p><p></p><p>Is it a good idea to have the game that easy to change? With computer games, it is easy to dictate those changes, as characters are less permanent than D&D ones (at least I hope so) I do hope I play characters longer than that in D&D, and I would not like wholesale changes to my characters when the designers felt like doing it. I'm not sure I would like that, and if the designers were indeed always looking backwards (though I agree the PHBI classes could use a bit of tweaking) do we want to distract them from looking forward? </p><p></p><p>Is it better to come out with new content or constantly revisit old content? I would go with new.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5086982, member: 55066"] Depends on how often you expect to lose your electricity, or your ability to pay your monthly subscription, or lose your Internet connection (assuming you have one in the first place) I think we want people who live in those kinds of situation to play. I do not want to be too critical, but all this stuff about internet-only stuff is not possible for large segments of the world population. Granted most of WOTC's customers are in that segment that has access to the Internet. (and a good amount of money to spend on the hobby) Yes, updating rules is nice, but WOTC is doing that now, more or less, though in small ways, as you said. But is updating and making sweeping changes good for the game? Is it a good idea to have the game that easy to change? With computer games, it is easy to dictate those changes, as characters are less permanent than D&D ones (at least I hope so) I do hope I play characters longer than that in D&D, and I would not like wholesale changes to my characters when the designers felt like doing it. I'm not sure I would like that, and if the designers were indeed always looking backwards (though I agree the PHBI classes could use a bit of tweaking) do we want to distract them from looking forward? Is it better to come out with new content or constantly revisit old content? I would go with new. [/QUOTE]
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