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Slaying the greatest sacred cow: E-D&D
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<blockquote data-quote="Dausuul" data-source="post: 5087120" data-attributes="member: 58197"><p>Very well put.</p><p></p><p>I think attempting to focus more and more heavily on automating the game is the wrong way to go. That way lies a shoddy imitation of computer RPGs, which will naturally lose out to the real CRPGs which have been doing it longer and learned to do it better. The focus needs to be on the strengths of tabletop gaming - the depth and flexibility that a live DM provides, which is far beyond what computers can do.</p><p></p><p>That's not to say the electronic aspect isn't important. But I think the main focus of the tech side should be on <em>networking</em>--supporting the ability of DMs and players to find each other and play together seamlessly online.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5087120, member: 58197"] Very well put. I think attempting to focus more and more heavily on automating the game is the wrong way to go. That way lies a shoddy imitation of computer RPGs, which will naturally lose out to the real CRPGs which have been doing it longer and learned to do it better. The focus needs to be on the strengths of tabletop gaming - the depth and flexibility that a live DM provides, which is far beyond what computers can do. That's not to say the electronic aspect isn't important. But I think the main focus of the tech side should be on [i]networking[/i]--supporting the ability of DMs and players to find each other and play together seamlessly online. [/QUOTE]
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Slaying the greatest sacred cow: E-D&D
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