Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Slaying the greatest sacred cow: E-D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5087111" data-attributes="member: 177"><p>I don't believe the level of cake I want to have and eat too is something that is practical for the machine. We are now talking about a realm where humans do something better than computers can present it to them.</p><p></p><p>If I hold up a rulebook, I can say, "we'll be using this book, but we won't include the Frobning class, or feats X, Y, or Z" you'll have very little trouble absorbing that information.</p><p></p><p>If that interaction is between me and a computer, the computer must present a toggle for <em>every single element</em> that you want to be able to turn on and off. One things computers do poorly is present huge numbers of options in a comprehensible way. </p><p></p><p>And that doesn't even get us to the point of being able to alter elements ("We'll be using feat Y, but I've changed the prerequisites, and I've nerfed the bonus a bit"), swap elements ("I'm using rangers, but they have powers J, M, and Q instead of A, B, and C") or add entirely new elements or sub-systems, ("Here are firearms, they work in a fundamentally different way than other weapons" or "This system doesn't have action points - here is my action point system").</p><p></p><p>The complexity required for a machine to allow the above is... well, let's say I think it is a UI and systems problem that won't be conquered any time in the near future.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5087111, member: 177"] I don't believe the level of cake I want to have and eat too is something that is practical for the machine. We are now talking about a realm where humans do something better than computers can present it to them. If I hold up a rulebook, I can say, "we'll be using this book, but we won't include the Frobning class, or feats X, Y, or Z" you'll have very little trouble absorbing that information. If that interaction is between me and a computer, the computer must present a toggle for [i]every single element[/i] that you want to be able to turn on and off. One things computers do poorly is present huge numbers of options in a comprehensible way. And that doesn't even get us to the point of being able to alter elements ("We'll be using feat Y, but I've changed the prerequisites, and I've nerfed the bonus a bit"), swap elements ("I'm using rangers, but they have powers J, M, and Q instead of A, B, and C") or add entirely new elements or sub-systems, ("Here are firearms, they work in a fundamentally different way than other weapons" or "This system doesn't have action points - here is my action point system"). The complexity required for a machine to allow the above is... well, let's say I think it is a UI and systems problem that won't be conquered any time in the near future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Slaying the greatest sacred cow: E-D&D
Top