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Slaying the greatest sacred cow: E-D&D
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<blockquote data-quote="UngainlyTitan" data-source="post: 5087473" data-attributes="member: 28487"><p>I know I stated a pretty relaxed position up thread but version control and consistency would be necessary to some degree or the Living campaigns would become a total and complete nightmare to manage.</p><p></p><p>In the issue of releasing a game that is not broken to begin with, yeah for what value of broken?</p><p>In my opinion 4e is not broken in any reall fashion except maybe skill challanges. I do not really accept that rituals are broken though they have issues but I think that the problem is that 30+ years of training has taught us that spell utilities solve certain problems and we have to untrain this as DMs to allow for rituals. I also think that there is nothing is broken is one houserules that for rituals minutes == rounds in my campaign.</p><p></p><p>There are issues with the economy of D&D but there has always been issues with the economy of D&D (and most other RPGs that attempt to balance stuff via cost). The money skill notion is a very good one.</p><p></p><p>There are a couple of major things that would make 4e friendlier to rule tinkerers and that need to be inplace before any 5e could be comtemplated. Namely a way to house rule powers, feats and class builds in the Character Builder and a way to link a database of local house rules into the Compendium to selectively override parts of the compendium. </p><p>The latter would allow an electronic Unearted Arcana style alternate rules sets to be deployed by individual DMs.</p><p></p><p>In the context of 5e, in my opinion withing the next 10 years tops all books will appear in electronic format (they may also still come out in paper). I think that the display issues will be solved and so will the cost and the readers will be multifunction devices that will fit in your pocket.</p><p>When these devices appear most people will use them more or less exclusivly and paper books will be bought by old fogies and collectors.</p><p>D&D 5e will appear in that kind of world and will have to compete in that kind of marketplace. So the issues raised about version control, rules stability, custimising and so fort will have to be solved before that edition appears.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5087473, member: 28487"] I know I stated a pretty relaxed position up thread but version control and consistency would be necessary to some degree or the Living campaigns would become a total and complete nightmare to manage. In the issue of releasing a game that is not broken to begin with, yeah for what value of broken? In my opinion 4e is not broken in any reall fashion except maybe skill challanges. I do not really accept that rituals are broken though they have issues but I think that the problem is that 30+ years of training has taught us that spell utilities solve certain problems and we have to untrain this as DMs to allow for rituals. I also think that there is nothing is broken is one houserules that for rituals minutes == rounds in my campaign. There are issues with the economy of D&D but there has always been issues with the economy of D&D (and most other RPGs that attempt to balance stuff via cost). The money skill notion is a very good one. There are a couple of major things that would make 4e friendlier to rule tinkerers and that need to be inplace before any 5e could be comtemplated. Namely a way to house rule powers, feats and class builds in the Character Builder and a way to link a database of local house rules into the Compendium to selectively override parts of the compendium. The latter would allow an electronic Unearted Arcana style alternate rules sets to be deployed by individual DMs. In the context of 5e, in my opinion withing the next 10 years tops all books will appear in electronic format (they may also still come out in paper). I think that the display issues will be solved and so will the cost and the readers will be multifunction devices that will fit in your pocket. When these devices appear most people will use them more or less exclusivly and paper books will be bought by old fogies and collectors. D&D 5e will appear in that kind of world and will have to compete in that kind of marketplace. So the issues raised about version control, rules stability, custimising and so fort will have to be solved before that edition appears. [/QUOTE]
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