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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sleep (and lack thereof) rules
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<blockquote data-quote="DarkKestral" data-source="post: 3106439" data-attributes="member: 40100"><p>1) I would consider 6 hours a reasonable option for most circumstances. </p><p></p><p>2/3) I would use Fort save DC 10 + 1 per 4 hours past 24 with a check every hour. (so +8 for every day awake) First failed save leaves you fatigued, second exhausted, third leaves you sleeping/resting for 12 hours + 1 additional hours for each day past the first you remained awake without sufficient rest. If you are already fatigued/exhausted, each failed save bumps you a step closer to forced sleep. This fatigue/exhaustion would remain until sufficient rest has been accumulated to clear the fatigue/exhaustion.</p><p></p><p>Significant rest gives a bonus equal to the check equal to one-half rounded down of the total number of hours rested since the sleep check last reset. This is a circumstance bonus. It also removes fatigue/exhaustion at the normal rate.</p><p></p><p>4) DC 5 Listen check to notice loud sounds, (thunder clapping, drums, shouting, etc.) DC 10 to notice abnormal sounds at a normal sound level (a window's rattle, doors creaking, etc.) DC 15 to notice normal sounds, (wind, rain, fire crackling, etc.) and DC 20 to notice quiet sounds. (a small twig breaking, the sound of stocking'ed feet on plush carpet, pages turning, etc.) If a DC is noted at a specific difficulty when awake, then add it to the difficulty when sleeping (in effect, the listen DC here becomes a circumstance modifier) and calculate success/failure by the new DC.</p><p></p><p>Getting up from bed would be a move action. (it would count as getting up from prone) If a character is in bed during combat, treat them as if prone, and if sleeping, unaware. If a character is asleep, they are entitled to a listen check to wake up every round at the appropriate DC.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3106439, member: 40100"] 1) I would consider 6 hours a reasonable option for most circumstances. 2/3) I would use Fort save DC 10 + 1 per 4 hours past 24 with a check every hour. (so +8 for every day awake) First failed save leaves you fatigued, second exhausted, third leaves you sleeping/resting for 12 hours + 1 additional hours for each day past the first you remained awake without sufficient rest. If you are already fatigued/exhausted, each failed save bumps you a step closer to forced sleep. This fatigue/exhaustion would remain until sufficient rest has been accumulated to clear the fatigue/exhaustion. Significant rest gives a bonus equal to the check equal to one-half rounded down of the total number of hours rested since the sleep check last reset. This is a circumstance bonus. It also removes fatigue/exhaustion at the normal rate. 4) DC 5 Listen check to notice loud sounds, (thunder clapping, drums, shouting, etc.) DC 10 to notice abnormal sounds at a normal sound level (a window's rattle, doors creaking, etc.) DC 15 to notice normal sounds, (wind, rain, fire crackling, etc.) and DC 20 to notice quiet sounds. (a small twig breaking, the sound of stocking'ed feet on plush carpet, pages turning, etc.) If a DC is noted at a specific difficulty when awake, then add it to the difficulty when sleeping (in effect, the listen DC here becomes a circumstance modifier) and calculate success/failure by the new DC. Getting up from bed would be a move action. (it would count as getting up from prone) If a character is in bed during combat, treat them as if prone, and if sleeping, unaware. If a character is asleep, they are entitled to a listen check to wake up every round at the appropriate DC. [/QUOTE]
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Sleep (and lack thereof) rules
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