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Slaying the greatest sacred cow: E-D&D
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5087329" data-attributes="member: 4720"><p>As an aside.... this is sort of funny to me.</p><p></p><p>There are third world countries with better, faster internet than the States and Japan. The States in particular are awful that way. Going purely internet would theoretically open more markets than it closes... of course, you need to figure out how to sell the product to those people, but technically that's a separate problem.</p><p></p><p>On topic.... customization is a red herring. The real strength of Pen and Paper is ownership. When I play WoW, I'm playing Blizzard's game. When I play D&D, I'm playing <em>my</em> game. That's powerful when it's done right. Unfortunately, when it's done wrong, it sends people screaming away from the hobby.</p><p></p><p>Incidentally, WoW has the same big problem D&D has (leastways IMO): Bad first impressions for most players. The vast majority of their new players (something like 80%, iirc) never make it past level 10. That's why it's still a huge seller every month, but the player base stopped growing a year ago.</p><p></p><p>Back to topic once more.... D&D and PnP gaming in general is really a niche product. And the future is digital. It's really only a matter of time before the books become a sub-niche. And there are benefits. Look at Class Survivor and such.... there are demonstrably some classes that resonate with people and <em>work</em>, a bunch of classes that do their job well enough, and a bunch of classes that just don't work for most people. The current book model doesn't really allow you to fix that, only put band-aids on it.</p><p></p><p>We're going to have to wait for another edition to make some classes work right at the baseline. Whereas a fully digital model would allow them to be working on that right now and patch in a proper re-work.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5087329, member: 4720"] As an aside.... this is sort of funny to me. There are third world countries with better, faster internet than the States and Japan. The States in particular are awful that way. Going purely internet would theoretically open more markets than it closes... of course, you need to figure out how to sell the product to those people, but technically that's a separate problem. On topic.... customization is a red herring. The real strength of Pen and Paper is ownership. When I play WoW, I'm playing Blizzard's game. When I play D&D, I'm playing [I]my[/I] game. That's powerful when it's done right. Unfortunately, when it's done wrong, it sends people screaming away from the hobby. Incidentally, WoW has the same big problem D&D has (leastways IMO): Bad first impressions for most players. The vast majority of their new players (something like 80%, iirc) never make it past level 10. That's why it's still a huge seller every month, but the player base stopped growing a year ago. Back to topic once more.... D&D and PnP gaming in general is really a niche product. And the future is digital. It's really only a matter of time before the books become a sub-niche. And there are benefits. Look at Class Survivor and such.... there are demonstrably some classes that resonate with people and [i]work[/i], a bunch of classes that do their job well enough, and a bunch of classes that just don't work for most people. The current book model doesn't really allow you to fix that, only put band-aids on it. We're going to have to wait for another edition to make some classes work right at the baseline. Whereas a fully digital model would allow them to be working on that right now and patch in a proper re-work. [/QUOTE]
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